Since essentially the first use of Tornado in Zulip, we've been
maintaining our Tornado+Django system, AsyncDjangoHandler, with
several hundred lines of Django code copied into it.
The goal for that code was simple: We wanted a way to use our Django
middleware (for code sharing reasons) inside a Tornado process (since
we wanted to use Tornado for our async events system).
As part of the Django 2.2.x upgrade, I looked at upgrading this
implementation to be based off modern Django, and it's definitely
possible to do that:
* Continue forking load_middleware to save response middleware.
* Continue manually running the Django response middleware.
* Continue working out a hack involving copying all of _get_response
to change a couple lines allowing us our Tornado code to not
actually return the Django HttpResponse so we can long-poll. The
previous hack of returning None stopped being viable with the Django 2.2
MiddlewareMixin.__call__ implementation.
But I decided to take this opportunity to look at trying to avoid
copying material Django code, and there is a way to do it:
* Replace RespondAsynchronously with a response.asynchronous attribute
on the HttpResponse; this allows Django to run its normal plumbing
happily in a way that should be stable over time, and then we
proceed to discard the response inside the Tornado `get()` method to
implement long-polling. (Better yet might be raising an
exception?). This lets us eliminate maintaining a patched copy of
_get_response.
* Removing the @asynchronous decorator, which didn't add anything now
that we only have one API endpoint backend (with two frontend call
points) that could call into this. Combined with the last bullet,
this lets us remove a significant hack from our
never_cache_responses function.
* Calling the normal Django `get_response` method from zulip_finish
after creating a duplicate request to process, rather than writing
totally custom code to do that. This lets us eliminate maintaining
a patched copy of Django's load_middleware.
* Adding detailed comments explaining how this is supposed to work,
what problems we encounter, and how we solve various problems, which
is critical to being able to modify this code in the future.
A key advantage of these changes is that the exact same code should
work on Django 1.11, Django 2.2, and Django 3.x, because we're no
longer copying large blocks of core Django code and thus should be
much less vulnerable to refactors.
There may be a modest performance downside, in that we now run both
request and response middleware twice when longpolling (once for the
request we discard). We may be able to avoid the expensive part of
it, Zulip's own request/response middleware, with a bit of additional
custom code to save work for requests where we're planning to discard
the response. Profiling will be important to understanding what's
worth doing here.
Zulip has had a small use of WebSockets (specifically, for the code
path of sending messages, via the webapp only) since ~2013. We
originally added this use of WebSockets in the hope that the latency
benefits of doing so would allow us to avoid implementing a markdown
local echo; they were not. Further, HTTP/2 may have eliminated the
latency difference we hoped to exploit by using WebSockets in any
case.
While we’d originally imagined using WebSockets for other endpoints,
there was never a good justification for moving more components to the
WebSockets system.
This WebSockets code path had a lot of downsides/complexity,
including:
* The messy hack involving constructing an emulated request object to
hook into doing Django requests.
* The `message_senders` queue processor system, which increases RAM
needs and must be provisioned independently from the rest of the
server).
* A duplicate check_send_receive_time Nagios test specific to
WebSockets.
* The requirement for users to have their firewalls/NATs allow
WebSocket connections, and a setting to disable them for networks
where WebSockets don’t work.
* Dependencies on the SockJS family of libraries, which has at times
been poorly maintained, and periodically throws random JavaScript
exceptions in our production environments without a deep enough
traceback to effectively investigate.
* A total of about 1600 lines of our code related to the feature.
* Increased load on the Tornado system, especially around a Zulip
server restart, and especially for large installations like
zulipchat.com, resulting in extra delay before messages can be sent
again.
As detailed in
https://github.com/zulip/zulip/pull/12862#issuecomment-536152397, it
appears that removing WebSockets moderately increases the time it
takes for the `send_message` API query to return from the server, but
does not significantly change the time between when a message is sent
and when it is received by clients. We don’t understand the reason
for that change (suggesting the possibility of a measurement error),
and even if it is a real change, we consider that potential small
latency regression to be acceptable.
If we later want WebSockets, we’ll likely want to just use Django
Channels.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
We move the check that the user is a member or admin inot this
decorator.
This name better communicates that this may do other checks beyond
just verifying the policy.
Previous cleanups (mostly the removals of Python __future__ imports)
were done in a way that introduced leading newlines. Delete leading
newlines from all files, except static/assets/zulip-emoji/NOTICE,
which is a verbatim copy of the Apache 2.0 license.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
This change serves to declutter webhook-errors.log, which is
filled with too many UnexpectedWebhookEventType exceptions.
Keeping UnexpectedWebhookEventType in zerver/lib/webhooks/common.py
led to a cyclic import when we tried to import the exception in
zerver/decorators.py, so this commit also moves this exception to
another appropriate module. Note that our webhooks still import
this exception via zerver/lib/webhooks/common.py.
We create rate_limit_entity as a general rate-limiting function for
RateLimitedObjects, from code that was possible to abstract away from
rate_limit_user and that will be used for other kinds of rate limiting.
We make rate_limit_user use this new general framework from now.
The github-services model for how GitHub would send requests to this
legacy integration is no longer available since earlier in 2019.
Removing this integration also allows us to finally remove
authenticated_api_view, the legacy authentication model from 2013 that
had been used for this integration (and other features long since
upgraded).
A few functions that were used by the Beanstalk webhook are moved into
that webhook's implementation directly.
Add `max_int_size` parameter to `to_non_negative_int()` in
decorator.py so it will be able to validate that the integer doesn't
exceed the integer maximum limit.
Fixes#11451
This should make it easily for mobile/terminal apps to handle
situations like the user's API key changing.
Also fix the fact we were incorrectly using a 400, not 401, status
code for this case.
This should make it possible for blueslip error reports to be sent on
our logged-out portico pages, which should in turn make it possible to
debug any such issues as they occur.
We should rate-limit users when our rate limiter deadlocks trying to
increment its count; we also now log at warning level (so it doesn't
send spammy emails) and include details on the user and route was, so
that we can properly investigate whether the rate-limiting on the
route was in error.
The code paths for accessing user-uploaded files are both (A) highly
optimized so as to not require a ton of work, and (B) a code path
where it's totally reasonable for a client to need to fetch 100+
images all at once (e.g. if it's the first browser open in a setting
with a lot of distinct senders with avatars or a lot of image
previews).
Additionally, we've been seeing exceptions logged in the production
redis configuration caused by this code path (basically, locking
failures trying to update the rate-limit data structures).
So we skip running our current rate limiting algorithm for these views.
A key part of this is the new helper, get_user_by_delivery_email. Its
verbose name is important for clarity; it should help avoid blind
copy-pasting of get_user (which we'll also want to rename).
Unfortunately, it requires detailed understanding of the context to
figure out which one to use; each is used in about half of call sites.
Another important note is that this PR doesn't migrate get_user calls
in the tests except where not doing so would cause the tests to fail.
This probably deserves a follow-up refactor to avoid bugs here.
Apparently, there was a bug in notify_bot_owner_on_invalid_json, where
we didn't reraise the JsonableError.
We fix this with a refactoring that makes the exception layering
clearer as well.
There are only a handful of non-JSON webhooks that wouldn't
benefit from the notify_bot_owner_on_invalid_json feature.
Specifically, these are the webhooks where the third-party product
uses another format, whether it be HTML form-encoded, XML, or
something else.
Tweaked by tabbott to correc the list of excluded webhooks.
Our webhook-errors.log file is riddled with exceptions that are
logged when a webhook is incorrectly configured to send data in
a non-JSON format. To avoid this, api_key_only_webhook_view
now supports an additional argument, notify_bot_owner_on_invalid_json.
This argument, when True, will send a PM notification to the bot's
owner notifying them of the configuration issue.
The previous message was potentially a lot more ambiguous about
whether this was something about presence. "Deactivated" makes it
explicit that some action was taken to deactivate the account.
These decorators will be part of the process for disabling access to
various features for guest users.
Adding this decorator to the subscribe endpoint breaks the guest users
test we'd just added for the subscribe code path; we address this by
adding a more base-level test on filter_stream_authorization.
We've already got a bunch of other comments on work we need to do for
this decorator and an open issue that will ensure we at some point
rework this and add tests for it. In the meantime, I'd like to lock
down the rest of decorator.py at 100% coverage.
Fixes#1000.
This exception class was clearly missing the part where `role` gets
stored, which was intended to be inherited from
InvalidZulipServerError.
This fixes an unnecessary 500 error in the push notifications bouncer.
This completes the effort to ensure that all of our webhooks that do
parsing of the third-party message format log something that we can
use to debug cases where we're not parsing the payloads correctly.
In this commit:
Two new URLs are added, to make all realms accessible for server
admins. One is for the stats page itself and another for getting
chart data i.e. chart data API requests.
For the above two new URLs corresponding two view functions are
added.
This extends the /user_uploads API endpoint to support passing the
authentication credentials via the URL, not the HTTP_AUTHORIZATION
headers. This is an important workaround for the fact that React
Native's Webview system doesn't support setting HTTP_AUTHORIZATION;
the app will be responsible for rewriting URLs for uploaded files
directly to add this parameter.