Hides URL if the message content == image url so that sending gifs or
images feels less cluttered. Uses the url_to_a() function to generate
the expected url string for matching.
Fixes#7324.
The character ">" now only starts a blockquote if the resulting
blockquote would be non-empty. Thus, by itself, ">" is now
interpreted literally by bugdown, fixing #687. The message
with contents consisting of ">>>" is now parsed as a doubly
(not triply) nested blockquote with contents ">". Properly
formed blockquotes have identical behavior as before, but now
bugdown can no longer produce empty blockquotes as output.
Fixes#2886, #687.
This commit helps reduce clutter on the navigation sidebar.
Creates new directories and moves relevant files into them.
Modifies index.rst, symlinks, and image paths accordingly.
This commit also enables expandable/collapsible navigation items,
renames files in docs/development and docs/production,
modifies /tools/test-documentation so that it overrides a theme setting,
Also updates links to other docs, file paths in the codebase that point
to developer documents, and files that should be excluded from lint tests.
Note that this commit does not update direct links to
zulip.readthedocs.io in the codebase; those will be resolved in an
upcoming follow-up commit (it'll be easier to verify all the links
once this is merged and ReadTheDocs is updated).
Fixes#5265.
While fixing an issue related to email gateway messages not getting
rendered properly, I unknowingly introduced a bug in the markdown
engine updation code. This commit fixes it. The issue was that for
a realm having email gateway setup, updation of realm filters would
lead to the updation of only one of the markdown engines not both.
The intended use of $$ is for inline expressions, not for multiline
ones; ```math is an acceptable alternative for the latter. Hence,
the $$-syntax for inline TeX no longer permits newlines within it.
This was also necessary for the next change to be sensible; namely
allowing for spaces around both $$ when crafting inline TeX instead of
forcing everything to be crammed together, e.g. $$x=7$$. In order to
avoid uninentionally creating inline expressions, the opening and
closing $$'s of an inline expression must now both exactly consist of
two dollar signs, no more and no less.
Fixes: #6488.
Generally emails are not written with markdown in mind and hence
sometimes render in strange ways. This commit fixes a particular
issue that was causing whitespace before paragraphs to be treated
as code block due to which email content was being rendered in a
box that scrolls in right direction a lot.
Fixes: #7045.
This adds the data model and bugdown support for the new UserGroup
mention feature.
Before it'll be fully operational, we'll still need:
* A backend API for making these.
* A UI for interacting with that API.
* Typeahead on the frontend.
* CSS to make them look pretty and see who's in them.
We now have a MentionData class that encapsulates
the users who are possibly mentioned in a message.
Not that the rendering code may not keep all the mentions,
since things like backticks will suppress the mention.
We populate this now in do_send_messages, so that we can use
the info earlier in the message-sending process. This info
now gets passed down the call stack as an optional parameter.
Note that bugdown.convert() still populates the data when its
callers decline to pass in a MentionData object.
This is mostly a preparatory commit, as we don't take advantage
of the data yet in do_send_messages.
Nobody has used this feature in years, and it causes certain types of
markdown issues in development to completely DoS the development
environment by making it possible for the "Bugdown timeout" exception
handler to timeout in bugdown.
Since we already send an email to the server administrators, there's
no need to replace this feature with anything.
This commit switches to use sprite sheets for rendering emojis
in all the remaining places, i.e., message bodies and composebox
typeahead. This commit also includes some changes to notifications.py
file so that the spans used for rendering emojis can be converted
to corresponding image tags so that we don't break the emoji rendering
in missed message emails since we can't use sprite sheets there.
As part of switching the bugdown system to use sprite sheets, we need
to switch the name_to_codepoint mappings to match the new sprite
sheets. This has the side effect of fixing a bunch of emoji like
numbers and flag emoji in the emoji pickers.
Fixes: #3895.
Fixes: #3972.
We now triage message content for possible mentions before
going to the cache/DB to get name info. This will create an
extra data hop for messages with mentions, but it will save
a fairly expensive cache lookup for most messages. (This will
be especially helpful for large realms.)
[Note that we need a subsequent commit to actually make the speedup
happen here, since avatars also cause us to look up all users in
the realm.]