When a bunch of messages with active notifications are all read at
once -- e.g. by the user choosing to mark all messages, or all in a
stream, as read, or just scrolling quickly through a PM conversation
-- there can be a large batch of this information to convey. Doing it
in a single GCM/FCM message is better for server congestion, and for
the device's battery.
The corresponding client-side logic is in zulip/zulip-mobile#3343 .
Existing clients today only understand one message ID at a time; so
accommodate them by sending individual GCM/FCM messages up to an
arbitrary threshold, with the rest only as a batch.
Also add an explicit test for this logic. The existing tests
that happen to cause this function to run don't exercise the
last condition, so without a new test `--coverage` complains.
Accomplished by adding a function to clear the status message with
an empty string. The html is then updated to reflect changes without a
refresh.
Currently, it's a small hassle to clear a status message. This option
makes things a bit easier.
Fixes#11630.
help.github.com seems to have a bug where HEAD on a redirected page
returns 404. This causes tools/test-documentation to fail. Fix it by
skipping the redirects.
Signed-off-by: Anders Kaseorg <andersk@mit.edu>
This new helper allows us to do the same operation
on every message in our message_store. We will
use this in a future commit to clear the `is_tall`
flags on all messages, after a resize.
We should be somewhat cautious about using this,
but simple operations should be really fast, even
if you have lots of messages in the store.
Previously, if you were in the process of editing the last message in
a narrow and a new message came in, we'd rerender that second-to-last
message, causing your editing widget to lose focus (and thus the next
few keys you typed to be interpreted as keyboard shortcuts, which
had a good chance of resulting in your navigating somewhere random).
This rerendering was essentially unnecessary; the only change to state
going into the rendering process was the next_is_same_sender CSS class
being toggled on the messagebox in the message. So, at most, we
should have been just toggling that CSS class (and this commit makes
us do precisely that).
It seems like we could further improve this code by just removing the
next_is_same_sender CSS class entirely and removing this block, but
I'm leaving that for follow-up work.
Fixes#11656.
This fixes an issue where closing stream search was not working if
user had not entered a search term and tried to close the search box
by clicking on the close icon; the problem was that we'd end up
re-opening the widget immediately after through event propagation.
Fixes: #11636.
The is_editable field includes topic edits, so we need a separate
field for whether to display these icons which are all for content
editing.
Fixes#11666.
Adblock Plus's "Block social media icons tracking" setting blocks
images with for social media platforms in their names from loading, so
we rename the Google logo to bypass this.
Adblock Plus's "Block social media icons tracking" setting blocked
integration logos for social media platforms from loading, so the logos
are renamed to bypass this.
Fixes#11590.
There’s no reason to do this unless you’re, like, trying to trip the
Let’s Encrypt rate limits (or perhaps trying to manually test this code).
Signed-off-by: Anders Kaseorg <andersk@mit.edu>
When copying a message by clicking on "copy and close" button in
message edit box an alert appears that says "Copied!"; Background
of the message is set corresponding with the day mode but not the
night mode. This changes the background of the alert message to
the dark color in night mode.
Also adds tests to ensure that we do not accidentally overwrite
the 'beginning' variable that contains the message content upto
that point. These should prevent similar errors in the future.
The bug was added in 8119258c4d.
This change was prompted by a possible bug on Clubhouse's end. In
general, if a branch is added, it also prompts a workflow state
transition in its primary story.
However, our webhook error logs show an erroneous payload where
the same branch is added to another story, but there is no
workflow state transition. Also, both the stories are grouped in
the same payload, which confused/broke our code. Ideally, this
shouldn't happen and is most likely a bug on Clubhouse's end.
In most cases, changes included in Clubhouse payloads never
pertain to more than one parent entity (stories) simultaneously,
and we usually operate under the assumption that the changes
included therein are related to each other in terms of their
parent object (story or epic) and not a child object (the GitHub
branch).
A check suite is a collection of check runs. We care a lot more
about the outcomes of check runs in this case because check_run
payloads are a lot more informative than check_suite payloads.
(And in any case, the check_suite events are primarily for notifying
tools like CI to run checks).