We wrap the [reset] anchor tag in a button so that we can set 'disabled'
attribute on it. We change the styles to hide the [reset] button and the
pencil icon when the widget is disabled.
We also need to call `e.preventDefault()` in the event handler since now
the anchor tag behaves as a button.
When editing a bot, there are only two fields
that are similar to humans--full name and
email--which are trivial.
Before this commit we used a single codepath
to build the human form and the bot form.
Now we have two simple codepaths.
The tricky nature of the code had already led
to ugly things for the bot codepath that
fortunately weren't user facing, but which
were distracting:
- For bots we would needlessly set things
like is_admin, is_guest in the template
data.
- For bots we would needlessly try to update
custom profile fields.
The code that differs between bots and humans
is nontrivial, and the code was both hard to read
and hard to improve:
- Humans don't have bot owners.
- Bots don't have custom profile fields.
The bot-owner code is nontrivial for performance
reasons. In a big realm there are tens of thousands
of potential bot owners. We avoid the most egregious
performance problems (i.e we don't have multiple
copies of the dropdown), but we may still want
to refine that (at least adding a spinner).
The custom-profile-fields code is nontrivial due
to the dynamic nature of custom profile fields,
which can bring in specialized widgets like
pill fields.
Now each form corresponds to a single endpoint:
* human -> /json/users
* bot -> /json/bots
Before we had a lot of conditional logic in
the template, the code to build to views, and
the code to submit the data. Now everything is
much flatter.
The human code is still a bit messy (more work
coming on that), but the bot code is fairly
pristine. All three components of the bot code
fit on a page, and there are no conditionals:
- admin_bot_form.hbs
- open_bot_form
- handle_bot_form
We may want to grow out the bot code a bit
to allow admins to do more things, such as
adding services, and this will be easier now.
It would also be easier for us now to share
widgets with the per-user bot settings.
Note that the form for editing human data will
continue to be invoked from two panels:
- Users
- Deactivated users
There are some minor differences between
users and deactivated users, but the shape of
the data is the same for both, so that's still
all one codepath.
We eliminate `reset_edit_user` here, since
it was never used.
One nice thing about these forms was that they
had very little custom CSS attached to them
(at form-level specificity), and it turned out
all the custom CSS was for the human-specific
form.
Also, if the width of the texbox increased too much, the avatar icon
would move below. Fixed by setting max-width that matches the width of
the other textboxes.
Fixes: #14826
The alert-error class styling was not being applied to alert-notifications
because of incorrect styling. The alert-notifications and the
alert-error classes were applied to the same element, whereas the CSS
expected the alert-error class to be applied to children of the class
with alert-notifications. Fixed this by using the parent-selector
reference '&' to correctly select the styling.
This removes the weird edit-bot sidebar, replacing it with a modal,
matching our edit-user widget (and various similar ones).
Fixes#13644 by removing the buggy code.
Increase brightness on hover effect for "X" icon in upload
avatar area is added and change the text to "delete profile picture"
while hovering over "X" icon in the avatar upload area.
While Hovering over some cell of the tables in settings Tab
increase the cell width since we are using the pseudo-Element `:: after`
the bug is fixed by adding `position: absolute;`.
fixes#14559
The form for entering alert words has been moved above the list
of words.
The list of words will be presented alphabetically rather than
time of addition.
Added UI support for uploding the new profile picture by
clicking on the avatar rather than a button.
Added new spinner for loading indication while uploading
a new avatar over the avatar area.
Fixes#10255
This adds a new realm setting: default_code_block_language.
This PR also adds a new widget to specify a language, which
behaves somewhat differently from other widgets of the same
kind; instead of exposing methods to the whole module, we
just create a single IIFE that handles all the interactions
with the DOM for the widget.
We also move the code for remapping languages to format_code
function since we want to preserve the original language to
decide if we override it using default_code_clock_language.
Fixes#14404.
Since each element containing the `.alert-notification`
class has a predefined area that wont overlap with any
other element, we make changes to the CSS so that it
just stays hidden until the text appears.
The user has an option for setting global
notification settings as well as the same settings
for individual streams. Currently the user has to
keep track of each unmatched stream and then visit
each individual stream whose settings he wants to
update.
Thus this adds a dedicated UI table allowing the user
to view and update the notifications of the specific
streams which differs from the global settings.
It is located on the same page where the user defined
global notification settings can be modified.
Fixes#9228.
Here we have migrated checkboxes of all general notifications to the table.
By general notifications we mean, Mobile, Email, Desktop audio, and visual
notifications.
This is a part of a bigger migration to simply our notifications setting
changing infrastructure for all streams and individual streams. Later we
will add more row to this for different categories of notifications in
addition to the current ones ("Streams" and "PMs, mentions, alerts").
Fixes: #12182.
Currently, the cursor for the date input field in the settings page
is 'not-allowed' as it has the disabled attribute because we want
users to pick the date from the date picker. But this leads to
confusion whether the field is editable at all.
Change the cursor to 'pointer' to make it clear that the field has
a click action associated with it.
Webpack code splitting will make the inclusion order of CSS files less
obvious, and we need to guarantee that these rules follow the rules
they override.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
In 50545a3 we made an incomplete revert of some style changes from
7b8da9b, this commit reverts the "x" to "fa fa-times" and also fixes an
alignment issue for the "Discard" box in chrome.
Fixes#13233.
The avatar source was misspositioned when avatar changes were disabled.
This also repositions the "X" for when avatar changes are allowed.
Fixes#12524.
Many of them are now automatically generated by autoprefixer, while
others are unnecessary based on .browserslistrc, and some were just
wrong (the linear-gradient based checkerboard pattern in lightbox has
been broken in Firefox for a while).
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
When we add Plus, the first sentence should change to "Available on Zulip
Standard and Plus".
I copied the styling of .tip out of expediency, but it's also possible that
long term we'll want only 1 tip-like box styling.
The hover styling is a bit random, but I tried to copy other hover styles I
found in settings.scss.
Note that this renames .upgrade_realm_plan_type_suggestion to .upgrade-tip.
This commit adds a new setting to the user's notification settings that
will change the behaviour of the unread count in the title bar and
desktop application.
When enabled, the title bar will show the count of unread private messages
and mentions. When disabled, the title bar will act as before, showing
the total number of unread messages.
Fixes#1736.