This commit fixes the live update of notification sound
setting dropdown. We already update the notification sound
source to play the correct sound after changing the setting.
This will be used to check if the narrow being requested by
spectator requires authentication without requesting the server.
Having this check locally, makes this process look snappy to
the user and doesn't result in 404s in the browser log.
For spectators, without sending any request to the server,
check locally if the hash requires authentication or which
shows a feature that requires authentication;
if it does, we show login_to_access modal to the user.
We will use this modal for any narrow / hash or other UI element that
requires an actual account to use, to provide something reasonable to
occur when a user clicks on those things.
We ideally will also add a /help/ page explaining these with an
example, but it seems appropriate to make the labels frame it around
what sort of emails we actually intend to send (newsletters with
updates about Zulip, not a "drip campaign").
We rename class of notification settings except checkboxes
by prefixing them with 'setting_' for clarity.
We do not change class of checkboxes because settings_checkbox
is used by other templates also and if we only change class
of those using notification_settings_checkboxes then live
update code will break and will need to add separate condition
for differentiating between which partial template is used.
This is a prep commit for adding UI for realm-level defaults
of user settings.
This commit renames notification-sound-audio element to
user-notification-sound-audio because we will be adding similar
element for realm-level default of user settings also.
We also change the child elements to have current id as their
class for the same reason.
This is a prep commit for adding UI for realm-level default
of user settings. We refactor the code to use classes
instead of ids such that we can use the common code for the
new settings.
This commit refactors change_display_setting function to accept
url as a paramter instead of directly using '/json/settings'
such that we can use the same function for realm-level settings.
This commit refactors change_display_setting function to
accept container element as a paramter and then determine
the correct status element from it. This is the prep commit
for adding realm-level default settings UI.
We add a prefix to id of default_language_modal.hbs
such that we can use the same code for user settings
and realm-level settings.
We also add a class "default_language_modal" to the
modal div to avoid duplicate css.
This is a prep commit for adding UI for realm-level
default of user settings. We refactor the code to use
classes instead of ids such that we can use the common
code for the new settings.
We were using incorrect element as we changed the input from
select to radio buttons in 439bc2920a.
This code was originally added in 6cb03ea78e (though in a
different file) and was removed from sometime and then added
again in e7311cdf5d. But in the meantime the input was
changed to radio, which resulted in incorrect code.
We were using emojiset_spinner element in destroy_indicator, but
there is no such element and emoji-settings-status element is used
in make_indicator, so destroy_indicator should also use the same
element.
This was added originally in 6cb03ea78e (though in a different
file) and was removed for sometime and then readded in e7311cdf5d.
But between these two commits, the setting was changed to be a
radio element and thus the spinner elements were also changed.
On mobile, when the sidebar is toggled, the following three issues
are encountered:
- When none of the sidebar menus are expanded, the sidebar has no
scrollbar, which is expected. But if you scroll, the background
content scrolls, which is a bug.
- When some of the sidebar menus are expanded such that the content
overflows and is "scrollable", once you get to the end of the
sidebar content, the background content keeps scrolling in a weird
way.
- If the mobile screen is wide enough, if you scroll the sidebar
content, it scrolls as expected. But if you move the pointer to
the side of the background content that is still visible, you
can scroll the background content even though it should be fixed.
This commit fixes all of the above issues.
This commit updates both the stream-level and realm-level message
retention setting to use 'unlimited' instead of 'forever' to set
message retention setting to "retain messages forever".
Earlier copy to the link present above the composebox (which
appears when a message is sent outside the current narrow), it
used to provide the link to the home page which is fixed now.
Now, copy to the link gives the link of the narrow where message
is sent.
When one resizes the window and tries to switch to the vertical
sidebar menu, the CSS transition flickers in and out. This is
less than ideal.
This commit implements a solution to this problem. The solution is
inspired by the following helpful article:
https://ishadeed.com/article/layout-flickering/
We found a bug in our top-level nav on certain Samsung phones where
tapping on the dropdowns didn't do anything. As it turns out, trying
to figure out whether touch is enabled on a device using CSS media
queries such as `(hover: none)` is very tricky business! While it
may work on some devices, it may break spectacularly on others.
This commit presents a potential solution to this. Media queries
about widths are a lot more device-independent than hover media
queries. So, this is what we do now:
- We fire click events regardless of whether the top-level nav is in
the vertical sidebar orientation or the horizontal orientation.
Since we are no longer dependent on hover media queries for click
events, this fixes the mobile bug mentioned above because taps or
clicks will always work regardless of device.
- The mouseover/mouseout events are only fired when the header is
in the horizontal orientation and the primary input mechanism
supports hovering over elements. This allows us to support hovering
over menus on desktop. However, since mouseout/mouseover events are
irrelevant for mobile, we are fine on that front since clicks/taps
will still work.
NOTE that the above approach also takes care of weird edge cases where
you have a horizontal orientation on a device such as the iPad Pro that
is flipped in the horizontal position. Since clicks work anyway, these
edge cases are largely taken care of.
Commit 9049fb3bd4 (#19176) broke these
by changing {page_params} to {...page_params}. We could change it
back, but it’s better to be explicit about which items we use from
page_params.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
This commit makes the compose.update_fade as an exported
function and adds the listener to update the fade manually
as deleting the pill was not calling this functions.
Fixes#18865
We want to avoid passing opaque messages around to
low-level functions that only need certain fields.
This sets us up to handle mark-as-unread messages
that aren't necessarily full messages.
We only care about ~8 fields from a Zulip message
when we're tracking unread counts. For example, we
don't care about the "content" field. This also sets
us up to pull up the "display_recipient" logic in an
upcoming commit.
This reverts commit 1965584eec.
This syntax has a bad interaction with table syntax and needs to be
rethought.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
'corporate_enabled', 'realm_push_notifications_enabled'
and 'realm_digest_emails_enabled' settings are part of
page_params and not user_settings.
This was introduced in 998d710275.
The reason for this was we were not loading extra
parameters while storing the status emoji object.
For this we also need the emoji module to be initialized
early because the right sidebar would need it to display
the status emoji.