This commit adds 'admins and moderators' option in frontend for
invite_to_realm_policy.
The logic for moderator for checking whether user is allowed to invite
others or not was added in previous commit as we use common helper
user_has_permission for all policies.
But the test user_can_invite_others_to_relam is updated for including
moderator role in this commit.
Since, we now get role value in person objects sent from server, we
can simply user user_role_map to display role in different places
instead of having multiple if-else conditions to check flags like
is_admin, is_guest, etc.
There were some changes that were lost/added by mistake
during a rebase of #17707 after #18154 was merged.
Fixes the GIF icon being hidden / displayed incorrectly
with respect to the settings.
These changes were originally part of
67527a2517 but
were lost during the rebase.
This commit replaces different objects - create_stream_policy_values,
invite_to_realm_policy_values and invite_to_stream_policy_values,
with a single object common_policy_values.
Though invite_to_realm_policy do not use other fields of objects like
description, order, etc. but we can keep it as it is for now as we
would separate this setting from "Are invitations required...."
dropdown and these fields will be used then.
This is a prep commit for commits that will add helper functions in
settings_data for these policies replacing the usage of page_params
object.
We use an icon which is more clear for what it stands for.
Increase allowed size of message-control-buttons slightly so
that they are clearly visible. This is more important for
GIF icon to be visible properly than any other icon here.
This commit adds support for a `None` option in the dropdown menu
of `Notification sound`. When this option is selected, no audible
notification is sent to the user.
`None` will appear as the first option in the dropdown menu, since
this is not categorized as a playable audio.
This new option is added so that folks can disable audio notifications
without losing their other notification configuration (like for PMs, mentions).
Necessary test case is added for this new option.
Fixes#16090.
Since it was introduced in 5ce0db9f43,
we've had alt text for the hotspots illustration with an invalid
translation tag.
Fix this by removing the alt text, since the image has no functional
effect and so the right answer should it fail to load or the user is
visually impaired is to ignore it.
Deduplicate control buttons by re-using the
compose_control_buttons.
A link to `help` overlay was added to `message_edit_form`
as a part of this process.
This fixes a bug that when video provider is set to `Jitsi`
from `none` in organization settings while message_edit_form
is open, the video icon is not displayed since
it was not present in the message_edit_form DOM even if
compose.update_video_chat_button_display tries to display it.
It is fixed since the `.video_link` element is always present
in DOM of `message_edit_form` now.
We convert the following elements to use a class instead of
id for accessing them across the codebase:
* markdown_preview
* undo_markdown_preview
* markdown_preview_spinner
* message_edit_content
* preview_content
Converted them together since changes to one impacted the other in
some modules like click_handlers.
Also, added a function in rows to get `message_row`.
We use `.compose_upload_file` across compose and message_edit_form
for file upload icon. This will help us share common code between
`compose` and `message_edit_form`.
In both compose and `message_edit_form` we use `file_input`
class to identify the file `input` element. This will help
to more easily share common elements between compose and message_edit.
Since we can have multiple instances of `message_edit_form`, it
makes sense to have it as a class.
We track the message_edit_form by setting an id to
`form` element dependent on message_id.
Previously, realm emojis can override default emojis in emoji-picker,
if the user sets an exisitng emoji name to his/her custom emoji.
For clear understanding--
If a user sets an realm emoji with name `smile`, this leads to the
newly realm emoji override the existing default emoji `smile`.
To address such behaviour, Added a warning modal which requires
the user confirmation before overriding the default emoji.
Fixes#16913.
Moved `admin_user_list` template to `/templates/settings/` folder as
earlier, it was inaccurately placed within the `/templates` folder
rather than the `/templates/settings` folder.
Fixes#18227
Moved `admin_user_group_list` template to `/templates/settings/` folder
as earlier, it was inaccurately placed within the `/templates` folder
and should have been within the `/templates/settings` folder.
Also modified the node tests to reflect the new changes.
Moved `admin_tab` template to `/templates/settings/` folder as
earlier, it was inaccurately placed within the `/templates` folder
and should have been within the `/templates/settings` folder instead.
Moved `admin_settings_modals` template to `/templates/settings/` folder as
earlier, it was inaccurately placed within the `/templates` folder
and should have been within the `/templates/settings` folder.
Moved `admin_profile_field_list` template to `/templates/settings/` folder
as earlier, it was inaccurately placed within the `/templates` folder
rather than the `/templates/settings` folder.
Also modified the node tests to reflect the new changes.
Moved `admin_linkifier_list` template to `/templates/settings/` folder as
earlier, it was inaccurately placed within the `/templates` folder
rather than the `/templates/settings` folder.
Moved `admin_invites_list` template to `/templates/settings/` folder as
earlier, it was inaccurately placed within the `/templates` folder
and should have been within the `/templates/settings` folder instead.
Moved `admin_human_form` template to `/templates/settings/` folder as
earlier, it was inaccurately placed within the `/templates` folder
and should have been within the `/templates/settings` folder.
Moved `admin_export_list` template to `/templates/settings/` folder as
earlier, it was inaccurately placed within the `/templates` folder
rather than the `/templates/settings` folder.
Moved `admin_emoji_list` template to `/templates/settings/` folder as
earlier, it was inaccurately placed within the `/templates` folder
and should have been within the `/templates/settings` folder.
Moved `admin_default_stream_list` template to `/templates/settings/`
folder as earlier, it was inaccurately placed within the `/templates`
folder and should have been within the `/templates/settings` folder
instead.
Moved `admin_bot_form` template to `/templates/settings/` folder as
earlier, it was inaccurately placed within the `/templates` folder
and `settings` folder is specifically for storing administrative
UI templates.
This improves the UX of creating a stream for atleast 1000+ users
realm by showing the the stream creation form much faster than
before.
Search, user addition, scrolling worked smoothly on 15k+
users realm as tested on dev setup.
Also, simplebar is used to replace the default scrollbar.
Fixes#16805
This allows us to use different "Show password" and "Hide password"
for these labels, which is more consistent with how other products
implement this.
It also lets us delete N duplicate copies of these strings in the HTML.
Since the "mute users" feature isn't complete yet,
this UI is shown only in development setups.
Ideally we should have had this commit after the whole
feature was completed and merged, but doing so makes it
difficult to test and merge subparts of the feature one by
one (which is a better workflow, while we still decide what
exactly we want this feature to do).
This commit adds a new button in the user info popover
to mute or unmute the user, and uses a confirmation
dialog while muting, because muting a user accidently can lead
to the muter losing out on a lot of information.
TODOs when making this UI visible in production-
1. Make a /help page and link to it from the confirmation
dialog and the API docs.
This reverses the policy that was set, but incompletely enforced, by
commit 951514dd7d. The self-closing tag
syntax is clearer, more consistent, simpler to parse, compatible with
XML, preferred by Prettier, and (most importantly now) required by
FormatJS.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
This is both more correct and also fixes this element having had a
name very similar to message_control_button, which refers to an
element in the message_controls section of a rendered message.
We move compose.html to compose.hbs file while keeping
`#compose` still in `home.html` as a hanger
where append rest of the elements.
This will provide us with two benefits:
* We could share common elements between message_edit_form and
compose.
* We can insert compose directly in any element. We may decide to
do it for recent topics.
Adds a setting UI to list all configured playgrounds
in a realm. The filter functionality can be used to
search playgrounds by its name or language.
Default sort is provided on the 'pygments_language'
field.
Front tests added to maintain server_event_dispatch
coverage. The `settings_playgrounds.js` file is added
to coverage exclusion list since it is majorly UI
based and will be tested using puppeteer tests (in
following commits).
The unicode horizontal ellipsis is visually nicer.
b40e50f295 removed many of these,
by changing the text itself.
This commit handles the remaining few.
We had a mix of the two names, and "video call provider" both feels
more professional and more clear about precisely what it does.
We don't change the API fields, since it doesn't seem worth an API
migration.
This modal is rendered on demand and inserted into
revoke_invite_modal_holder. We don’t need another hidden copy here,
and having one just causes id conflicts.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
Previously, when viewing the source of a locally-echoed (pending)
message, if one tried to copy-paste using the copy button, the
"Copied!" status was displayed but the message was not copied.
This was because as we use message ids with a . in then for locally
echoed messages, which ClipboardJS considered an error (invalid
selector).
To solve this
* Remove the data-clipboard-target attribute of copy button.
* Dynamically set target in ClipboardJS config
the based on message id using querySelector
with the message id written with CSS.escape.
Fixes#18053.
With a tweak from tabbott to not use tippy on the entire message
content; this was a correct port of the apparent old bootstrap-tooltip
logic; however, that logic didn't actually work, so we just had
`title` behavior.
Given that showing a tooltip when hovering over the entire message
body feels wrong, we preserve the weird title behavior (which also
feels a bit off, but less so).
Long labels like "Deactivate xyz" or "Delete xyz" can
be confusing for translators and it can also create bad
strings that can end with like 4 long words in German.
It is better to have the simple options like "Confirm"
and "Cancel". This commit fixes this issue by changing
the text to "Confirm" in their respective template files.
Fixes#17926.
We no longer need to add_tooltip_to_left_panel_row since
tippyjs.delegate will automatically do that for us.
Tippyjs automatically places it to left on small widths and bottom
for large widhts.
When the user's full name is long, the full name + `(you)`
in the buddy list starts to truncate, but when hover, the
tooltip displays the full name but not `(you)`.
This commit fixes this by adding `(you)` in the tooltip.
"Narrow to topic" option do exactly the same thing as
clicking the topic name does. So therefore decided to
remove that option from the popover. This commit removes
all the code related to .narrow_to_topic including it's
template code, on click event and a function used for it.
Fixes#18027.
There was a bug where invite users link is shown in the Invitations
section of settings overlay, irrespective if the user is allowed to
invite or not based on the realm settings. So here we just use the
'can_invite_others_to_realm' field of page_params, that was added in
previous commit itself to hide the link accordingly.
Also added the code in server_events_dispatch.js for this field.
Though it doesn't do live update when the overlay is opened similar
to other policies like create_stream_policy, but it ensures that the
visibility of link is correct if the overlay is opened after the
settings has changed.
We should probably do the complete live update in future of the
elements related to such realm settings.
Displays "Several people are typing..." when more than 3 users
are typing to avoid typing notifications in streams being too noisy.
A side effect is it shows the same message in pms too.
This commit adds an option to create new topic in stream
popovers. Then adds a click listener on them which triggers
the compose start function with the stream specified.
Fixes#13480.
Fixes#2507.
We use GIPHY web SDK to create popover containing GIFs in a
grid format. Simply clicking on the GIFs will insert the GIF in the compose
box.
We add GIPHY logo to compose box action icons which opens the GIPHY
picker popover containing GIFs with "Powered by GIPHY"
attribution.
"Copy link to message" is both a clearer label, and also more likely
to be what someone is looking for. (It also avoids adding the
"conversation" terminology to the product).
The previous label was also somewhat inaccurate, because it actually links
to a specific message in the conversation.