Wait until the server acks a message before we enable
the message popover menu. This prevents a whole class
of bugs related to re-drawing the message and changing
the message id, and it also makes room for a little
spinner in the future.
Users with decent internet connections will generally
get server responses before they can click on the
chevron or hit esc/i, anyway.
Trying to collapse a locally echoed message is a rare
thing to do, and it was buggy before this due to races
between the server acking the original message and the
user flipping the collapsed flag.
We now calculate `should_display_collapse` and
`should_display_uncollapse` in the JS code and simplify
the template by eliminating all the inline if/else
logic.
(Note that we are about to disable the message menu
altogether for locally echoed messages, so this change
is partly future-proofing for when we put the menu
back for more innocuous commands.)
This applies the same overflow changes to “.message-info-popover” by
imposing a max width on the popover (so it doesn’t increase in width
when it gets larger) and adding the tooltip on hover.
We were incorrectly reporting active bots as non-active in
popovers, and we had no test coverage for cross-realm bots.
We also rename the function to is_active_user_for_popover,
since the old name, realm_user_is_active_human_or_bot, suggested
the wrong semantics for cross-realm bots.
Last but not least, we only do a blueslip warning if a user id
is not found. When lookups fail, we are pretty confident that
the user is not active, so an error is overkill. We can change
that as part of issue #7120.
Fixes#7153
Apparently this is a bug that slipped in when we started showing
normal users as deactivated in the user popovers: all bot users were
treated that way as well.
We'll want to do #7153 as a follow-up to get things fully working how
we want them.
We are about to stop supporting the presence status of "unknown."
Part of this fix is to stop checking for that status.
The implication of this change is that when we go
to display the time a user was last online, we now
mostly just look to see if presence.last_active_date
is undefined. We were wary of that approach before, but it
is probably the most sane approach here.
I updated the comment abover this section to reflect
our philosophy going forward.
BTW the timestamp is kind of buried in the UI for now, as you have to
open the popover and then hover over the circular presence
indicator.
In the refactoring in 31d3b1ecc0 that
fixed live-updating of the medium-size avatar data, we started just
fetching the normal-size avatar, not the medium-size avatar. We fix
this by changing this code path to pass in the user object and
construct the URL using that.
While we're at it, we switch to using the user ID, not the email, to
construct these avatar URLs.
Previously, we relied on fetching the name of the user from the data
attributes on the individual elements, when we can get a more reliably
up-to-date value from the people.js data structure we're fetching
anyway.
This commit extends the `compute_placement()` function in
`popovers.js` to take into account height/width of popover as well as
positioning preference. If vertical positioning is desired and the
popover fits in either 'top/bottom' positions then we don't check for
`left/right' positions. Earlier the behavior was to prefer
'left/right'positions over 'top/bottom' positions, which resulted in
the emoji picker popping incorrectly to the left.
For whatever reason, the clipboard doesn’t want to work if you use a
jQuery click trigger. Perhaps because the jQuery event trigger doesn’t
create a native event at all. By doing this however, it doesn’t appear
to affect any other code but does allow for the clipboard to work again.
Fixes: #6002.
compute_placement utilizes the dimensions of the viewport, viewport location of
an element, and dimensions of an element to determine if a popover will fit
horizontally and/or veritically given its orientation. The default placement
is now viewport_center, which displays the popover, without an arrow, in the
fixed center of the viewport.
This should be particularly useful for hotspots on mobile or large popovers
that contain a lot of content. The property hotspot.location.popover can be
optionally set to fix the orientation of a popover (most likely to
VIEWPORT_CENTER).
This removes the `no-new` rule which is relatively detrimental to
code cleanliness in our codebase because third-party libraries may
utilize data structures that don't fly well with our linting rules.
This also fixes abstractions that were created due to the limitations
and impositions of this lint rule.
This new setting controls whether or not users are allowed to see the
edit history in a Zulip organization. It controls access through 2
key mechanisms:
* For long-ago edited messages, get_messages removes the edit history
content from messages it sends to clients.
* For newly edited messages, clients are responsible for checking the
setting and not saving the edit history data. Since the webapp was
the only client displaying it before this change, this just required
some changes in message_events.js.
Significantly modified by tabbott to fix some logic bugs and add a
test.
For bots and users who have not logged in for a long time the presence information is not known. For the these users make the presence indicator hidden.
This makes it possible for Zulip administrators to delete messages.
This is primarily intended for use in deleting early test messages,
but it can solve other problems as well.
Later we'll want to play with the permissions model for this, but for
now, the goal is just to integrate the feature.
Note that it saves the deleted messages for some time using the same
approach as Zulip's message retention policy feature.
Fixes#135.
This removes the old compose emoji picker in its entirety, changing
the few callbacks needed to launch the reactions-style emoji picker
instead and hook it up properly.
Callbacks for reactions and composing messages are distinguished by
selecting for, respectively, the .reaction and .composition classes.
Fixes#4122.
Despite the length of this commit, it is a very straightforward
moving of code from narrow.js -> narrow_state.js, and then
everything else is just s/narrow.foo()/narrow_state.foo()/
(with a few tiny cleanups to remove some code duplication
in certain callers).
The only new functions are simple setter/getters that
encapsulate the current_filter variable:
narrow_state.reset_current_filter()
narrow_state.set_current_filter()
narrow_state.get_current_filter()
We removed narrow.predicate() as part of this, since it was dead
code.
Also, we removed the shim for narrow_state.set_compose_defaults(),
and since that was the last shim, we removed shim.js from the app.
This fixed the fact that the scrollbar for this popover was super ugly
on Linux, while also ensuring that we have a consistent 6 emoji per
row in the popover (an important detail for the arrow hotkeys).
* reset the emoji popover in case of an event
regarding update of realm_emoji.
* test-node-with-js: Add dependency - popovers module;
In dispath.js to support popovers object.
* Whenever the emoji picker is opened a call is made to render
the emoji's. This rendering happend everytime the emoji picker
was opened. Thus, resulting in duplicates of emoji's getting
appended in the emoji picker over multiple open and close.
* This commit, is a fix to render the emoji's only once when the
emoji picker is opened for the first time. Further calls just
toggles the emoji picker showing the already rendered emoji's.
This enhances the performance of Emoji picker considerably
because there is no overhead of making a request to get the emoji's
from the server, each time the emoji picker is opened.
* Other changes -- on closing the emoji picker, the compose box
remains in focus.
Fixes: #4300.
See Also: #3952.
This moves respond_to_mention() and reply_with_mention() to
compose_actions.js. These methods are basically thin layers
on top of compose_actions.start().
This makes it much more convenient to close the emoji reactions
popover after opening it with the hotkeys.
It'd be great if we had a test suite for escape so that we could add
tests for this.
Fixes part of #4197.
Instead of passing in a hash to template whose keys are a
mixture of records and strings, we now pass in an
array of records. This also removes a spurious if condition
in the template that was a result of the janky data structure.
We were incorrectly appending all the emoji into the emoji picker
every time it was opened, rather than just once.
Note by tabbott: Arguably this isn't the right fix, in that it might
be better to just render the emoji picker once at the beginning. But
this definitely fixes the bug.
Fixes#3952.
The main issue is that it wasn't doing the correct comparison; the old
logic that subtracted the viewport.scrollTop() was incorrect for how
our popovers seem to work.
Partially fixes#3741.
This fixes the mobile web experience for Chrome on iOS.
Apparently, Chrome-on-iOS silently has a `viewport` module that
overrides and user-defined module by that name, causing all of our
code that accesses the viewport module to not work on that platform.
We fix this by renaming it.
This module handles the popovers in the stream list--one for
stream actions and another for topic-specific actions.
The extraction was mostly straightforward, but I did move some
of the code related to the color picker to be more consistent
with how I organized the other click handlers.
Fixes#268.
Modified significantly by tabbott to:
* improve code cleanliness / repetition
* add missing translation tags
* move code into message_edit.js
* correspond with the new backend.
* not display the option for messages only topic-edited
This function throttles the function and only allows the on scroll
event to fire the popovers.hide_all() function once on scroll start
(determined as > 250ms after the last scroll event fire on .app.
This should resolve some performance issues surrounding constantly
firing queries and potentially changing the document tree.
Fixes the leaked popover issue where a popover for a dead element was
unable to be removed because it wasn’t connected to a parent that
existed in the DOM. Now they are cleaned up on every call to
popovers.hide_all().
Fixes: #3077.
Previously, the emoji reactions popovers were keyed off the
edit_content area, which is problematic because that area was
created/deleted on hover, resulting in orphaned popovers (which
wouldn't close properly normally). That had been hackishly addressed
in the original PR with the overbroad `$('.popover').remove();`. To
remove that, we fix the actions popover to always be based on an
element that exists in the page.
There probably more to do here, but this is good enough to merge emoji
reactions and iterate from here.
This commit replaces the placeholder "clipboard" button with a reaction button.
This is done on any message that can't be edited. Also, on messages sent by
the user the actions popover (toggled by the down chevron icon) contains
an option to add a reaction.
When clicked, a popover with a search bar and a list of emojis is displayed.
If the right sidebar is collapsed (the viewport is small), the popover is placed
to the left of the button.
Focus is set to the search bar. Typing in the search bar filters emojis.
Emojis with which the user has reacted to this message are highlighted.
Clicking them sends an API request to remove that reaction.
Clicking on non-highlighted emojis sends an API request to add a reaction.
When the popover loses focus it is closed.
The frontend listens for reaction events. When an add-reaction event is
received, the emoji is displayed at the bottom of the message with a
count initialized to 1. If there was an existing reaction to the message with
the same emoji, the count is incremented.
Old messages fetched from the server contain reactions.
They are displayed (along with title and count) at the bottom
of each message.
When clicking the emoji reaction at the bottom of the message, if the
user has already reacted with that emoji to this message, the reaction
is removed and the count is decremented. Otherwise, a reaction is added
and the count is incremented.
Hovering over the emoji reaction at the bottom of the message displays
a list of users who have reacted with this emoji along with the
emoji name.
Hovering over the emoji reactions at the bottom of the message displays
a button to add a reaction.
Fixes#541.
This is a major change to the /#subscriptions page, converting it to
by a side-by-side list of streams and their settings in an overlay.
There are no new features added/removed, but it's a huge changeset,
because it replaces the old navigation logic and moves the stream
creation modal to appear in the right side of this overlay.
Previously we showed an "Edit" item in the actions popover menu when a user
could edit the content or topic of a message, and nothing otherwise. We now
show "Edit", "Edit Topic", or "View Source" in the popover menu for every
message, depending on the editability of the message, and present an
appropriate version of message_edit_form when the menu item is clicked.
Finishes #1604 and #1761.
We compute the editability of messages in several places around the
frontend; standardize the definitions and store in
message_edit.get_editability. This commit should not change app behavior.
This is a new mechanism to replicate the behavior of Emoji Box
drag-to-resize without the adverse effects of the last iteration — such
as not being able to drag to select text in the compose box.
- Expand a box full of emojis into the
compose window for users to graphically select emojis.
- Append an emoji to the end of the message when a user
clicks the emoji in the emoji box.
- Trap the escape key to always close the emoji box
before closing anything else if the box is open.
- Fixes: #147.
This adds a support a notification at the top of the screen that
alerts a user they’ve muted a stream and gives them the option to
unmute if it was an accident.
The notification disappears automatically after 4s, but if a user
moves their mouse over the notification, the timer resets to 2s after
the user moves their mouse off the notification, to make it easy for
users to read the full message and decide what to do.
This is controlled through the admin tab and a new field in the Realms
table. This mirrors the behavior of the old hardcoded setting
feature_flags.disable_message_editing. Partially resolves#903.
First user-fasing problem is that when user click to "Collapse" button
of message from narrowed list, buttons "Uncollapse" and "[More...]" does
not work. Second, is that when user collapse/uncollapse some message
from narrowed list, the collapsing/uncollapsing of the same message in
home list does not work in appropriate way.
In "popovers.js" there is the function that is called on click to the
buttons "Collapse" or "Un-collapse". It should show and hide body of a
message. If a message list is narrowed, it should show/hide message in
home list too. So, the first problem is that "toggle_row()" in this
function call methods "collapse(row)" or "uncollapse(row)" from
"condense.js" twice (for row and home_row) using condition
"if (message.collapsed)". When it happen the first time, the variable
"message.collapsed" is changed. That is why next call of "toggle_row()"
work incorrectly.
The second problem is that the function in "condense.js" that is
called on click to the button "[More...]" contains no code for
collapsing/uncollapsing message from home list. It just calls
"collapse(row)" or "uncollapse(row)" for row from narrowed list.
Now, functions "collapse(row)" and "uncollapse(row)" get row from
current list and change both messages (from current list and home
list). On-click functions call them just once for making all of needed
message changes. So, when user collapse or uncollapse message from
home or narrowed list it works correctly.
Fixes: #516
Like the Stream Subject lists, Private messages are now shown
when the user clicks on the "Private message" link. User can drill in
to get more than 5 conversations. Selecting PMs from the user or group
PM lists on the right sidebar also opens the list & highlights the
selected conversation.
[Edited by tabbott@mit.edu to fix some small bugs.]
Collapsing a message in a narrow should also collapse that message in the
home view. Previously this would only happed with the message was
rerendered.
(imported from commit fa82888eba51eb2f4f2b93521d4b7daee852898d)
Remove the options to narrow by topic/person from the menu,
because there are better ways to do this in the UI, and
remove the time travel option, because the "Link to this
conversation" achieves mostly the same effect.
(imported from commit b7e0cfe64c0760e5a7bf7a8c9c05ed1a5b747300)
Before this change, we were using sequentially generated ids
on the client side to identify streams. Now we just use
the ids from the server. The goal here is to reduce the
confusion of having two different ids attached to a stream.
Also, not that it matters a ton, but this also means that
the browser basically has an immutable id for each stream
that is future-proof to reloads, multiple create_sub calls, etc.
It also a bit easier to grep for ".stream_id" than ".id".
(imported from commit 057f9e50dfee127edfe3facd52da93108241666a)
This doesn't actually prevent a user from making the API call into our
servers to actually go and edit a message, so this isn't a bulletproof
solution for realms where messages ABSOLUTELY MUST NOT be edited.
(imported from commit 5bf043a201e2952189b45f93b8c5ca7648f6aee7)
This should make it possible to either open these using middle-click
or copy the links for e.g. putting in a bug tracker ticket.
(imported from commit 0c531453cdd7197f932079c245700948b416a3d5)
If you don't call ui.resize_page_components(), then the user
list will have zero height. Now we call it.
(imported from commit ca2e295319550509360e4d2278489f9a328335ff)
The function show_actions_popover() actually toggles the
message action menu open and closed. I renamed the method
to toggle_actions_popover(), and I check to make sure the
menu is open before trying to focus its first item.
(imported from commit b2c32b6c4e0be6066cd1d41463457b7e991df0ec)