Create a generator script to pull lines from a play, enhancing
random lines with emoji, Markdown and other flair.
With numerous contributions from Rein Zustand and Tim Abbott to finish
the project.
Fixes: #1666.
This file hasn't reflected the actual configuration of any live
installation for some time, nor been part of any tests or other
mechanism to regularly validate it, so it's naturally fallen
behind as we make changes to the set of settings and typically
don't update this file accordingly. Just remove it; all the
documentation functions it serves are already served just as
well by prod_settings_template.py and its ample comments.
Fixes#5887. It seems there's some sort of issue in CPython where it
can get confused into thinking a `.pyc` file that's actually stale is
up to date -- perhaps when they date from the same second, say from
the middle of a rebase.
For now, rather than dig further to fix this properly and be sure of
having really done so, just go back to wiping out all `.pyc` files.
The impact is about 1s; that's noticeable when running a short test
file on a quad-core machine (about 8s), but not so much on a more
typical dev machine or on a larger set of tests.
This new module tracks the recent topic names for any given
stream.
The code was pulled over almost verbatim from stream_data.js,
with minor renames to the function names.
We introduced a minor one-line function called stream_has_topics.
Notably, this adds our checks on translated message strings to
`tools/test-all`, so that they don't cause surprise failures in
CI after a branch is pushed. (Alternately they could have gone
in `tools/lint` to accomplish the same goal, but `makemessages`
which they depend on is quite slow -- on my machine it takes 7s,
compared to 10s for all of `tools/lint`.)
static/ serves static files which get copied around per deploy. Since
the webpack stats files need a consistent name and change per deploy,
they can't live in static/.
This fixes a bug that preventing downgrading a Zulip server to an old
version.
This allow the webbpack dev server to properly reload JavaScript modules
while running in dev without restarting the server. We need to connect
to webpack-dev-server directly because SockJS doesn't support more than
one connection on the same host/port.
This hack saved a lot of time debugging weird issues back in 2016, but
it's no longer needed.
Anyone rebasing a branch from 2016 will need to provision afterwards
regardless, which will fix this issue automatically, and more
importantly, these changes were made obsolete when we moved to the
cached `node_modules` model.
Updates `get_success_stamp()` function to use the `emoji-datasource`
package's version while calculating success stamp so that an emoji
cache rebuild gets triggered automatically if the version is changed.
Apparently, this was missing on Xenial, and we just never noticed
because the package was installed by default on Ubuntu.
It doesn't exist yet in Trusty.
This tool was used for downloading sprite sheets from iamcal's
repository. Since now we have moved to using `emoji-datasource`
npm package, this tool is no longer required.
This commit does the following things:
* Instead of using a manual tool for downloading sprite sheets, use
`emoji-datasource` npm package.
* Modify the `build_emoji` script to use sprite sheets from the npm
package.
Bumps PROVISION_VERSION.
Fixes: #4730.
NPM packages should be installed at the beginning of the provisioning
process so that later in the provisioning process if a script requires
any NPM package it can use it. Earlier, we were installing NPM packages
in the last as the installation process can fail due to network issues
but since we now retry in case the installation fails, they can be
installed safely at the beginning of the process as well just like apt
packages.