We now no longer have to remember that
`is_guest` is on `user` but `is_current_user`
is in `..`.
And we no longer have to remember that
`full_name` is on `user` but `display_email`
is in `..`.
We now gather all the bot info in one place, rather
than grabbing some of it during the triage phase and
then some of it later.
We also explicitly copy over the fields that we
need for the template, in preparation for two
efforts:
- We want to get data from `people.js` and
avoid the round trip to `<server>/json/users`.
- We want to simplify the template by
flattening our data. (It's really somewhat
arbitrary whether `is_admin` is a calculated
value, for example, but we currently leak
that implementation detail to the template.)
We can't flatten this data quite yet, since we
share the same template for bot users as human users,
so we'll fix the human data in a bit.
We now close on status_field in our event handlers,
so that there's no chance of writing to the wrong
status field if somebody switches panels before
we have a status to report.
We can't eliminate `get_status_field` yet, but that
will go away in a future commit.
We now create the event handlers directly in
`set_up()`, and we explicitly tie them to
each of the three tables.
The goal here is to allow us to set up
the three tables individually, and this gets
us closer to that goal.
This is a purely lexical move (apart from changing
a closure variable to an argument), which is
simply designed to make less indentation for the
reader and to de-clutter `handle_human_form`.
When editing a bot, there are only two fields
that are similar to humans--full name and
email--which are trivial.
Before this commit we used a single codepath
to build the human form and the bot form.
Now we have two simple codepaths.
The tricky nature of the code had already led
to ugly things for the bot codepath that
fortunately weren't user facing, but which
were distracting:
- For bots we would needlessly set things
like is_admin, is_guest in the template
data.
- For bots we would needlessly try to update
custom profile fields.
The code that differs between bots and humans
is nontrivial, and the code was both hard to read
and hard to improve:
- Humans don't have bot owners.
- Bots don't have custom profile fields.
The bot-owner code is nontrivial for performance
reasons. In a big realm there are tens of thousands
of potential bot owners. We avoid the most egregious
performance problems (i.e we don't have multiple
copies of the dropdown), but we may still want
to refine that (at least adding a spinner).
The custom-profile-fields code is nontrivial due
to the dynamic nature of custom profile fields,
which can bring in specialized widgets like
pill fields.
Now each form corresponds to a single endpoint:
* human -> /json/users
* bot -> /json/bots
Before we had a lot of conditional logic in
the template, the code to build to views, and
the code to submit the data. Now everything is
much flatter.
The human code is still a bit messy (more work
coming on that), but the bot code is fairly
pristine. All three components of the bot code
fit on a page, and there are no conditionals:
- admin_bot_form.hbs
- open_bot_form
- handle_bot_form
We may want to grow out the bot code a bit
to allow admins to do more things, such as
adding services, and this will be easier now.
It would also be easier for us now to share
widgets with the per-user bot settings.
Note that the form for editing human data will
continue to be invoked from two panels:
- Users
- Deactivated users
There are some minor differences between
users and deactivated users, but the shape of
the data is the same for both, so that's still
all one codepath.
We eliminate `reset_edit_user` here, since
it was never used.
One nice thing about these forms was that they
had very little custom CSS attached to them
(at form-level specificity), and it turned out
all the custom CSS was for the human-specific
form.
This is purely refactoring.
The new call tree is:
on_load_success
populate_users
handle_deactivation
handle_reactivation
handle_user_form
handle_bot_owner_profile
handle_bot_deactivation
The actual sequence of operations should be
identical to before.
When reading the calling code, it's helpful to know
that we're really just passing in a selector. The
calls to open_modal/close_modal are nicer now to
reconcile with surrounding code, and you don't have
to guess whether the parameter is some kind of
"key" value--it really just refers directly to a DOM
element.
There is nothing user-visible about this change, but
the blueslip info messages now include the hash:
open modal: open #change_email_modal
Since production testing of `message_retention_days` is finished, we can
enable this feature in the organization settings page. We already had this
setting in frontend but it was bit rotten and not rendered in templates.
Here we replaced our past text-input based setting with a
dropdown-with-text-input setting approach which is more consistent with our
existing UI.
Along with frontend changes, we also incorporated a backend change to
handle making retention period forever. This change introduces a new
convertor `to_positive_or_allowed_int` which only allows positive integers
and an allowed value for settings like `message_retention_days` which can
be a positive integer or has the value `Realm.RETAIN_MESSAGE_FOREVER` when
we change the setting to retain message forever.
This change made `to_not_negative_int_or_none` redundant so removed it as
well.
Fixes: #14854
It's a preliminary step to enable message_retention_setting in org settings
UI, which is a non-limited plan only feature. So we require a page_param
property that tells us the limited-plan state of the Zulip realm.
This change makes `.get_input_element_value()` return a `undefined` instead
of `null` when `input_type` is not defined. Which also make sense
logically, as
> null: absence of value for a variable;
> undefined: absence of variable itself;
Source: https://stackoverflow.com/q/5076944/7418550
In our recent navbar changes, we made it so that the
Esc key auto-closed the navbar. Unfortunately,
that code would break other typeaheads with a traceback.
One user-facing symptom was that if you drafted a PM
and started a typeahead on a recipient, then hitting
the Esc key wouldn't close the typeahead.
Now we use an `on_escape` mechanism that is specific
to the navbar typeahead, so that it's both generic and
harder to break for widgets that don't opt in to it.
See bbdc66a214 for
more details on the commit that introduced this
regression.
Note that I only call `tab_bar.exit_search` now.
I don't check the class name of the input element,
since I know that the Esc key is happening in the
context of search. And I don't blur the input,
since it's going to be hidden.
We were creating errors for task keys that were
from older versions of the widget. We don't migrate
data for the widgets yet (they're all still considered
to be somewhat beta); instead, we just drop bad data
on the floor.
Rohitt and I re-tested the widget on czo pretty
extensively to verify that these errors don't show
up for newly created widgets.
The click handler for closing stream settings in click_handlers.js
is removed as overlays.js contains common logic for closing all
overlays.
'exports.close' in subs.js is removed and 'hashchange.exit_overlay'
is used in 'overlays.open_overlay' call.
This completes the implementation of support for moving a topic to
another stream by adding a basic UI for it.
Fixes#6427, which was previously the most-upvoted issue request in
Zulip.
There are likely to be a bunch of follow-up UI improvements on top of
this change to fully flesh out the feature.
For privacy-minded folks who don't want to leak the
information of whether they're online, this adds an
option to disable sending presence updates to other
users.
The new settings lies in the "Other notification
settings" section of the "Notification settings"
page, under a "Presence" subheading.
Closes#14798.
This adds a way to keep track of max_message_id of a
stream and fetch it using the method get_max_message_id().
This will be useful for sorting streams by most recent
activity which will be implemented in the upcoming commit.
Essentially rewritten by tabbott to have a coherent tracking system,
and provide documentation.
Part of #10794.
Member of the org can able see list of invitations sent by him/her.
given permission for the member to revoke and resend the invitations
sent by him/her and added tests for test member can revoke and resend
the invitations only sent by him/her.
Fixes#14007.
This does not rely on the desktop app being able to register for the
zulip:// scheme (which is problematic with, for example, the AppImage
format).
It also is a better interface for managing changes to the system,
since the implementation exists almost entirely in the server/webapp
project.
This provides a smoother user experience, where the user doesn't need
to do the paste step, when combined with
https://github.com/zulip/zulip-desktop/pull/943.
Fixes#13613.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
Previously, a spinner was created and this spinner element passed to
do_settings_change function, which also created a spinner, making the
first spinner creation useless. This commit removes the spinner creation
logic and just passes the element where the spinner is to be rendered.
Prior to this change, there were reports of 500s in
production due to `export.extra_data` being a
Nonetype. This was reproducible using the s3
backend in development when a row was created in
the `RealmAuditLog` table, but the export failed in
the `DeferredWorker`. This left an entry lying
about that was never updated with an `extra_data`
field.
To fix this, we catch any exceptions in the
`DeferredWorker`, and then update `extra_data` to
encode the failure. We also fix the fact that we
never updated the export UI table with pending exports.
These changes also negated the use for the somewhat
hacky `clear_success_banner` logic.
This removes the weird edit-bot sidebar, replacing it with a modal,
matching our edit-user widget (and various similar ones).
Fixes#13644 by removing the buggy code.
When switching from Private Messages narrow to
All messages narrow, stream list max-height was not
correctly updated. Stream list max-height was calculated
before new height were updated by browser for
All message narrow.
Inshort:
Stream list max-height was being updated before the browser could
render height for `#global_filters`. Calling resize after narrow
completes removes this issue.
This will eventually let us delete a bit of annoying compatibility
code from the desktop app’s injected JavaScript.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
Running the close handler won’t break anything; it’s safe to delete
from a Map while iterating through it.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
This exists in all versions of the desktop app that we still support,
and will eventually let us delete a bit of annoying compatibility code
from the desktop app’s injected JavaScript.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
The condition was removed because in either case we
want to have the stream_row and not the sub/unsub
button, so we can always get the stream_row directly.