Custom profile field value are stored in different structure compare to
other profile fields in events, so generic way to update fields wasn't
updating custom profile fields in `apply_event` function.
Fix this by adding check for custom fields in `apply_event`.
This also adds the appropriate test_events test to verify this code path.
Fixes part of #9875.
This has two advantages;
* We can split bugdown/__init__.py into several modules, and each
module can access these arguments by importing these
* We get rid of the super-ugly `global db_data` construct, replacing
it with a only slightly ugly monkey-ish patching of the
`zerver.lib.bugdown.arguments` module, which is at least
considerably more clear on reading as to what it's purpose is.
This commit moves all files previously under the 'app' bundle in
the Django pipeline to being compiled by webpack under the 'app'
entry point. In the process, it moves assets under the app entry
to a file called app.js that consumes all relevant css and js files.
This commit also edits the webpack config to be able to expose certain
variables for third party libraries that are currently required by
some modules. This is bad coding form and should be refactored to
requiring whatever dependencies a module may have; we're just
deferring that to the future to simplify the series of transitions we
need to do here. The variable exposure is done using expose-loader in
webpack.
The app/index.html template is edited to override the newly introduced
'commonjs' block in the base template. This is done as a temporary
measure so as not to disrupt other pages on the app during the transition.
It also fixes the value of the 'this' context that was being inferred
as window by third party libraries. This is done using imports-loader
in the webpack config. This is also messy and probably isn't how we
want things to work long term.
We need to do a small monkey-patching of python-social-auth to ensure
that it doesn't 500 the request when a user does something funny in
their browser (e.g. using the back button in the auth flow) that is
fundamentally a user error, not a server error.
This was present in the pre-rewrite version of our Social auth
codebase, without clear documentation; I've fixed the explanation
part here.
It's perhaps worth investigating with the core social auth team
whether there's a better way to do this.
It's possible to make GitHub social authentication support letting the
user pick which of their verified email addresses to pick, using the
python-social-auth pipeline feature. We need to add an additional
screen to let the user pick, so we're not adding support for that now,
but this at least migrates this to use the data set of all emails that
have been verified as associated with the user's GitHub account (and
we just assume the user wants their primary email).
This also fixes the inability for very old GitHub accounts (where the
`email` field in the details might be a string the user wanted on
their GitHub profile page) to using GitHub auth to login.
Fixes#9127.
https://github.com/houstondatavis/slack-export/blob/master/users.json
JSON or JavaScript decodes "\/" to / (and some encoders always write
"\/" to avoid accidentally creating a </script> tag), while Python
assumes "\/" is a typo for "\\/" and decodes it to \/.
Signed-off-by: Anders Kaseorg <andersk@mit.edu>
The only changes visible at the AST level, checked using
https://github.com/asottile/astpretty, are
zerver/lib/test_fixtures.py:
'\x1b\\[(1|0)m' ↦ '\\x1b\\[(1|0)m'
'\\[[X| ]\\] (\\d+_.+)\n' ↦ '\\[[X| ]\\] (\\d+_.+)\\n'
which is fine because re treats '\\x1b' and '\\n' the same way as
'\x1b' and '\n'.
Signed-off-by: Anders Kaseorg <andersk@mit.edu>
When GETting an unedited message's edit history, the server wasn't able
to reply properly and produced a 500 error.
Now when that happens, we return a message history that only contains
the original message.
Messages can be bulky, and storing them in a single
data structure can cause a memory error.
In this commit, the messages are written to a file
batch-wise, thus avoiding the memory error.
Previously, the messages where being stored in a output file from
outside the function 'convert_slack_workspace_messages', but
now we store it from the inside the mentioned function.
This will help in processing and saving the messages batch-wise
so as to avoid a memory error.
Reactions are returned separately from 'convert_slack_workspace_messages'
rather than 'message_json'.
Also updated test for 'convert_slack_workspace_messages' and an additional
test for reactions is added.
This fixes a test flake introduced here:
317a2fff2a
We need a higher bogus bot owner id to prevent
flakes where our userid sequence gets to 100. (Tests
aren't completely deterministic in what data you
use, since sequences don't get rolled back when
you roll back transactions.)
Add 3 new Markdown emoji tests for newlines, emphasis, and links. The
goal of these tests is to ensure that Markdown operations concerning
emoji are preformed in proper order, with emoji being added correctly
based on other Markdown operations.
See suggestion here: https://git.io/flF5W.
The slash in command is stripped in the backend,
rather than in the client to make the client code
cleaner.
This would make client code cleaner in the slash
commands which include parameters.
This bug is caused by the conversion of newlines to `<br>` statements,
since `>` is not allowed as a character around an emoticon during
translation.
Also, add a new test case for preventing this bug from occurring in the
future.
Fix#9763.
We're adding more stream types, e.g. splitting private streams into
with/without shared history, adding publicly-archived streams, adding
announce-only streams, etc. So maintaining this text is going to get more
complicated over time.
Also, the right place to explain this stuff is in the stream header, or near
the z-in-a-circle.
This commit also adds translation tags to the messages.
In records the IDs like the realm_id and user_profile_id
of 'records.json' should be integers. This was missing in the
S3 backend and this commit fixes that.
Added tests for this as well.
For the emojis, In 'records.json', the record should contain
the attribute 'file_name', which was missing in the S3 backend.
This commit adds this attribute, as well as tests for the
records of uploads, avatars and emojis in both local and S3 backend.
Move the zcommands from '/views/messages.py' to
'/lib/zcommand'.
Also, move the zcommand tests from '/tests/test_messages.py'
to '/tests/test_zcommand'.
This fixes two issues:
* Our guest users feature gave guest users access to public stream
attachments even if they couldn't access the public stream.
* After a user joins a private stream with our new shared history
feature, they couldn't see images uploaded before they joined.
The tests need to check for a few types of issues:
* The actual access control permissions.
* How many database queries are used in the various
cases for that second model, especially with multiple messages
referencing an attachment. This function gets called a lot, and we
want to keep it fast.
Fixes#9372.
This new implementation model is a lot cleaner and should extend
better to the non-oauth backend supported by python-social-auth (since
we're not relying on monkey-patching `do_auth` in the OAuth backend
base class).
This adds a common function `access_user_by_id` to access user id
within same realm, complete with a full suite of unit tests.
Tweaked by tabbott to make the test much more readable.
We've for a long time had the behavior that a bot mentioned in a
stream message receives the notification, regardless of whether the
bot was actually subscribed to the stream.
Apparently, this behavior also triggered if you mentioned a bot in a
private message (i.e. the bot would be delievered the private message
and would probably respond unhelpfully in a new group private message
thread with the PMs original recipients plus the bot).
The fix for this bug is simple: To exclude this feature for private
messages.
The new can_access_all_realm_members function is meant to act as a
base function for guest users and Zephyr realm users regarding the
accessibility of the information of other users in the realm.
This fixes an issue where if you make #announce (the default
announcement stream) announce-only, then creating a new stream will
throw an exception (because notification-bot can't send there).
Fixes#9636.
These two slash commands now use zcommand to talk to
the server, so we have no Message overhead, and if you're
on a stream, you no longer spam people by accident.
The commands now also give reasonable messages
if you are already in the mode you ask for.
It should be noted that by moving these commands out of
widget.py, they are no longer behind the ALLOW_SUB_MESSAGES
setting guard.
This adds a /ping command that will be useful for users
to see what the round trip to the Zulip server is (including
only a tiny bit of actual server time to basically give a
200).
It also introduce the "/zcommand" endpoint and zcommand.js
module.
For some reason in my original version I was sending both
content and data to the client for submessage events,
where data === JSON.parse(content). There's no reason
to not just let the client parse it, since the client
already does it for data that comes on the original
message, and since we might eventually have non-JSON
payloads.
The server still continues to validate that the payload
is JSON, and the client will blueslip if the server
regressses and sends bad JSON for some reason.
We now have a simple algorithm: First, look at the URL path
(e.g. /de/, which is intended to be an override). Second, look at the
language the user has specified in their settings.
This adds a common function `access_bot_by_id` to access bot id within
same realm. It probably fixes some corner case bugs where we weren't
checking for deactivated bots when regenerating API keys.
Fixes the avatar/emoji part of #8177.
Does not address the issue with uploaded images, since we don't do
anything with them.
Also adds 3 images with different orientation exif tags to
test-images.
Previously, if you had LDAPAuthBackend enabled, we basically blocked
any other auth backends from working at all, by requiring the user's
login flow include verifying the user's LDAP password.
We still want to enforce that in the case that the account email
matches LDAP_APPEND_DOMAIN, but there's a reasonable corner case:
Having effectively guest users from outside the LDAP domain.
We don't want to allow creating a Zulip-level password for a user
inside the LDAP domain, so we still verify the LDAP password in that
flow, but if the email is allowed to register (due to invite or
whatever) but is outside the LDAP domain for the organization, we
allow it to create an account and set a password.
For the moment, this solution only covers EmailAuthBackend. It's
likely that just extending the list of other backends we check for in
the new conditional on `email_auth_backend` would be correct, but we
haven't done any testing for those cases, and with auth code paths,
it's better to disallow than allow untested code paths.
Fixes#9422.
This is the analog of the last commit, for the password reset flow.
For these users, they should be managing/changing their password in
the LDAP server.
The error message for users doing the wrong thing here is nonexistent
isn't great, but it should be a rare situation.
Previously, if both EmailAuthBackend and LDAPAuthBackend were enabled,
LDAP users could set a password using EmailAuthBackend and continue to
use that password, even if their LDAP account was later deactivated.
That configuration wasn't supported at all before, so this doesn't fix
a pre-existing security issue, but now that we're making that a valid
configuration, we need to cover this case.
This reflects the changes to the default URL publicly
displayed to the user. It also changes the default
URL of the default test server outgoing webhook, which
prevented the test server flaskbotrc from working out
of the box.
Export of RealmEmoji should also include the image
file of those emojis.
Here, we export emojis both for local and S3 backend
in a method with is similar to attachments and avatars.
Added tests for the same.
This adds the fields `trigger` and `service_email`
to each message event dispatched by outgoing webhook bots.
`trigger` will be used by the Botserver to determine if
a bot is mentioned in the message.
`service_email` will be used by the Botserver to determine
by which outgoing webhook bot the message should be handled.
This should make it easier for us to iterate on a less-dense Zulip.
We create two classes on body, less_dense_mode and more_dense_mode, so
that it's easy as we refactor to separate the two concepts from things
like colors that are independent.
API users, particularly bots, can now send a field
called "widget_content" that will be turned into
a submessage for the web app to look at. (Other
clients can still rely on "content" to be there,
although it's up to the bot author to make the
experience good for those clients as well.)
Right now widget_content will be a JSON string that
encodes a "zform" widget with "choices." Our first
example will be a trivia bot, where users will see
something like this:
Which fruit is orange in color?
[A] orange
[B] blackberry
[C] strawberry
The letters will be turned into buttons on the webapp
and have canned replies.
This commit has a few parts:
- receive widget_content in the request (simply
validating that it's a string)
- parse the JSON in check_message and deeply
validate its structure
- turn it into a submessage in widget.py
This should significantly improve the user experience for creating
additional accounts on zulipchat.com.
Currently, disabled in production pending some work on visual styling.
This is intended to support our upcoming feature to support copying a
user's customization settings from an existing account that user owns
in another organization.
We essentially stop running create_realm_internal_bots during
every provisioing and move its operations to run from populate db.
In fact to speed things up a bit we actually make populate db call the
funcs which create_realm_internal_bots calls behind the scenes.
Fixes: #9467.
We extract the entire operations of the management command to a
function create_if_missing_realm_internal_bots in the
zerver/lib/onboarding.py. The logic for determining if there are any realm
internal bots which have not been created is extracted to a function
missing_any_realm_internal_bots in actions.py.
This isn't a complete long-term fix, in that ideally we'd be doing
this check at the view layer, but various structural things make that
annoying, and we'll want this test either way.
We've had this sort of logic for GCM for a long time; it's worth
adding for APNS as well.
Writing this is a bit of a reminder that I'm not a fan of how our unit
tests for push notifications work.
This revised GitHub auth backend test is inspired by the end-to-end
flow model of the Google auth backend test. My hope is that we will
be able to migrate the rest of the important cases in the GitHub auth
backend tests to this model and then delete what is now
GitHubAuthBackendLegacyTest.
The next step after that will be to merge the GitHub and Google auth
tests (since actually, the actual test functions are basically
identical between the two).
Apparently, the bug here was that we were aliasing the user_profile
variable, so that the results depended on what the last iteration in
the loop landed on.
Since this is a logged-out view, need to actually write code for the
case of deactivated realms.
The change to get_active_user is more for clarity; the Django password
reset form already checks for whether the user is active earlier.
If a user's account has been deactivated, we want to provide a special
error message that makes clear what's going on.
Future work is to provide some administrative controls on whether a
user should be able to re-activate their account.
This query was incorreclty not checking whether a user was deactivated
before managing their subscriptions.
This isn't an important bug, but should prevent some weird corner
cases (like trying to send a notification PM to a deactivated user,
which fails).
Slow queries during backend tests sends messages to Error Bot
which affects the database state causing the tests to fail.
This fixes the occasional flakes due to that.