Prettier would do this anyway, but it’s separated out for a more
reviewable diff. Generated by ESLint.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
While we could fix this issue by changing the markdown processor,
doing so is not a robust solution, because even a momentary bug in the
markdown processor could allow cached messages that do not follow our
security policy.
This change ensures that even if our markdown processor has bugs that
result in rendered content that does not properly follow our policy of
using rel="noopener noreferrer" on links, we'll still do something
reasonable.
Co-authored-by: Tim Abbott <tabbott@zulipchat.com>
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
Before this we were monkey-patching in the
function `waitForSelectorText` into the
`casper` namespace, but only if you called
`common.initialize_casper`.
This would cause confusion if you expected
that function to be documented by Casper.
Now we just add the helper to `common` in
the `common` namespace.
We also avoid having to reason about what
`this` means by just using `casper` inside
the implementation of `wait_for_text` now.
And we don't bother with a return code that
none of our callers were using, anyway.
We removed the phantom_page_loaded logic in
b13265d135
(July 2017).
Now we just say that the page is loaded
to the console, which can possibly help
us debug glitches where the tests are
executing too early.
We now trim the headers inside of
`get_rendered_messages`, since any
sane caller of that function just
wants nicely trimmed headers.
(Note that we're now doing the
string manipulation inside of
Zulip code, not Casper code, which
is why I didn't reuse normalize_spaces.)
We now use `wait_for_message_fully_processed`
to check that messages are fully rendered.
Before this, we had loopholes where messages
sent outside the view were effectively ignored.
Now we explicitly ignore the check for the
one place we do that.
The more important behavior is for messages
that get sent to the current view.
Before this change, the older version of this
function declared victory as soon as we put the
server version of a locally echoed message into
the current message list's data.
This fixes flaky behavior with 07-stars in
particular, since we need the star icon
on our last message to be there before
we click on it.
Because this function is more robust now, we
can remove some redundant checks in 08-edit.js.
The compose_state.recipient field was only actually the recipient for
the message if it was a private_message_recipient (in the sense of
other code); we store the stream in compose_state.stream instead.
As a result, the name was quite confusing, resulting in the
possibility of problematic correctness bugs where code assumes this
field has a valid value for stream messages. Fix this by changing it
to compose_state.private_message_recipient for clarity.
With webpack, variables declared in each file are already file-local
(Global variables need to be explicitly exported), so these IIFEs are
no longer needed.
Signed-off-by: Anders Kaseorg <andersk@mit.edu>
Apparently, we didn't have one of these, and thus had a moderate
number of generally very old violations in the codebase. Fix this and
clear the ones that exist..
The stream/topic edit areas now have these ids:
#stream_message_recipient_stream
#stream_message_recipient_topic
They are pretty verbose, but being able to grep
for these without noise does have some value.
@brockwhittaker wrote the original prototype for having
pills in the recipient box when users compose PMs (either
1:1 or huddle). The prototype was test deloyed on our
main realm for several weeks.
This commit includes all the original CSS and HTML from
the prototype.
After some things changed with the codebase after the initial
test deployment, I made the following changes:
* In prior commits I refactored out a module called
`user_pill.js` that implemented some common functions
against a more streamlined version of `input_pill.js`,
and this commit largely integrates with that.
* I made changes in a prior commit to handle Zephyr
semantics (emails don't get validated) and tested
this commit with zephyr.
* I fixed a reload bug by extracting code out to
`compose_pm_pill.js` and re-ordering some
calls to `initialize`.
There are still two flaws related to un-pill-ified text in the
input:
* We could be more aggressive about trying to pill-ify
emails when you blur or tab away.
* We only look at the pills when you send the message,
instead of complaining about the un-pill-ified text.
(Some folks may consider that a feature, but it's
probably surprising to others.)
We now always show JS console output when running Casper tests.
The app is not spammy for the "happy path", so there's no real
reason to quiet it down, and it's never been well documented
how to turn on the option, so we've subjected developers to
needless head scratching in the past.
This completes a major redesign of the Zulip login and registration
pages, making them look much more slick and modern.
Major features include:
* Display of the realm name, description and icon on the login page
and registration pages in the subdomains case.
* Much slicker looking buttons and input fields.
* A new overall style for the exterior of these portico pages.
This fixes a problem where any absolute redirects in the routes
visited by the Casper tests will cause failures due to switching the
users to a "different" server where the cookies they'd received are no
longer valid.
Now, we at least consistently use the same hostname in the Casper
tests as EXTERNAL_HOST.
These changes prepare us for the casperjs upgrade:
Extract init_viewport().
Have then_log_out() do more explicit waiting.
Add turn_off_press_enter_to_send().
This adds support for running a Zulip production server with each
realm on its own unique subdomain, e.g. https://realm_name.example.com.
This patch includes a ton of important features:
* Configuring the Zulip sesion middleware to issue cookier correctly
for the subdomains case.
* Throwing an error if the user tries to visit an invalid subdomain.
* Runs a portion of the Casper tests with REALMS_HAVE_SUBDOMAINS
enabled to test the subdomain signup process.
* Updating our integrations documentation to refer to the current subdomain.
* Enforces that users can only login to the subdomain of their realm
(but does not restrict the API; that will be tightened in a future commit).
Note that toggling settings.REALMS_HAVE_SUBDOMAINS on a live server is
not supported without manual intervention (the main problem will be
adding "subdomain" values for all the existing realms).
[substantially modified by tabbott as part of merging]