In rare situations we would get tracebacks from
list_cursor on the line that I changed here. We
went the entire month of May without a traceback
here, and I can't reproduce the problem.
This is a pretty clear fix, though, and it will
hopefully lead to a more enlightening symptom.
The likely scenario here is that you use `q` to
navigate the stream list and then unsubscribe.
I tested that and couldn't get a traceback,
but I do think the traceback indicates some
possible issues.
The behavior I saw when I did this
appeared to be mostly harmless.
When I deleted a row (by unsubscribing), the code
seemed to effectively disable the cursor. It's
possible we should go to the next row or fully disable
the search.
I opened #15439 to follow up on this and other
cursor-related issues.
The stream_events tests were kinda messy, but
I mostly just consolidated a few sections of
code so that we didn't have to keep
re-stubbing the same functions.
For the actual code, I extracted add_sidebar_row
and then removed the unnecessarily complicated
jQuery trigger mechanisms.
This merges the `exports.get_search_result_legacy` and
`exports.get_search_result` function.
The key differences between the two code paths are as follows:
* We only want to generate suggestions for the queries which
the user is typing or can edit.
For the legacy version, suggestions are displayed for the
entire search string in the searchbox. (`all_operators`)
For the pills enabled version, suggestions are displayed
only for the input which hasn't been converted to pills.
(`query_operators`)
`all_operators` = `base_query_operators` + " " + `query_operators`.
trim is added at the end just to handle the legacy case
where we pass the `base_query` as ''.
* It is not possible to detect whether the user wants to
continue typing in the legacy version. However if the
the searchbox is still focused even after pill creation
we can assume the user still wants to continue typing.
To handle this we push an empty term as the `last` operator.
This is possible since the previous queries have been
completely entered as evident from it's generated pill.
* When using the legacy version, `search_operators` are
the same as `all_operators`, as mentioned in point 1.
In the pills enabled version we perform most of the
computations from the `query_operators`, but we do
require all `all_operators`, only for filtering the last
query's suggestion.
* And there is just one block unique to the legacy search
system. More details are mentioned in the comments of that
block.
We also refactor both the search suggestions node tests,
mainly to make them similar and easier to detect differences
when we switch over to the new version.
Previously we narrowed every time a search pill was created or deleted.
This commit allows the user to be able to continue typing without the
lag of narrowing.
This behaviour matches with the legacy version, whose code path remains
unchanged.
Under the search pills paradigm it is more natural for the
user to add pills and still continue typing.
Previously everytime a pills gets added the narrow activates
(this is still the case) and then the user had to refocus the
searchbox the continue typing the remaining search query.
The 2 function calls of `open_search_bar_and_close_narrow_description`
was removed from the 2 event handlers since it was called again, from
the `search.initiate_search`.
The "focusin" event was redundant since there are multiple other event
handlers (like the `tab_bar` or `hotkeys`) for this purpose, and all
of them call the `search.initiate_search` function.
The only change made here is the renaming of `operators` variable
to `search_operators`.
That is mostly evident from the fact that we do not need to
make any changes to `node_tests/search_suggestion_legacy.js`.
As mentioned in the previous commit, we make this change
to get a minimal diff between the legacy and search pills
enabled version.
The only changes made here is the renaming of `query_operators`
variable to `search_operators`.
That is mostly evident from the fact that we do not need to
make any changes to `node_tests/search_suggestion.js`.
This will be helpful when we combine this function with it's
legacy function. As most of the logical decisions to generate
the result is based on the `query_operators` variable for the
search pills enabled version and the `operators` variable for
the legacy search version.
This commits moves the css of upgrade-tip class from settings.scss
to app_components.scss as this class will also be used in stream
settings page for message-retention-days setting in further commits.
tip class in settings.scss is also moved as it has the same styles as
upgrade-tip class.
This fixes one of our oldest important user experience issues, namely
that if you never visit the home view, the Zulip webapp would often
load "deep in the past" because the pointer had not advanced.
Fixes#1529.
When fetching older/new messages, we used to resort to the pointer
to act as anchor when message list was empty.
This appears to be an impossible case, as
`fetch_status.can_load_newer_messages`
should be false in this case and user cannot be scrolling an
empty message_list in the first case.
Hence, we raise a fatal error to inform user of the same.
Since our translation functions don't support passing a variable into
them and still being found by manage.py makemessages, we need to use
translation function before passing as variable into
image_upload_widget.hbs file.
Since we use common HTML template 'image_upload_widget.hbs' for
user avatar, realm icon and realm day/night logo `realm-logo-widget.hbs`
file is replaced by 'image_upload_widget.hbs' therefore
we can delete `realm-logo-widget.hbs` file.
Now we can use common HTML image upload widget template
`image_upload_widget.hbs` for realm day/night logo and
we should access those day/night logo elements using
e.g., "#realm-day/night-logo-upload-widget .realm-logo-elements".
since we use image_upload_widget.hbs for realm day/night logo upload
widget we need to extract CSS for realm day/night logo and
place them separately under `#realm-day-logo-upload-widget`
and `#realm-day-logo-upload-widget` css id.
Now we can use common HTML image upload widget template
`image_upload_widget.hbs` for realm icon. we can access icon
element using "#realm-icon-upload-widget .realm-icon-elements".
also we need to extract CSS for realm icon and place them
separately under `#realm-icon-upload-widget` css id.
Messages are automatically marked read when all the messages in
the current narrow are visible. While this is handy, this is
should not happen when any of the overlays are open.
We fixed the main issue of this form in CVE-2020-9444, but the audit
done at that time only included links found in rendered_markdown; this
change completes our audit for links with target=_blank anywhere in
the codebase.
This fixes a bundle of issues where we were missing "" around
attributes coming from variables. In most cases, the variables were
integers or fixed constants from the Zulip codebase (E.g. the name of
an installed integration), but in at least one case it was
user-provided data that could potentially have security impact.
Previously, in `make_tab_data()` we were using the stream name,
which we got from the filter, to call `stream_data.get_sub_by_name()`.
This commit switches to just using `filter._sub`, which is simpler and
better.
Previously, this function relied on the return value of
`filter.get_icon()` which made it brittle.
Directly using the properties of the filter and sub object makes this
more explicit about the intentions and robust.
In commit 4f6377d493 we added
`_stream_params` as a way of storing attributes such as stream name
and stream privacy, this involved adding a few calls within functions
that updated these values (in order to maintain consistency).
This commit replaces `_stream_params` with an always consistent `_sub`
object and removes unnecessary `_stream_params` related code. Once the
`_sub` object is available, calls to `stream_data` may be considered
suspicious as they can often be avoided by just picking the desired
attribute off of the `_sub` object.
Previously, this bit of code was looking for specific icons on the
navbar, but it's more semantic to just look for the `.fa` which is a
direct child of `.stream`. It also makes the code cleaner, to have a
single call here.
This commit removes a redundant line of code which was converting from
hex to RGB rounding off and then converting from RGB to hex again.
This line was (mistakenly) introduced in
eb4a2b9d4e while removing a hover effect
that had become irrelevant.
Previously, there was a small dead spot in the click area between the
sub_count and narrow_description, such that the mouse cursor would
switch from pointer to the default.
This commit corrects the dead spot by adjusting the margins and styles
on navbar elements.
This should be workable, but there is scope for improvement especially
given that the current margins and paddings are messy and not very
semantic.
The end result is that the entire navbar becomes a smooth, clickable
region.
Previously the click area to open the settings modal was limited to
just the stream name (just the text). This, inconveniently, created a
lot of empty, unclickable space around the stream name.
This commit resolves the problem by:
* Extracting the title and icon into a separate template as
`navbar_title_and_icon.hbs` and calls this partial in
`tab_bar.hbs`.
* Calling the partial within an <a> tag for stream based narrows
and in a <span> tag for non-stream narrows.
* Making some CSS changes so that everything still renders correctly
(visually).
This commit also:
* Leads us to "piggy back" all stream based narrow elements on the
`stream_settings_link` conditional. (Previously the only "piggy
backing" was by `narrow_description` on `sub_count`, which was
necessary for the rendering of the `(no description)` string.)
The end goal here is that the entire navbar is clickable. This is a
step towards that goal, but some of the margins on the sub count and
its ::before and ::after pseudo-elements still need to be fixed.
Previously the click area to open the settings modal was limited to
just the stream name (just the text).
A nice goal to strive for here is to make the entire navbar a
continuous clickable region.
This adds the same click action as `stream_name` to the `sub_count`.
There's still scope for improvement after this change because of the
margins on `sub_count::before` and `sub_count::after` as well as
because only the text in `stream_name` is clickable.
Currently the styles for the navbar are in a confusing and ugly state.
One of the problems is that we have several styles within the `span`
including some nested pseudotag selectors within the `span`.
This is bad because it gives semantic meaning to the `span` element
which we do not intend. We should remove as many styles which intend
to target "direct children" instead of "direct children that are
spans" and (iff there are styles for the later) then substitute the
"span" for a semantically meaningful class name.
Another problem here is that these pseudotag based selectors aren't
very clear and readable, which is something we can look into
correcting now that they are separate from the `span` tag.
This is a prep commit that aims to set us on the path for further
improvements. It also enables us to switch some tags around and allows
us to use the styles in the `span` block with other selectors via `,`.
This should make no visual or behavioral changes.
Google has removed the Google Hangouts brand, thus we are removing
them as video chat provider option.
This commit removes Google Hangouts integration and make a migration
that sets all realms that are using Hangouts as their video chat
provider to the default, jitsi.
With changes by tabbott to improve the overall video call documentation.
Fixes: #15298.
This adds support for a "spoiler" syntax in Zulip's markdown, which
can be used to hide content that one doesn't want to be immediately
visible without a click.
We use our own spoiler block syntax inspired by Zulip's existing quote
and math block markdown extensions, rather than requiring a token on
every line, as is present in some other markdown spoiler
implementations.
Fixes#5802.
Co-authored-by: Dylan Nugent <dylnuge@gmail.com>
Now we can remove `user_avatar_file_input_error` id and added new class
`image_file_input_error`.we can access this class using
`#user-avatar-upload-widget .image_file_input` so that we can
have only one id at top-level and 'image_upload_widget.hbs`
can be more dynamic so we can use for other similar widgets also.
Now we can remove `user-avatar-block` id and added new class
'image_file_input'.we can access this class using
`#user-avatar-upload-widget .image_file_input` so that we can have
only one id at top-level and 'image_upload_widget.hbs`
can be more dynamic so we can use for other similar widgets also.
Now we can remove `user-avatar-block` id and add common class `image_block`.
we can access this class using `#user-avatar-upload-widget .image_block`
so that we can have only one id at top-level and 'image_upload_widget.hbs`
can be more dynamic so we can use for other similar widgets also.
Now we can remove the id `avatar-spinner-background` and access spinner
element from `#user-avatar-upload-widget .image_upload_spinner` so
that we can have only one id at top-level and 'image_upload_widget.hbs` can
be more dynamic so we can use for other similar widgets also.
Now we can remove the id `avatar-spinner-background` and access spinner
element from `#user-avatar-upload-widget .settings-page-upload-text` so
that we can have only one id at top-level and 'image_upload_widget.hbs` can
be more dynamic so we can use for other similar widgets also.
The upload text element is wrongly named as id=user_avatar_upload_button.
now we can remove that id and access upload text element from
`#user-avatar-upload-widget .settings-page-upload-text` so that we
can have only one id at top-level and 'image_upload_widget.hbs` can
be more dynamic so we can use for other similar widgets also.
We can remove id="user_avatar_delete" and access delete-text from
`#user-avatar-upload-widget .settings-page-delete-text` so that
we can have only one id at top-level and 'image_upload_widget.hbs`
can be more dynamic so we can use for other similar widgets also.
we can remove `user_avatar_delete_button` id and access delete button
from `#user-avatar-upload-widget .settings-page-delete-button` so that
we can have only one id at top level and 'image_upload_widget.hbs`
can be more dynamic so we can use for other similar widgets also.
Renaming "user-settings-avatar" to "image_upload_button" since the
`user-settings-avatar` name is irrelevant/confusing for the upload
button, and converting the id into a class so that we could just have
only one outer id.
We can check for the `is_editable_by_current_user` condition once in
the upper level instead of checking twice in middle for the same
conditions and to match the implementation of style realm icon and
realm logo since similar implementation between avatar, logo, the icon
will help us to use `image_upload_widget.hbs` for logo and icon
widgets also.
This likely fixes a bug with the delete text being shown incorrectly
for non-administrator users.
We extract image_upload_widget.hbs from user avatar upload widget.
The plan is to the same HTML template for all 4 widgets (user avatar,
icon, day logo, night logo) across the two settings UIs and different
image upload widgets as possible in future.
This breaks i18n; we'll fix it in follow-up work.
This changes the user avatar image display implementation to more
closely match how the realm icon and realm logo image features are
structured. This is early preparatory work towards sharing this code
between the various widgets.
The previous commit introduced a bug where it was not intuitive
for the user to scroll again.
For the current narrow, new messages were fetched again only when
scrolled to the bottom as usually there are many messages displayed.
However when the edge case mentioned in the previous commit
occured, it was not very obvious that a scroll should be done
or we could already be at the bottom and could not scroll again
to trigger a fetch.
`message_viewport.at_bottom` has a relevant comment explaining
this behaviour.
The previous commit handled the rare race condition. However,
there is a possibility that the rare race condition might occur
again while we are handling the previous condition.
This commit resolves these 2 problems by performing a re-fetch
while also resetting the `expected_max_message_id` and this
approach has two benefits:
1. The reset prevents an infinite loop, if somehow the expected
max message's id gets corrupted resulting in a situation
where the server can never send an id greater than that even
after fetching.
2. Even though we stop after just one re-fetch the race condition
might recursively occur while we handle the previous race
condition. And even though the reset prevents multiple re-fetches,
we don't have the missing message problem.
This is because we treat the next race condition as a new race
condition instead of it being a continuation of the previous.
The `expected_max_message_id` gets updated again, on receiving
a new message. Thus it can again enter the `fetch_status` block
as the reset value is updated again.