Zulip has had a small use of WebSockets (specifically, for the code
path of sending messages, via the webapp only) since ~2013. We
originally added this use of WebSockets in the hope that the latency
benefits of doing so would allow us to avoid implementing a markdown
local echo; they were not. Further, HTTP/2 may have eliminated the
latency difference we hoped to exploit by using WebSockets in any
case.
While we’d originally imagined using WebSockets for other endpoints,
there was never a good justification for moving more components to the
WebSockets system.
This WebSockets code path had a lot of downsides/complexity,
including:
* The messy hack involving constructing an emulated request object to
hook into doing Django requests.
* The `message_senders` queue processor system, which increases RAM
needs and must be provisioned independently from the rest of the
server).
* A duplicate check_send_receive_time Nagios test specific to
WebSockets.
* The requirement for users to have their firewalls/NATs allow
WebSocket connections, and a setting to disable them for networks
where WebSockets don’t work.
* Dependencies on the SockJS family of libraries, which has at times
been poorly maintained, and periodically throws random JavaScript
exceptions in our production environments without a deep enough
traceback to effectively investigate.
* A total of about 1600 lines of our code related to the feature.
* Increased load on the Tornado system, especially around a Zulip
server restart, and especially for large installations like
zulipchat.com, resulting in extra delay before messages can be sent
again.
As detailed in
https://github.com/zulip/zulip/pull/12862#issuecomment-536152397, it
appears that removing WebSockets moderately increases the time it
takes for the `send_message` API query to return from the server, but
does not significantly change the time between when a message is sent
and when it is received by clients. We don’t understand the reason
for that change (suggesting the possibility of a measurement error),
and even if it is a real change, we consider that potential small
latency regression to be acceptable.
If we later want WebSockets, we’ll likely want to just use Django
Channels.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
If a machine is configured with no swap intentationally, that
shouldn't be a Nagios problem. This alert is intended to flag
machines which are swapping.
Since browser clients send messages via websockets and not the API,
this is an important element in making sure mission-critical Zulip
functionality is working.
This allows the actual nagios work involved with
check_send_receive_time nagios checks to be done by an unprivileged
"nagios" user rather than the "zulip" user.
The old "zulip_internal" name was from back when Zulip, Inc. had two
distributions of Zulip, the enterprise distribution in puppet/zulip/
and the "internal" SAAS distribution in puppet/zulip_internal. I
think the name is a bit confusing in the new fully open-source Zulip
work, so we're replacing it with "zulip_ops". I don't think the new
name is perfect, but it's better.
In the following commits, we'll delete a bunch of pieces of Zulip,
Inc.'s infrastructure that don't exist anymore and thus are no longer
useful (e.g. the old Trac configuration), with the goal of cleaning
the repository of as much unnecessary content as possible.