Cross realm bots will soon stop being a thing. This param is responsible
for displaying "System Bot" in the user info popover - so this rename is the
right way to handle the situation.
We will likely want to rename the `cross_realm_bots` section as well,
but that is a more involved API migration.
This commit essentially migrates our custom email tooltip
to tippy tooltip for displaying user's email when their
names would overflow past the right edge of user popover.
This also removes the `email_tooltip` and `tooltip_holder` HTML
classes aloong with their CSS styles as they no longer used.
Previously, we showed a `Copied!` alert on copying link to a message
irrespective of the fact that the link was copied or not.
Hence add an event listener that shows the `Copied!` tooltip only
if the action was successful.
Fixes#19019.
This also migrates from loading the modal dynamically rather than
statically once at page initialization.
With styling changes by tabbott to preserve the original look of the
UI.
Fixes#18278.
We had a lot of functions and click handlers that were only
involved with user profile modal and were not related to
popovers logic in any way. So we extract these functions
into a separate module `user_profile.js`.
We used name parameter in tab component callback to handle our
custom logic when switching tabs in profile modal. Using name
here invites a posible bug as these name are tagged for
translation. So to avoid this we switch to use key (html id
for these tabs) for this as they are always constant.
We had stream and group tab inside a common div with class
`subscription-group-list` due to this adding any info
elements like alert boxes that were specific to one of them
became difficult. To fix this we keep them in their own
`.tabcontent` div. This change also makes the handling of
display of different tabs a lot easier and cleans
up unnecessary javascript code that was handling the
display of common parent div of stream and group tab.
There are several benefits of using tippyjs here:
* Removes dependency on bootstrap.
* We don't have to manually handle show/hide of popover.
* There cannot be any memory leak since we don't store
the instance.
Earlier, when a user clicked on any stream name from the
user_popover, the stream page would open in the background,
but the user popover wouldn't close.
Fixed it by explicitly binding it to a click handler,
which closes the user popover before redirecting to stream
page.
`user-profile-modal` is shown using `overlays.open_overlay` which
disables mouse pointer events. The user can't click anywhere while a
modal is present, except to close it.
We use `hide_all_except_sidebars` and `hide_all` to hide popovers.
But since the user can't interact while a modal is present,
closing it manually is redundant.
In d0f8515b50, it was noticed that
Bootstrap's `hide` and `show` calls can cause race conditions.
So, migrate to our `overlay` calls to handle Bootstrap modals.
We convert the following elements to use a class instead of
id for accessing them across the codebase:
* markdown_preview
* undo_markdown_preview
* markdown_preview_spinner
* message_edit_content
* preview_content
Converted them together since changes to one impacted the other in
some modules like click_handlers.
Also, added a function in rows to get `message_row`.
Since the "mute users" feature isn't complete yet,
this UI is shown only in development setups.
Ideally we should have had this commit after the whole
feature was completed and merged, but doing so makes it
difficult to test and merge subparts of the feature one by
one (which is a better workflow, while we still decide what
exactly we want this feature to do).
This commit adds a new button in the user info popover
to mute or unmute the user, and uses a confirmation
dialog while muting, because muting a user accidently can lead
to the muter losing out on a lot of information.
TODOs when making this UI visible in production-
1. Make a /help page and link to it from the confirmation
dialog and the API docs.
To prevent breaking of the hardcoded playgrounds, we resort
to checking if realm_playgrounds is empty and falling back
to the hard-coded list if so. This logic is removed in the
followup commit which introduces the UI to add a playground.
This sorts the members imported within each individual declaration; we
use import/order for sorting multiple declarations.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
Fixes#17466
This commit will change encoding logic. Initial logic
was not encoding parenthesis, and this creates conflicts
with the markdown link format. To resolve this while encoding,
we're now replacing parenthesis with ".28" and ".29."
There is no need to change decoding logic because before
decoding any URL, we first convert all the “.” to “%.”
optimization: No need to replace parenthesis in popovers.js.