We consistently either pass a `then_select_id` into narrow.activate,
or were using the select_first_unread option. Now, we just compute
select_first_unread based on the value of then_select_id.
There are several ways we open help for keyboard shortcuts,
markdown help, and search operators.
- from the gear menu
- from the compose box
- from the search box
- hitting ? for keyboard help
- arrowing/clicking through the tabs
This just moves the relevant code into a module and changes a
bunch of one-line calls in various places.
This commit migrates realm emoji to be addressed by their `id` rather
than their name. This fixes a long standing issue which was causing
an error on uploading an emoji with same name as a deactivated realm
emoji.
Fixes: #6977.
This works simimlar to the "n" key for next topics.
This commit does a few things:
* It wires up the hotkey to an existing function
that could change narrows.
* It adds documentation.
* It adds logic to make sure the compose box does
not open.
@showell helped a bit with the wording of comments here.
Fixes#4874
Wait until the server acks a message before we enable
the message popover menu. This prevents a whole class
of bugs related to re-drawing the message and changing
the message id, and it also makes room for a little
spinner in the future.
Users with decent internet connections will generally
get server responses before they can click on the
chevron or hit esc/i, anyway.
We correct a bug on Firefox where using the ESC key to close an edit
box that was opened by the left arrow key caused the message feed to
lose focus, making it difficult to navigate the message feed by
keyboard afterwards.
We fix this bug by changing the function that handles the ESC key
during an edit to pass the correct object to the message_edit.end
function.
Fixes#7072.
On a standard keyboard, 'q' is to the left of 'w', so it makes sense
for the hotkeys for the left and right sidebars to be `q` and `w`,
respectively, not the other way around.
Change the reaction popover to be based off the container elements
for the various message control icons. This will enable us to easily
control the visibility of the base element when the popover is opened
or closed. Also removes redundant `reactions_hover` class.
We now use similar code for A/D hotkeys as we do for the "n"
key.
The old code was using jQuery operations that got tripped up
by our splitters between active and inactive streams.
Fixes#4569
Previously, this hotkey was not correctly using the use_first_unread
option, and thus would take you to the close to your pointer, not your
first unread private message.
Fixes#5238.
This moves all the code dealing with emoji_picker
navigation and click/enter events to emoji_picker.js.
Some of the code still delegates back to reactions.js
in some way.
The navigate() code really does nothing reaction-specific,
nor does filter_emojis(), nor do some of their helpers.
This was mostly moving code, but I also did some
s/reaction// or s/reaction/emoji/ in names.
We now call the function toggle_selected_emoji(), and it
is simpler in these ways:
* We get the selected emoji more directly.
* We reuse code in toggle_emoji_reaction().
This is a follow-up to merging the compose and reactions emoji
pickers. The logic for what happens when the user picks an emoji via
the hotkeys (i.e. hits `enter`) was still attempting to add a reaction
to the currently selected message unconditionally.
This commit adds a check in the two `enter` key code paths, and does
the correct thing in each case.
Fixes#4736.
Rather than checking every modal individually in hotkey.js for
handing the escape key, we now use the modals API:
is_active: says whether any modal is open
close_active: closes the active modal
We were mapping the escape key to fake-click a redundant
click handler when the settings pages were open. This fix
lets the actual click handling work via modals.js, and it
lets keyboard handling directly calls modals.close_settings().
The function modals.is_active() can see if modals are open
without having to look at the DOM. This should make it snappier
to type in the compose box. Even if the speedup is pretty minor,
not having to worry about jQuery slowness should make it easier
to diagnose future compose box issues.
The new function gets used in other places, too, where performance
isn't so much an issue.
This focuses the body content of the informational overlay after
going to it from "?" so that you can use up and down arrows to then
scroll the content easily.
Fixes: #4480.
This removes the old compose emoji picker in its entirety, changing
the few callbacks needed to launch the reactions-style emoji picker
instead and hook it up properly.
Callbacks for reactions and composing messages are distinguished by
selecting for, respectively, the .reaction and .composition classes.
Fixes#4122.
This is mostly just moving methods out of compose.js.
The variable `is_composing_message`, which isn't a boolean, has
been renamed to `message_type`, and there are new functions
set_message_type() and get_message_type() that wrap it.
This commit removes some shims related to the global variable
`compose_state`; now, `compose_state` is a typical global
variable with a 1:1 relationship with the module by the same
name.
The new module has 100% line coverage, most of it coming
via the tests on compose_actions.js. (The methods here are
super simple, so it's a good thing that the tests are somewhat
integrated with a higher layer.)
This moves respond_to_mention() and reply_with_mention() to
compose_actions.js. These methods are basically thin layers
on top of compose_actions.start().
This better sets expectatations for the fact that in Zulip, the
Organization settings UI is available read-only to non-administrator
users.
Tweaked by tabbott to update some additional references.
Prevent switching of stream rows on pressing arrow key when focussed
on the 'Create stream' section (this would cancel the curren stream
creation flow).
We've had this kind of hacky setting called message_view_only for
a long time in the hotkeys code, and it originally helped optimize
the code a bit. It wasn't well maintained, and people started
adding non-message-view behavior to the arrow keys without flipping
that flag to false. This change finally flips the flag to false,
which simplifies some of our logic.
We now explicitly return true from process_hotkey() when we
handle up/down/backspace for the drafts modal. Also, we no longer
call preventDefault() from drafts.draft_handle_events(), since the
caller does that, and we no longer return `true`, since we were
never inspecting the return value anyway.
The up/down arrows now navigate the left pane of the settings menu.
The code here was originally implemented as part of our settings
redesign, but the code was added in a place that became unreachable
after we fixed a bug with home_tab_obscured(). This commit
resurrects the code and places the guts of it in settings.js. It
is possible that we want to clean this code up eventually to deal
better with hidden blocks.
The code here used to live in hotkey.js. Its complicated calling
protocol made it difficult to unit test. We are also trying to
slim down hotkey.js.
Our arrow navigation for things like `#stream_filters` has always
been kind of awkward, since it's difficult to get the focus to
their list items. This commit does nothing to fix that yet.
* 'd' in message view opens drafts.
This also adds hotkeys within the drafts UI:
* Up/down arrow keys navigate the drafts.
* Pressing enter edits the selected draft.
* Pressing backspace deletes the selected draft.
Some variable names tweaked by tabbott.
This makes it much more convenient to close the emoji reactions
popover after opening it with the hotkeys.
It'd be great if we had a test suite for escape so that we could add
tests for this.
Fixes part of #4197.
This adds an image feed that you can scroll through with hotkeys
in the lightbox.
The left and right arrow keys along with the left and right arrows
will go to the prev/next image, and clicking on an image will also
take a user to that image.