This node test module is intended as a way for somebody to
quickly immerse themselves in our node testing methodologies,
plus it has the nice side effect of introducing several modules
(albeit very briefly).
A few things here:
* Use _.each to follow our convention.
* Just use new locals to avoid overwriting template and
avoid strange Object.assign hack.
* Just use simple string concatenation.
* Use better var names: full_name, shortcut
* Use chaining syntax.
This commit exposes some inner variables of notifications.js to make
them easily testable. The first test added simply checks whether the
showing and closing of notifications works properly, and doesn't yet
verify the main code logic of the notification generation.
We flatten the code a bit by removing a check that type is object,
and we replace it later with a check that type is string.
We also no longer allow document-like objects to be wrapped based
on the location-attribute-is-present hack. Instead, we want the
tests to just set document to 'document-stub'.
We can now extend zjquery using the $.fn mechanism. This isn't
necessarily recommended for test code (since you can just stub
individual objects directly), but some of our real code does this.
Zulip's search typeahead had a security bug, where when autocompleting
a specially crafted stream name, and then hitting space, code within
the stream name would be executed.
Zulip was doing HTML escaping correctly in the main code path using
Filter.describe to describe a narrow, but the escaping function was
not called in a few parallel code paths. We fix this in a way that
should protect all of these code paths, by making Filter.describe
return properly escaped HTML, rather than depending on its callers to
do so.
Thanks to w2w for reporting this issue.
This fixes a set of XSS issues with Zulip's frontend markdown
processor, which is used in a limited set of contexts, such as local
echo of messages and the drafts feature.
The implementation of several syntax elements, including the <em>
syntax, user and stream mentions, and some others failed to properly
escape the content inside the syntax.
Fix this, and add tests for each corrected code path.
Thanks to w2w for reporting this issue.
There was already a progress bar set up, but it became non-functional
after refactoring. This fixes it.
The default animation was getting cut off when `uploadFinished` is
called, so we add a delay before removing the upload bar to make it
get to the end.
Tweaked by tabbott to have a more natural feeling animation setup
(where we don't animate the width adjustments; just the disappearance
of the bar).
Fixes#8863.
This reverts commit 6e048c5d3f.
See #8963 for the main issue we need to fix before re-enabling this;
basically, some combination of toMarkdown and the way text/html gets
written was introducing a lot of bonus/bogus whitespace, both in the
form of newlines and spaces converted to ` `.
`@everone` and `@all` will have a megaphone icon from FontAwesome in
place of the avatar.
Also, fix the `composebox_typeahead` tests to account for the images.
Fix#6635.
node -> v8.9.4
yarn -> 1.5.1
nvm -> 0.33.8
Also updates a test in timerender.js which depends on time
provided by node which is now changed in newer release.
Some changes have been made in circeci script, we just create ~/.config
directory and chown it to circleci user so installing new version of yarn
does not cause any ci failure on circleci during provision.
Currently, stream subscriptions aren't getting updated without
hard reload when user is deactivated in realm.
Fix this issue by updating stream subscription widgets on user
deactivation event.
Fixes#5623
This commit changes the way the save and discard buttons on the
organization profile, settings and permissions tabs look and fades
them out after a delay. It also cleans up the code a bit in the
settings_org.js file. It introduces changes to the css in
settings.css as well as the template for save-discard buttons.
It also fixes a bug on the user settings whereby if an option
that requires reload is clicked before clicking an option that does
not require reload, the reload message is erased. This could create
an issue where the user is not aware that a reload is required.
The loader is also changed to using fa-icon as loading spinner on
user settings and the colors are tweaked a little bit.
Fixes#8965.
Mark_message(s)_as_read is used in marking a message as having been
read by the browser, rename it to notify_server_message(s)_read to
avoid any confusion.
This is a recent regression where we I refactored the toggle
component. For some reason the old code was waiting until
after the callback to set some of its state, and I did the
same thing when I simplified how the state was stored.
Under the old code, this didn't manifest as a bug, although
the old code was problematic for other reasons.
This "fix" doesn't actually change anything user facing, as the
follow up commit fixes the proximal problem more directly. And
the toggle component is still prone to people writing code that
tries to inspect the state of the widget as it's being built.
This is a pretty thin abstraction to prevent having to put
magic numbers in code, doing the which/keyCode hack, and remembering
to all preventDefault.
Hopefully we'll expand it to handle things like shift/alt keys
for components that want their own keyboard handlers (vs. going
through hotkey.js).
Fixes#8853.
In certain cases, the browser is not able to look up the message.
Include the recipient data for the message in the delete_message event,
so look up of those attributes by the browser isn't required.
Replace mark_message_as_read with process_read_messages_event as the
latter function is only correct for marking a message as having been
read by this browser.
In our new system for updating realm settings, we don't need to create
separate functions to update the input elements for each feature.
Most of the work is done automatically by
`settings_org.sync_realm_settings`.
We are having a same code in `render_notifications_stream_ui`
and `render_signup_notifications_stream_ui` functions aside from
the HTML element. So this commit will remove the duplicate code in
`render_signup_notifications_stream_ui` and make use of
`render_notifications_stream_ui`.
Fixes#8886.