Instead of treating false differently from undefined, our
function is now a regular boolean function, and we limit our
code comments to the one corner case where the true/false
decision is kind of arbitrary and possibly confusing.
The buddy list never includes yourself nor bots, so we
remove the special case handling for those situations.
If we were to put bots or the current user back in the list,
I'm not convinced the old logic was what we'd want in either
case going forward.
For example, we might want to fade bots that aren't subscribed
to public streams, since they might otherwise confuse people,
but then again they would receive messages. And then "yourself"
is a recipient in the technical sense but they're kinda
not and either way it doesn't provide much signal either way.
We don't need to special-case the stream cog handler when we
handle the click event for the surrounding header. The browser
will fire the event for the cog first, which stops propagation.
The new list_cursor class is more generic and saves the state
of your cursor across redraws.
Note that we no longer cycle from bottom to top or vice versa.
The node test code that was removed here was kind of complex
and didn't actually assert useful things after calling methods.
When we populate the buddy list or update it for activity, we now
have buddy_data set a faded flag that is rendered in the template.
This avoids some re-rendering overhead and is on the eventual path
to having our widget be more data-oriented (and all rendering happens
"behind" the widget).
We still do direct DOM updates when the compose state changes or
when we get peer subscription events.
This introduces a generic class called list_cursor to handle the
main details of navigating the buddy list and wires it into
activity.js. It replaces some fairly complicated code that
was coupled to stream_list and used lots of jQuery.
The new code interacts with the buddy_list API instead of jQuery
directly. It also persists the key across redraws, so we don't
lose our place when a focus ping happens or we type more characters.
Note that we no longer cycle to the top when we hit the bottom, or
vice versa. Cycling can be kind of an anti-feature when you want to
just lay on the arrow keys until they hit the end.
The changes to stream_list.js here do not affect the left sidebar;
they only remove code that was used for the right sidebar.
The blur_search() function was removed in this commit:
See da06832837
We now no longer attempt to call it. It's not completely clear
to me what this did before, but we are rewriting a lot of the
keyboard navigation for search anyway.
In this cleanup I make it so that all jQuery selector references
are toward the top of the module, and we do all finds relative
to the container ('#user_presences').
This will make it easier to make a better list abstraction for
the buddy list, for things like progressive rendering.
This was a bit more than moving code. I extracted the
following things:
$widget (and three helper methods)
$input
text()
empty()
expand_column
close_widget
activity.clear_highlight
There was a minor bug before this commit, where we were inconsistent
about trimming spaces. The introduction of text() and empty() should
prevent bugs where users type the space bar into search.
A recent change filtered out offline users from the buddy list
whenever the list size would otherwise exceed 600.
This commit reverts half that change--we can now show 600+ users
again, but only when searching.
This is because we cover the case of `realm_allow_message_editing` by
`realm_msg_edit_limit_setting` after the conversion into dropdown.
This commit also contains a minor variable renaming.
Add realm setting to set time limit for message deleitng.
Set default value of message_content_delete_limit_seconds
to 600 seconds(10 min).
Thanks to Shubham Dhama for rebasing and reworking this. Some final
edits also done by Tim Abbott.
Fixes#7344.
This fixes an issue where with very tall messages (more than about a
screen in height), one would end up scrolled to the bottom of the
message if you clicked on it, which usually felt annoying.
Fixes#8941.
static/styles/scss/portico.scss is now compiled by webpack
and supports SCSS syntax.
Changed the server-side templates to render the portico-styles
bundle instead of directly requiring the portico stylesheet. This
allows webpack to handle stylesheet compilation and minification.
We use the mini-css-extract-plugin to extract out css from the
includes in webpack and let webpacks production mode handle
minification. Currently we're not able to use it for dev mode
because it does not support HMR so we use style-loader instead.
Once the plugin supports HMR we can go on to use it for both
dev and prod.
The downside of this is that when reloading pages in the development
environment, there's an annoying flash of unstyled content :(.
It is now possible to make a change in any of the styles included
by static/styles/scss/portico.scss and see the code reload live
in the browser. This is because style-loader which we currently
use has the module.accept code built-in.
Previously, we did a rerender without first re-computing which
messages were muted; this was incorrect, because whether a message is
muted can change if the topic changes.
Fixes#9241.
This was only called from two places in one function, and we can just
check muting_enabled in the caller.
This refactor is important, because we might need to update muting
after other changes (specifically, message editing to move a topic to
be muted/non-muted).
This is a slight change in the responsive design, moving the 975px
cutoff to 1025px; the main effect is that for windows that just barely
had a right sidebar, we now hide the ride sidebar. This is pretty
beneficial for the user experience specifically in the common size of
1024px, where that sidebar was making things feel a bit too
constrained.
This function replaces part of compose_fade.would_receive_message(),
which has a real janky interface of returning true, false, or
undefined.
We don't need to couple the semantics of compose fading to whether
we help subscribe a mentioned user. They're mostly similar, but they
will probably diverge for things like bots, and the coupling makes
it difficult to do email -> user_id conversions.
One thing that changes here is that we get the stream name from
compose_state, instead of compose_fade.focused_recipient. The
compose_fade code uses focused_recipient for kind of complicated
reasons that don't concern us here.
Some labels like one for `translate_emoticons` which contains HTML
get escaped because of use of `{{ label }}` syntax, which escapes
the string for XSS security purpose but since labels aren't any
threat to any such security cases, we can use triple curly brackets
`{{{ label }}}` syntax.
Fixes: #9231.
A common path is a new user goes to realm_uri, which redirects to
realm_uri/login, and clicks the google auth button thinking it is a
registration button.
This commit just changes the wording on the page they land on to be
friendlier for that use case.
This coverts the "checkbox" for `realm_allow_message_editing` and
"input" for `realm_message_content_edit_limit_seconds` into a
dropdown with the option for custom time limit option.
Upgrade webpack to latest version at the time of authoring. This
involves upgrading webpack version and its loaders to compatible
versions. It also involved editing tools/webpack to use the
executable for webpack-cli instead because of a change in how the
webpack package wants you to handle shell execution.
It also fixes the confugration for TypeScript in the webpack config
as that was previously broken. Including TypeScript files in JS
files compiled by webpack now works.
If the browser is in the progress of reloading when it finishes
fetching some messages, it's not really a bug, and we shouldn't report
it as such.
This should help make Zulip's browser error reporting less spammy.
If you visit a narrow that has unread messages on it that aren't part
of the home view (e.g. in a muted stream), then we were never calling
`message_util.do_unread_count_updates`, and more importantly,
`unread.process_loaded_messages` on those messages. As a result, they
would be unread, and moving the cursor over them would never mark
those messages as read (which was visible through the little green
marker never disappearing).
I can't tell whether this fixes#8042 and/or #8236; neither of them
exactly fits the description of this issue unless the PM threads in
question were muted or something, but this does feel related.