Previously, zerver.views.registration.confirmation_key was only
available in development; now we make that more structurally clear by
moving it to the special zerver/views/development directory.
Fixes#11256.
Some urls are only available in the development environment
(dev_urls.py); Corresponding views (here email_log.py) is moved to the
new directory zerver/views/development.
Fixes#11256.
We had an inconsistent behavior when `LDAP_APPEND_DOMAIN` was set
in that we allowed user to enter username instead of his email in
the auth form but later the workflow failed due to a small bug.
Fixes: #10917.
This endpoint serves requests which might originate from an image
preview link which had an http url and the message holding the image
link was rendered before we introduced thumbnailing. In that case
we would have used a camo proxy to proxy http content over https and
avoid mix content warnings.
In near future, we plan to drop use of camo and just rely on thumbor
to serve such images. This endpoint helps maintain backward
compatibility for links which were already rendered.
This setting splits away part of responsibility from THUMBOR_URL.
Now on, this setting will be responsible for controlling whether
we thumbnail images or not by asking bugdown to render image links
to hit our /thumbnail endpoint. This is irrespective of what
THUMBOR_URL is set to though ideally THUMBOR_URL should be set
to point to a running thumbor instance.
This is somewhat hacky, in that in order to do what we're doing, we
need to parse the HTML of the rendered page to extract the first
paragraph to include in the open graph description field. But
BeautifulSoup does a good job of it.
This carries a nontrivial performance penalty for loading these pages,
but overall /help/ is a low-traffic site compared to the main app, so
it doesn't matter much.
(As a sidenote, it wouldn't be a bad idea to cache this stuff).
There's lots of things we can improve in this, largely through editing
the articles, but we can deal with that over time.
Thanks to Rishi for writing all the tests.
This adds a new realm_logo field, which is a horizontal-format logo to
be displayed in the top-left corner of the webapp, and any other
places where we might want a wide-format branding of the organization.
Tweaked significantly by tabbott to rebase, fix styling, etc.
Fixing the styling of this feature's loading indicator caused me to
notice the loading indicator for the realm_icon feature was also ugly,
so I fixed that too.
Fixes#7995.
This should make it possible for blueslip error reports to be sent on
our logged-out portico pages, which should in turn make it possible to
debug any such issues as they occur.
This should make life a lot more convenient for organizations that use
the LDAP integration and have their avatars in LDAP already.
This hasn't been end-to-end tested against LDAP yet, so there may be
some minor revisions, but fundamentally, it works, has automated
tests, and should be easy to maintain.
Fixes#286.
Apparently, Django's get_current_site function (used, e.g., in
django-two-factor to look up the domain to use in QR codes) first
tries to use the Sites framework, and if unavailable, does the right
thing (namely, using request.get_host()).
We don't use the Sites framework for anything in Zulip, so the correct
fix is to just remove it.
Fixes#11014.
A key part of this is the new helper, get_user_by_delivery_email. Its
verbose name is important for clarity; it should help avoid blind
copy-pasting of get_user (which we'll also want to rename).
Unfortunately, it requires detailed understanding of the context to
figure out which one to use; each is used in about half of call sites.
Another important note is that this PR doesn't migrate get_user calls
in the tests except where not doing so would cause the tests to fail.
This probably deserves a follow-up refactor to avoid bugs here.
This makes it possible to still run the deliver_scheduled_messages
queue worker, even though we're not creating reminder-bot by default
in new organizations.
This reverts commit 2fa77d9d54.
Further investigation has determined that this did not fix the
password-reset problem described in the previous commit message;
meanwhile, it causes other problems. We still need to track down the
root cause of the original password-reset bug.
This adds a web flow and management command for reactivating a Zulip
organization, with confirmation from one of the organization
administrators.
Further work is needed to make the emails nicer (ideally, we'd send
one email with all the admins on the `To` line, but the `send_email`
library doesn't support that).
Fixes#10783.
With significant tweaks to the email text by tabbott.
Realm object is not json-serializable; store the realm id instead
and retrieve the realm in social_auth_finish using
`Realm.objects.get(id=return_data["realm_id"])`.
The email_list returned has the primary email as the first element.
Testing: The order of the emails in the test was changed to put a
verified email before the primary one. The tests would fail without
this commit's change after the changes in the order of test emails.
See https://github.com/zulip/zulip/issues/10856 for details on the bug
here; but basically, users who reset their password were unable to
login until the next time we flushed memcached. The issue disappeared
after stopping using the Django cached_db session engine, so it's
pretty clear that some sort of bug with that session engine
interacting with our password reset logic is the root cause.
Further debugging is required to understand this fully, but for now,
it seems wise to just disable the backend.
The cost of doing so is a small performance decrease, which is likely
acceptable until we can resolve this (it's certainly a more minor
problem than the "Can't login" bug that disabling this removes).
This is a preparatory commit which will help us with removing camo.
In the upcoming commits we introduce a new endpoint which is based
out on the setting CAMO_URI. Since camo could have been hosted on
a different server as well from the main Zulip server, this change
will help us realise in tests how that scenerio might be dealt with.