Tweaked by tabbott to add a test and fix a super subtle issue with the
relative_settings_link variable having been set once the first time a
/help article was rendered.
This commit increases the rendered_content limit from 2x to 10x of the
original message length.
Earlier, we had placed a limit of MAX_MESSAGE_LENGTH * 2 for the
rendered content (explained in commit
77addc5456). That limit was based on
the assumption that in most cases, the rendered content wouldn't cause
a large increase in message length. However, quite prominently in
syntax highlighted codeblocks, that wasn't true and this caused the
limit condition to be hit for long messages composed primarily of code
blocks.
Example: The following message would render close to 10x it's original size.
```py
if:
def:
print("x", var)
x = y
```
Because the syntax highlighted logic is extremely compressible, having
rendered_content reach up to 100KB doesn't create a network
performance problem.
Also switches the default behaviour of the code to not translate the
emoticons. Earlier, the code was testing-aware, and used to translate
when there was no user profile data available(assuming that as a testing
environment).
In 18e43895ff we replaced
stream subscribe buttons with stream links. The new feature
has been well tested and well received for over a year now,
so it's safe to remove the older feature at this point.
Older sites will have super old messages that still have the
rendered markup; this commit does not attempt to address those
situations. Most likely, clicking on an old button in the old
message will either do nothing or look like a message reply.
This commit refactors the bugdown to perform a lookup only on active
realm emojis. This was needed because once we migrate realm emojis
to be addressed by `id` rather than name, it will be costly to
perform a lookup on all the realm emojis.
This field has been unused by clients for some time, and isn't great
for our public archive feature plans (where we'll not want to be
including email addresses in messages).
Add `translate_emoticons` to `prop_types` and `expected_keys`.
Furthermore, create a emoji-translating Markdown inline pattern.
Also use a JavaScript version of `translate_emoticons` and then use
this function during Markdown previews and as a preprocessor. This
is only needed for previews, because usually emoticon translation
happens on the backend after sending.
Add tests for emoticon translation, a settings UI, and a /help/ page
as well.
Tweaked by tabbott to fix various test failurse as well as how this
handles whitespace, requiring emoticons to not have adjacent
characters.
Fixes#1768.
The Markdown extension that lives inside
zerver/lib/bugdown/api_code_example.py previously used ujson.
ujson's `dumps` function doesn't accept a `separators` argument,
which means we have no control over how the JSON is pretty-printed.
This resulted in JSON fixtures with no spaces after the colon, which
looks unnecessarily convoluted.
So now, we use the built-in `json` module to get around this.
For further reading, this issue
<https://github.com/esnme/ultrajson/issues/82> opened on ujson's
repo explains why they are reluctant to support such formatting
due to performance considerations.
This commit prefixes stream names in urls with stream ids,
so that the urls don't break when we rename streams.
strean name: foo bar.com%
before: #narrow/stream/foo.20bar.2Ecom.25
after: #narrow/stream/20-foo-bar.2Ecom.25
For new realms, everything is simple under the new scheme, since
we just parse out the stream id every time to figure out where
to narrow.
For old realms, any old URLs will still work under the new scheme,
assuming the stream hasn't been renamed (and of course old urls
wouldn't have survived stream renaming in the first place). The one
exception is the hopefully rare case of a stream name starting with
something like "99-" and colliding with another stream whose id is 99.
The way that we enocde the stream name portion of the URL is kind
of unimportant now, since we really only look at the stream id, but
we still want a safe encoding of the name that is mostly human
readable, so we now convert spaces to dashes in the stream name. Also,
we try to ensure more code on both sides (frontend and backend) calls
common functions to do the encoding.
Fixes#4713
This enforces `**` around all the mentions including "at-all" and
"at-everyone" mentions. Hence this makes `@all` and `@everyone`
invalid mentions, resulting into proper syntax for these mentions as
`@**all**` and `@**everyone**` respectively.
Note from tabbott: This removes an old feature/syntax, which made
sense back when @Tim was also a way to mention a user with Tim as
their first name. Given how nice typeahead is now, the user part of
the feature was removed a while ago; this should have gone at the same
time.
Fixes: #8143.
This commit modifies the Markdown extension in bugdown/api_code_examples.py
to support rendering code examples in multiple languages by specifying
the language like so:
{generate_code_example(python)|doc.md|example}
This makes us one step closer towards adding support for testable
JavaScript code examples.
If some bug in Bugdown results in a rendered message content that is
bigger than twice the message size, we now just throw an exception
from Bugdown. This is considerably better than the old behavior,
which might result in an enormous message being placed in the database
(potentially, bigger than the 1MB limit to store in memcached), which
would in turn result in tragic consequences.
This fixes#8322, in that it prevents the super bad outcome seen there
(where basically Zulip became unusable for everyone on the stream
where the message is posted). Now, the failure mode is just the
message failing to send. Still not ideal (and requires further work
on the URL embed feature), but not a minor problem, not a major one.
This commit adds support for passing in an argument to the macro
"call" to explicitly specify a fixture to render, like so:
{generate_code_example|doc_name|fixture(stream_message_with_args)}
To generate a code exammple,
{generate_code_example|<api_doc_md>|example} sounds better and
more intuitive than,
{generate_code_example|<api_doc_md>|method}
Some of our code examples can only be run with administrator
credentials (such as create-user). Thus, the Markdown extension
for generating code examples should have an option to include
the lines that recommend using an admin zuliprc instead of a
non-admin one.
Now that the Markdown extension defined in
zerver/lib/bugdown/api_generate_examples depended on code in the
tools/lib/* directory, it caused the production tests to fail since
the tools/ directory wouldn't exist in a production environment.
This commit adds a Markdown extension that allows the following
syntax,
{generate_code_example|<md_file_name>|<fixture or method>}
to generate code examples and fixtures found in tools/lib/api_tests.py
and templates/zerver/api/fixtures.json, respectively.
This also amends a commit from Brock Whittaker <brock@zulipchat.com>
that merges two separate functions for YouTube videos and Vimeo videos
into a generic video recall function.
Fixes#7550.
This commit does the following:
* Move the Arguments table data from stream-message.md and
private-message.md to a JSON file.
* Add a Markdown extension that allows one to include and render
a table from a JSON file like so:
{generate_arguments_table|arguments.json|private-stream.md}
* Use Bootstrap's .table class to format the table instead of
relying on custom CSS.
This uses the correct regex for strikethrough. Also, added
a test to make sure that strikethrough works when it contains
link with whitespace.
Fixes#7596.
This name hasn't been right since f7f2ec0ac back in 2013; this handler
sends the log record to a queue, whose consumer will not only maybe
send a Zulip message but definitely send an email. I found this
pretty confusing when I first worked on this logging code and was
looking for how exception emails got sent; so now that I see exactly
what's actually happening here, fix it.