No change in behavior. The for_you block had already been removed in
portico.html long ago in a6889080ce. The
contents of the block are still present in the non-portico 404.html
and 5xx.html error pages.
This makes the flow more intuitive, since the user sets a password
with the other parts of the form where they are configuring their own
account (as opposed to configuring the organization they are
creating).
Adds a database migration, adds a new string_id argument to the management
realm creation command, and adds a short name field to the web realm
creation form when REALMS_HAVE_SUBDOMAINS is False.
The lightbox will now distinguish between whether or not something is a
photo and a YouTube video by the class name of the message inline
preview. It embeds the YouTube video in the lightbox as an iFrame
rather than previewing the video screenshot.
Filter behaves similarly to filter in left sidebar, see PR #684. Added
stream input field to the stream creation modal along with other settings,
for clarity.
Fixes#455, #563.
Previously, we sent users to an "invite your friends" page after they
created an organization. This commit removes that step in the flow and sends
users directly to the home page. We also remove the now-unused
initial_invite_page.html template, initial_invite.js (which pre-filled the
invite emails with characters from literature), and the /invite URL route.
- Expand a box full of emojis into the
compose window for users to graphically select emojis.
- Append an emoji to the end of the message when a user
clicks the emoji in the emoji box.
- Trap the escape key to always close the emoji box
before closing anything else if the box is open.
- Fixes: #147.
Adds a new field org_type to Realm. Defaults for restricted_to_domain
and invite_required are now controlled by org_type at time of realm
creation (see zerver.lib.actions.do_create_realm), rather than at the
database level. Note that the backend defaults are all
org_type=corporate, since that matches the current assumptions in the
codebase, whereas the frontend default is org_type=community, since if
a user isn't sure they probably want community.
Since we will likely in the future enable/disable various
administrative features based on whether an organization is corporate
or community, we discuss those issues in the realm creation form.
Before we actually implement any such features, we'll want to make
sure users understand what type of organization they are a member of.
Choice of org_type (via radio button) has been added to the realm
creation flow and the realm creation management command, and the
open-realm option removed.
The database defaults have not been changed, which allows our testing code
to work unchanged.
[includes some HTML/CSS work by Brock Whittaker to make it look nice]
This includes reduced title font size to bring the total info bar
height to the same height as the buttons, and an image preview that
doesn’t hit the walls of the container.
This adds support for running a Zulip production server with each
realm on its own unique subdomain, e.g. https://realm_name.example.com.
This patch includes a ton of important features:
* Configuring the Zulip sesion middleware to issue cookier correctly
for the subdomains case.
* Throwing an error if the user tries to visit an invalid subdomain.
* Runs a portion of the Casper tests with REALMS_HAVE_SUBDOMAINS
enabled to test the subdomain signup process.
* Updating our integrations documentation to refer to the current subdomain.
* Enforces that users can only login to the subdomain of their realm
(but does not restrict the API; that will be tightened in a future commit).
Note that toggling settings.REALMS_HAVE_SUBDOMAINS on a live server is
not supported without manual intervention (the main problem will be
adding "subdomain" values for all the existing realms).
[substantially modified by tabbott as part of merging]
This adds an event listener (by way of delegation) to the
.message_inline_image elements that pops up the overlay and hides it
when the overlay exit is clicked.
Fixes#654.
This adds a support a notification at the top of the screen that
alerts a user they’ve muted a stream and gives them the option to
unmute if it was an accident.
The notification disappears automatically after 4s, but if a user
moves their mouse over the notification, the timer resets to 2s after
the user moves their mouse off the notification, to make it easy for
users to read the full message and decide what to do.
This changes the JavaScript to fix the hash system to correctly save
state to allow a user to deep link to a particular app platform.
The mechanism is handled by a click event on #apps-tabs [data-toggle]
that fires a hash setter which then fires a hash getter which loads the
correct tab if necessary.