In the future, any property which doesn't have any dependent setting can be
added to `simple_dropdown_properties` list, which automates setting the
value of dropdowns on saving.
This change is in series of de-duplication of code in "Other permission"
section for various dropdowns.
Here rather than using "by_anyone" and "disabled" for the `value` attribute
of options, we use actual numeric values. As a result, we don't need to
manually handle to extract the data to be sent to the backend on saving.
This change is in series of de-duplication of code in "Other permission"
section for various dropdowns.
Here rather than using "by_admins_only" and "by_admins_only" for `value`
attribute of options, we use actual numeric values. This helps in
de-duplicating lot of code which is vulnerable to bugs.
For few settings like `waiting_period_threshold` it makes sense to have the
"value" attribute of option to have a value other than the actual setting
value because multiple settings are depending upon this dropdown, so
handling them in JS code makes more sense. But for many settings (which has
integer values), we have followed a wrong trend over the time of
representing every new dropdown with human-readable values and manually
handling them in JS Code, where it makes more sense to use actual setting
value. The result of which is code has become less concise, sensible and
less likely to be mistaken.
The filter "callback" was only a "callback" in the
most general sense of the word.
It's just a filter predicate that returns a bool.
This is to prepare for another filtering option,
where the caller can filter the whole list
themselves. I haven't figured out what I will name
the new option yet, but I know I want to make the
two options have specific names.
Currently, if we change stream we see the immediate saving of stream, but
it is more convenient to have "Save" and "Discard" buttons as we use
everywhere else in the organization setting subsystem.
This is a preliminary commit for further commits where we will be using the
newly created function `save_discard_widget_status_handler` in click
handler for changing the notification stream.
This refactors `discard_property_element_changes` and
`check_property_changed` function to move conditional statements of
properties that need to be handled separately. It's a preliminary commit in
the series of using save/discard widget for notification stream setting.
As the part of making notification stream settings to change using
"save/discard" widget instead of immediate saving, we need to access the
stream id which is being selected at the moment.
(This is another preliminary commit in the direction of having
"save/discard" widget show up rather than saving immediately.)
The code for selecting and processing the stream for both types of
notifications is almost the same, so de-duplicated.
For "New stream notifications" and "New user notifications" it is more
intuitive to just use the new system for showing success/saving status
feedback.
This experimental setting disables sending private messages in Zulip
in a crude way (i.e. users get an error when they try to send one).
It makes no effort to adjust the UI to avoid advertising the idea of
sending private messages.
Fixes#6617.
This commit was automatically generated by `tools/lint --only=eslint
--fix`, after an `.eslintrc.json` change.
A half dozen files were removed from the changes by tabbott pending
further work to ensure we avoid breaking valuable PRs with merge
conflicts.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
These should work consistently with how the individual user setting
works; see the last commit.
With changes from tabbott to fix real-time sync.
Fixes#12553.
This commit was originally automatically generated using `tools/lint
--only=eslint --fix`. It was then modified by tabbott to contain only
changes to a set of files that are unlikely to result in significant
merge conflicts with any open pull request, excluding about 20 files.
His plan is to merge the remaining changes with more precise care,
potentially involving merging parts of conflicting pull requests
before running the `eslint --fix` operation.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
With webpack, variables declared in each file are already file-local
(Global variables need to be explicitly exported), so these IIFEs are
no longer needed.
Signed-off-by: Anders Kaseorg <andersk@mit.edu>
When a user toggles a setting back to its original value without
saving, we automatically hide the save/discard widget, since
effectively the user has discarded their changes.
The logic has previously incorrectly configured this as returning to
the "saved" state, not the "discarded" state, which caused an
unintentional delay before the widget disappeared (by accidentally
running code that was designed for the save -> saved transition).
While doing this I have fixed a very minor bug that we haven't sent
fadeout_delay argument as 0, but having its value as undefined still
defaults to 0 so there will no impact of this change.
Fixes: #12258.
With the help of `check_property_changed` function now we collect the data
whose values are changed from the current one. Currently this optimizes
only for those elements whose values are collected by
`populate_data_for_request` function i.e. it doesn't optimize data
collected by `get_complete_data_for_subsection`.
This is preliminary commit which moves `populate_data_for_request` function
down after the definition of all functions with which it will interact in
the future.
This is a preliminary commit which refactors `populate_data_for_request`
function, now this function traverse on all "property elements" of a given
subsection, but get the data only of those properties which have
`setting-widget-type` data attribute. Therefore, it doesn't change the
functionality of this function and overall changes don't make any
difference. In upcoming commits, we're going to use `input_elem` as an
argument to `check_property_changed` function, so that only those elements
whose values are changed are sent to the backend.
This moves `get_subsection_property_elements` out from the local context of
`settings_org.build_page` function, as it was unnecessarily initialized at
the time of page setup.
Using the page_param variable "plan_includes_wide_organization_logo"
disallow users in a realm with a "LIMITED" plan type from uploading
their own wide organization logos and instead suggest that they
upgrade their plan using the page_param variable
"upgrade_text_for_wide_organization_logo" for the suggestion message.
Backend validation for this feature already exists.
Also, options are now ordered from most restrictive to least restrictive.
A standard style here will be easier to understand and maintain as we add
more settings here.
This commit separates the `waiting_period_threshold` setting from
the `create_stream_policy` setting, adding a new setting that the user
can use to select a waiting period threshold.
Both the invite to stream policy and create stream policy now have
three options: admins only, members and admins, or members after
waiting period/admins.
The value in the handlebars template for `invite_to_stream_policy`
is inconsistent with the value in the js file. Changing all three
occurances to a third value, since that's the one we'll want moving
forward.
Co-Authored-By: Rishi Gupta <rishig@zulipchat.com>
In email hidden case (that is when `email_address_visibilty` is set to
everyone), for "non admins", this commit hides emails from:
- user popover
- custom profile popover
In email hidden case, for admins, email is shown in both user popovers and
custom profile popovers.
Along with this, we refactored settings_org.populate_auth_methods to use
HTML function after rendering all auth methods rows rather than appending
each row individually, which actually is a good practice.
Also in this commit, to compare `current_val` and `changed_val` in
`check_property_changed` function of the property
`realm_authentication_methods`, which are objects, and we found here
https://stackoverflow.com/a/1144249 that there is no easy way to do so. So
I followed this approach,
```js
JSON.stringify(obj1) === JSON.stringify(obj2)
```
but before converting them to string we want the same order of keys, so we
used `sort_object_by_key` to sort `current_val` by keys and
`get_auth_method_table_data` always return `changed_val` having keys
sorted.
Since these refactor were closely related we kept them as a single commit
here.
Fixes: #11954.
Actually, this is a preliminary commit which adds a general
`sort_obj_by_key` function to sort objects according to keys.
In this commit, we have refactored `populate_auth_methods` function by
extracting the logic for the desired `sort_obj_by_key` and used that to
sort `auth_methods`, but the main motive of this function is to sort
`realm_authentication_methods` in `check_property_changed` to sort
`current_val` in the upcoming commit.
With perfectScrollbar, we needed to call a function from JavaScript to
enable a scrollbar on a new element, but simplebar has a much simpler
default API one can do by using data-simplebar attributes in the HTML.
So we can delete all the scrollbar creation/deletion code.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
This commit renames the `create_stream_permission` field in the
templates to `create_stream_policy`, matching the field used in the
database model. This matches what `invite_to_stream_policy` does and
will be clearer when the `waiting_period_threshold` is split into its
own field.
This commit replaces the `create_stream_by_admins_only` setting with a
new `create_stream_policy` setting, which mirroring the structure of
the existing `invite_to_stream_policy`.
This is important preparation for migrating the waiting period feature
to be its own independent setting.
Fixes#12236.
This commit creates a new organization setting that determines whether
a user can invite other users to streams. Previously this was linked
to the waiting period threshold, but this was both not documented and
overly limiting.
With significant tweaks by tabbott to change the database model to not
involve two threshhold fields, edit the tests, etc.
This requires follow-up work to make the create stream policy setting
work how this code implies it should.
Fixes#12042.
This commit adds a `insert_tip_box` function and thus adds a
`organization-settings-tip` handlebars file to add a genaralised tip for
all organization settings pages. This further removes the code for tipbox
which was added in `populate_auth_methods` functions, as it wasn't making
sense there, making it more clear and readable.
This commit adds a class prop-element for all the property elements, so
that later on we can directly use this to access elements.
In `get_subsection_property_elements`, we were finding these elements using
a makeshift method, where we were finding all these elements by mentioning
all input elements, textarea, select elements, which is not a desirable
method.
So now, here in `get_subsection_property_elements` function, we are finding
these properties using the newly added class `prop-element` which makes
code more clear and readable.
In handlebars and settings_org.js, the subsection in which
`realm_message_retention_days` property lies doesn't agree, and this wasn't
observed for a long time as it's disabled, still to make things right, in
this commit we have moved the logic which handles the collection of data
from `other_permission` to `other_settings` as it makes more sense there.
This renames references to user avatars, bot avatars, or organization
icons to profile pictures. The string in the UI are updated,
in addition to the help files, comments, and documentation. Actual
variable/function names, changelog entries, routes, and s3 buckets are
left as-is in order to avoid introducing bugs.
Fixes#11824.
As a follow up of commit (bf1c9420df), this
commit removes the `build_realm_day_mode_logo_widget` and
`build_realm_night_mode_logo_widget` function , and changes
`build_realm_logo_widget` to take single argument `is_night` and depending
on this argument, corresponding `day mode` or `night_mode` widget is
handled.
This moves the configuration of widget type from settings_org to instead
live in respective HTML templates, via `data-widget-setting-type` and we
also remove `get_subsection_property_types` and refactor function
`populate_data_for_request` accordingly.
Fixes: #11708.
This fixes the bug where the `Saved` state button faded out almost
instantly (that is actually 300 ms) and `Discard` button fades out
along with `Saved` state button; the key problem here was that the
setTimeout intended to fade was actually delaying the transition from
"saving" to "saved".
Now, first of all, we use `setTimeOut` function to fadeout elements giving
fadeout_delay time as `800 ms` and we hide discard button during `saving`
state. Also, when `Discard` button is selected, `Save changes` and `Dicard`
fade out simultaneously.
Fixes: #11737.
This commit deduplicates the code for `build_realm_logo_widget` and
`build_realm_night_logo_widget`. It deduplicates the common code for
`build_realm_day_mode_logo_widget` & `build_realm_night_mode_logo_widget`
into tthe function `build_realm_logo_widget`.
This adds a setting under "Notification" section of
"Organization settings" tab, which enables Organization administrator to
control whether the missed message emails include the message content or
not.
Fixes: #11123.
In between releases, the following commit introduced
a bug where we agressively scroll to the top every
place we call `ui.update_scrollbar`:
092b73d0b7
The main symptoms were that the left and right sidebars
would go to the top for things like selecting a topic,
getting activity updates from the server, and resizing
the window. It was very jarring.
The recent commit looked innocuous--the root of the problem
was the original API expressed an intent to scroll to the
top, but didn't actually do it, so it was a bug in hiding.
There are **some** occasions where it's actually appropriate
to scroll to the top, mostly around search filtering, and
in those places we now call the new `ui.reset_scrollbar`
function.
This is a bit of an emergency fix, so particularly with
the settings stuff, we may get more reports of glitches here.
The important thing here is that you almost never want to
reset the scrollTop for sidebars.
This adds a new realm_logo field, which is a horizontal-format logo to
be displayed in the top-left corner of the webapp, and any other
places where we might want a wide-format branding of the organization.
Tweaked significantly by tabbott to rebase, fix styling, etc.
Fixing the styling of this feature's loading indicator caused me to
notice the loading indicator for the realm_icon feature was also ugly,
so I fixed that too.
Fixes#7995.
Apparently, we didn't have one of these, and thus had a moderate
number of generally very old violations in the codebase. Fix this and
clear the ones that exist..
We now rely on set_up() methods to call their
own module-specific versions of maybe_disable_widgets()
in the codepath for admin_sections.load_admin_section().
And then for live updates, we just explicitly call
all four modules that support maybe_disable_widgets().
This should make switching between sections slightly faster,
and it also reduces the risk of module A messing with
module B's state. (Granted, we have lots of other ways
that modules can mess with each other's state.)
This new setting is still hidden in the UI when not in the development
environment, because the feature isn't ready for production, but
merging this will help simplify future work on the feature.
In commit c293bb82c4 we changed
id_realm_invite_by_admins_only and realm_invite_required checkboxes to a
single dropdown so these lines are redundant now.
This renames Realm.restricted_to_domain field to
emails_restricted_to_domains, for greater clarity as to what it does
just from seeing the setting name, without having to look it up.
Fixes part of #10042.
This commit prepares the frontend code to be consumed by webpack.
It is a hack: In theory, modules should be declaring and importing the
modules they depend on and the globals they expose directly.
However, that requires significant per-module work, which we don't
really want to block moving our toolchain to webpack on.
So we expose the modules by setting window.varName = varName; as
needed in the js files.
This is preparation for enabling an eslint indentation configuration.
90% of these changes are just fixes for indentation errors that have
snuck into the codebase over the years; the others are more
significant reformatting to make eslint happy (that are not otherwise
actually improvements).
The one area that we do not attempt to work on here is the
"switch/case" indentation.
This fixes some minor glitches with buttons:
* Movement of the organization-settings-parent block on the
appearance of widgets.
* Large and odd look of save button.
* Use of fadeIn and fadeOut rather than changing opacity as
opacity don't actually remove them.