This commit is first of few commita which aim to change all the
bugdown references to markdown. This commits rename the files,
file path mentions and change the imports.
Variables and other references to bugdown will be renamed in susequent
commits.
After some discussion, everyone seems to agree that 3.0 is the more
appropriate version number for our next major release. This updates
our documentation to reflect that we'll be using 3.0 as our next major
release.
This adds a convenient way to review the upgrade notes for all Zulip
releases that one is upgrading across.
I thought about moving all the upgrade notes to a common section, but
in some cases the language is clearly explaining changes in the
release that are not duplicated elsewhere, and I think it reads better
having them inline alongisde related changes.
We have migrated ellipsis-v from chevron for sidebars,
it would be better to define it in glossary as it is gonna replace
"chevron" during conversations.
We're migrating to using the cleaner zulip.com domain, which involves
changing all of our links from ReadTheDocs and other places to point
to the cleaner URL.
Calling jwt.decode without an algorithms list raises a
DeprecationWarning. This is for protecting against
symmetric/asymmetric key confusion attacks.
This is a backwards-incompatible configuration change.
Fixes#15207.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
The new tools now have more concise, more parallel names:
- rebuild-dev-database
- rebuild-test-database
The actual implementations are still pretty different:
rebuild-dev-database:
mostly delegates to 5 management scripts
rebuild-test-database:
is a very thin wrapper for generate-fixtures
We'll try to clean that up a bit soon.
This defends against cross-origin session fixation attacks. Renaming
the cookies means this one-time upgrade will have the unfortunate side
effect of logging everyone out, but they’ll get more secure sessions
in return.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
This includes an experiment of having a draft of the 2.1.3 changelog,
which is helpful in avoiding duplication with the 2.2.0 changelog for
items we're planning to backport.
Zulip has had a small use of WebSockets (specifically, for the code
path of sending messages, via the webapp only) since ~2013. We
originally added this use of WebSockets in the hope that the latency
benefits of doing so would allow us to avoid implementing a markdown
local echo; they were not. Further, HTTP/2 may have eliminated the
latency difference we hoped to exploit by using WebSockets in any
case.
While we’d originally imagined using WebSockets for other endpoints,
there was never a good justification for moving more components to the
WebSockets system.
This WebSockets code path had a lot of downsides/complexity,
including:
* The messy hack involving constructing an emulated request object to
hook into doing Django requests.
* The `message_senders` queue processor system, which increases RAM
needs and must be provisioned independently from the rest of the
server).
* A duplicate check_send_receive_time Nagios test specific to
WebSockets.
* The requirement for users to have their firewalls/NATs allow
WebSocket connections, and a setting to disable them for networks
where WebSockets don’t work.
* Dependencies on the SockJS family of libraries, which has at times
been poorly maintained, and periodically throws random JavaScript
exceptions in our production environments without a deep enough
traceback to effectively investigate.
* A total of about 1600 lines of our code related to the feature.
* Increased load on the Tornado system, especially around a Zulip
server restart, and especially for large installations like
zulipchat.com, resulting in extra delay before messages can be sent
again.
As detailed in
https://github.com/zulip/zulip/pull/12862#issuecomment-536152397, it
appears that removing WebSockets moderately increases the time it
takes for the `send_message` API query to return from the server, but
does not significantly change the time between when a message is sent
and when it is received by clients. We don’t understand the reason
for that change (suggesting the possibility of a measurement error),
and even if it is a real change, we consider that potential small
latency regression to be acceptable.
If we later want WebSockets, we’ll likely want to just use Django
Channels.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
Merges the "Upgrades" section from production/maintain-secure-upgrade.md
with production/modifying-zulip.md.
Contains significant textual changes by tabbott to read more clearly.