This will hopefully help with the send dialog being stuck on
"sending" as well as allowing us to not show errors to the user on
reconnect.
(imported from commit 31ee889853f348e486863073dc130cdfb4e1338d)
Clients can only have one connection at a time, anyway, so we can
just keep track of a client id, instead. This makes reconnections
easier.
It's a little funny to use queue ids for the client id, but we know
they should exist by the time the client is connecting and they are
guaranteed to already be unique and authenticatable. We will also
eventually be integrating the event system and the socket code closer
anyway.
(imported from commit 1f60e06fb16d31d6c121deafd493fb304d19a6c2)
Previously, if the user held down the enter button while the socket
was disconnected, the client would try to connect in a very tight
loop. Now we throttle reconnection attempts to 1 per second.
(imported from commit 7b18260b992d5a34f3ea7925cf72b383f84bbabd)
If the user has a flaky connection, we might be in the backoff state
of attempting a reconnect. But when the user regains connectivity
and tries to send, we want to send the message as soon as possible.
(imported from commit 3c5c8e9c3104ff7923258f73c9ab700548518d16)
There seems to be some sort of bug involving PhantomJS and XHR
streaming messages. When successive pages are loaded that use XHR
streaming, PhantomJS seems to think the second one never finishes
loading and therefore hangs.
(imported from commit db93b4cab816f1fdc3f3f543c9394b1cba8abedb)
Because our authentication system reads cookies from the initial
connection attempt, several SockJS transports can't be used.
(imported from commit 34b9571225d39072985b8223fb12c43c7235841f)