This just lets us temporarily assign a value
to a field.
Differences with the "override" scheme:
* override only works on globals
* override (when passed in via run_test) will
just automatically clean up at the end of
the function
This is a pretty straightforward conversion.
The bulk of the diff is just changing emoji.js
to ES6 syntax.
There is one little todo that can be deferred
to the next commit--we are now set up to have
markdown.js require emoji.js directly, since
it is no longer on `window`.
We now show before/after, and we don't complicate
our other test that runs in a big loop.
And we take advantage of function injection to
not have to hack into the "real" emoji_codes
structure.
Note that we're simulating the missing emojis
at a slightly higher level, but we already had test
coverage that emoji.get_emoji_name returns
undefined for unknown codepoints.
Zulip converts :) to the 1F642 Unicode emoji and promotes the same emoji
in the popular section of the emoji picker.
Previously Zulip has labeled 1F642 as "slight smile". While that name
conforms to the Unicode standard (which describes the code point as
SLIGHTLY SMILING FACE), it didn't match our use case of the emoji.
If a user types :) or selects the first smile in the emoji picker they
probably mean to express a regular "smile" and not a "slight smile",
which raises the question why they are only smiling slightly.
This commit relabels 1F642 as 😄 and our previous 😄 263A as
:smiling_face:. Note that 263A looks different in our three supported
emoji sets, so it is not suited to be our "default smile".
This change does not require a migration since our emoji system stores
both unicode points and names and handles name changes transparently.
Prettier would do this anyway, but it’s separated out for a more
reviewable diff. Generated by ESLint.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
This particular commit has been a long time coming. For reference,
!avatar(email) was an undocumented syntax that simply rendered an
inline 50px avatar for a user in a message, essentially allowing
you to create a user pill like:
`!avatar(alice@example.com) Alice: hey!`
---
Reimplementation
If we decide to reimplement this or a similar feature in the future,
we could use something like `<avatar:userid>` syntax which is more
in line with creating links in markdown. Even then, it would not be
a good idea to add this instead of supporting inline images directly.
Since any usecases of such a syntax are in automation, we do not need
to make it userfriendly and something like the following is a better
implementation that doesn't need a custom syntax:
`![avatar for Alice](/avatar/1234?s=50) Alice: hey!`
---
History
We initially added this syntax back in 2012 and it was 'deprecated'
from the get go. Here's what the original commit had to say about
the new syntax:
> We'll use this internally for the commit bot. We might eventually
> disable it for external users.
We eventually did start using this for our github integrations in 2013
but since then, those integrations have been neglected in favor of
our GitHub webhooks which do not use this syntax.
When we copied `!gravatar` to add the `!avatar` syntax, we also noted
that we want to deprecate the `!gravatar` syntax entirely - in 2013!
Since then, we haven't advertised either of these syntaxes anywhere
in our docs, and the only two places where this syntax remains is
our game bots that could easily do without these, and the git commit
integration that we have deprecated anyway.
We do not have any evidence of someone asking about this syntax on
chat.zulip.org when developing an integration and rightfully so- only
the people who work on Zulip (and specifically, markdown) are likely
to stumble upon it and try it out.
This is also the only peice of code due to which we had to look up
emails -> userid mapping in our backend markdown. By removing this,
we entirely remove the backend markdown's dependency on user emails
to render messages.
---
Relevant commits:
- Oct 2012, Initial commit c31462c278
- Nov 2013, Update commit bot 968c393826
- Nov 2013, Add avatar syntax 761c0a0266
- Sep 2017, Avoid email use c3032a7fe8
- Apr 2019, Remove from webhook 674fcfcce1
This adds support for syntax like: !time(Jun 7 2017, 6:30 PM) so that
everyone sees the time in their own local timezone. This can be used
when scheduling online meetings, etc.
This adds some hardcoded values for timezones, because of there
being no sureshot way of determining the timezone easily. However,
since the main way of using the feature should be a typeahead for
entering the time, this shouldn't be cause of much concern.
Fixes#5176.
This setting is being overridden by the frontend since the last
commit, and the security model is clearer and more robust if we don't
make it appear as though the markdown processor is handling this
issue.
Co-authored-by: Tim Abbott <tabbott@zulipchat.com>
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
Explicitly stubbing i18n in 48 different files
is mostly busy work at this point, and it doesn't
provide much signal, since often it's invoked
only to satisfy transitive dependencies.
This refactoring is the first step toward sharing
our markdown code with mobile. This focuses on
the Zulip layer, not the underlying third party `marked`
library.
In this commit we do a one-time initialization to
wire up the markdown functions, but after further
discussions with Greg, it might make more sense
to just pass in helpers on every use of markdown
(which is generally only once per sent message).
I'll address that in follow-up commits.
Even though it looks like a pretty invasive change,
you will note that we barely needed to modify the
node tests to make this pass. And we have pretty
decent test coverage here.
All of the places where we used to depend on
other Zulip modules now use helper functions that
any client (e.g. mobile) can configure themselves.
Or course, in the webapp, we configure these from
modules like people/stream_data/hash_util/etc.
Even in places where markdown used to deal directly with
data structures from other modules, we now use functions.
We may revisit this in a future commit, and we might
just pass data directly for certain things.
I decided to keep the helpers data structure completely flat,
so we don't have ugly nested names like
`helpers.emoji.get_emoji_codepoint`. Because of this,
some of the names aren't 1:1, which I think is fine.
For example, we map `user_groups.is_member_of` to
`is_member_of_user_group`.
It's likely that mobile already has different names
for their versions of these functions, so trying for
fake consistency would only help the webapp. In some
cases, I think the webapp functions have names that
could be improved, but we can clean that up in future
commits, and since the names aren't coupled to markdown
itself (i.e. only the config), we will be less
constrained.
It's worth noting that `marked` has an `options`
data structure that it uses for configuration, but
I didn't piggyback onto it, since the `marked`
options are more at the lexing/parsing layer vs.
the app-data layer stuff that our helpers mostly
help with.
Hopefully it's obvious why I just put helpers in
the top-level namespace for the module rather than
passing it around through multiple layers of the
parser.
There were a couple places in markdown where we
were doing awkward `hasOwnProperty` checks for
emoji-related stuff. Now we use the Python
principle of ask-forgiveness-not-permission and
just handle the getters returning falsy data. (It
should be `undefined`, but any falsy value is
unworkable in the places I changed, so I use
the simpler, less brittle form.)
We also break our direct dependency on
`emoji_codes.json` (with some help from the
prior commit).
In one place I rename streamName to stream_name,
fixing up an ancient naming violation that goes
way back to before this code was even extracted
away from echo.js. I didn't bother to split this
out into a separate commit, since 2 of the 4
lines would be immediately re-modified in the
subsequent commit.
Note that we still depend on `fenced_code`
via the global namespace, instead of simply
requiring it directly or injecting it. The
reason I'm postponing any action there is that
we'll have to change things once we move
markdown into a shared library. (The most
likely outcome is that we'll rename/move both files
at the same time and fix the namespace/require
details as part of that commit.)
Also the markdown code still relies on `_` being
available in the global namespace. We aren't
quite ready to share code with mobile yet, but the
underscore dependency should not be problematic,
since mobile already uses underscore to use the
webapp's shared typing_status module.
This name was misleading, because we weren't
actually setting realm_filters (that's what
`page_params.realm_filters = realm_filters`
is for); we were instead updating our
realm filter rules.
These functions were just shims that were
used in the somewhat painful migration from
subject_* to topic_*.
The commit 4572be8c27
fixed it so that the client never needs to
deal with "subject_links".
So now we just go back to simpler code:
message.topic_links = links
links = message.topic_links
Most of this logic is specific to markdown
message processing, so we move the code to
markdown.js.
The only responsibility that we leave with
`emoji.js` is to provide us with a list
of translations (regex and replacement text).
But now `markdown.js` actually (directly) executes
those translations against Zulip messages
as part of its preprocessing.
This should simplify the upcoming mobile conversion.
Instead of mobile needing to duplicate this fairly
complex function, they will just need to pass
us in a list similar to `emoji_translations` inside
of `emoji.js`. That code has a comment that shows
what the data structure looks like.
We now treat util like a leaf module and
use "require" to import it everywhere it's used.
An earlier version of this commit moved
util into our "shared" library, but we
decided to wait on that. Once we're ready
to do that, we should only need to do a
simple search/replace on various
require/zrequire statements plus a small
tweak to one of the custom linter checks.
It turns out we don't really need util.js
for our most immediate code-sharing goal,
which is to reuse our markdown code on
mobile. There's a little bit of cleanup
still remaining to break the dependency,
but it's minor.
The util module still calls the global
blueslip module in one place, but that
code is about to be removed in the next
few commits.
I am pretty confident that once we start
sharing things like the typeahead code
more aggressively, we'll start having
dependencies on util. The module is barely
more than 300 lines long, so we'll probably
just move the whole thing into shared
rather than break it apart. Also, we
can continue to nibble away at the
cruftier parts of the module.
webpack optimizes JSON modules using JSON.parse("{…}"), which is
faster than the normal JavaScript parser.
Update the backend to use emoji_codes.json too instead of the three
separate JSON files.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
We just get the stream_name from the sub struct now.
This mostly affects node tests.
The only place in real code where we called add_sub()
was when we initialized data from the server.
This commit includes a new `stream_post_policy` setting,
by replacing the `is_announcement_only` field from the Stream model,
which is done by mirroring the structure of the existing
`create_stream_policy`.
It includes the necessary schema and database migrations to migrate
the is_announcement_only boolean field to stream_post_policy,
a smallPositiveInteger field similar to many other settings.
This change is done to allow organization administrators to restrict
new members from creating and posting to a stream. However, this does
not affect admins who are new members.
With many tweaks by tabbott to documentation under /help, etc.
Fixes#13616.
This commit was automatically generated by `tools/lint --only=eslint
--fix`, after an `.eslintrc.json` change.
A half dozen files were removed from the changes by tabbott pending
further work to ensure we avoid breaking valuable PRs with merge
conflicts.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
ES6 and TS modules don’t insert themselves into `window`, so our tests
shouldn’t insert them either. Since the test `window` behaves like
`global` now, we can rely on legacy modules that do insert themselves
to do it themselves.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
This brings us in line, and also allows us to style these more like
unordered lists, which is visually more appealing.
On the backend, we now use the default list blockprocessor + sane list
extension of python-markdown to get proper list markup; on the
frontend, we mostly return to upstream's code as they have followed
CommonMark on this issue.
Using <ol> here necessarily removes the behaviour of not renumbering
on lists written like 3, 4, 7; hopefully users will be OK with the
change.
Fixes#12822.
We reuse the link regexes we use elsewhere inn markdown
for parsing links in topic names and add a button to open
them in new tabs similar to our behavior with linkifiers
in topic names.
Fixes#12391.
For consistency, we should keep all the code that works with
@mentions in markdown.js. In this case, message_list_view was
rewriting the contents of the mentions in cases where users'
names had been changed since we rendered their mention.
This change should help people discover to distinguish
silent mentions in text as a part of Zulip syntax while
differentiating them from regular mentions.
We swallow the error if our python_to_js_filter code is
unable to parse some python regex properly. This ensures
that the web app stays responsive.
We would fail to show an accurate local echo for these
regexes, however, the backend would act as the final
authority for handling the realm pattern conversion.
Since on replacing the first 'P<>' group, we remove this text from
the string, we have to make the RegExp start looking from index 0
again to properly convert later 'P<>' groups to JS regex syntax.
On the backend, we extend the BlockQuoteProcessor's clean function that
just removes '>' from the start of each line to convert each mention to
have the silent mention syntax, before UserMentionPattern is invoked.
The frontend, however, has an edge case where if you are mentioned in
some message and you quote it while having mentioned yourself above
the quoted message, you wouldn't see the red highlight till we get the
final rendered message from the backend.
This is such a subtle glitch that it's likely not worth worrying about.
Fixes#8025.
These mentions look like regular mentions except they do not
trigger any notification for the person mentioned. These are
primarily to be used when you make a bot take an action and
the bot mentions you, or when you quote a message that mentions
you.
Fixes#11221.
This seems like a small change (apart from all the
test changes), but it fundamentally changes how
the app finds "topic" on message objects. Now
all code that used to set "subject" now sets "topic"
on message-like objects. We convert incoming messages
to have topic, and we write to "topic" all the way up
to hitting the server (which now accepts "topic" on
incoming endpoints).
We fall back to subject as needed, but the code will
emit a warning that should be heeded--the "subject"
field is prone to becoming stale for things like
topic changes.
Previously, messages with more than one line did not parse '/me' at
the beginning of the message. Since there's a reasonable way to
render multi-line messages, this commit adds support for doing so.
This change does potentially break with the expected behavior of other
slash commands, but it seems worth providing useful functionality over
a blind focus on consistency.
Fixes#11025.
Apparently, we didn't have one of these, and thus had a moderate
number of generally very old violations in the codebase. Fix this and
clear the ones that exist..
For message groups, I just changed the internal name
to "topic_links".
For uses of "subject_links" that are tied to how the
server names fields, I introduced these wrappers:
* util.set_topic_links(obj, topic_links)
* util.get_topic_links(obj)
These can be used for either messages or events.
This is preparation for our migration of our JS pipeline to webpack,
which includes as part of the process a hack of exporting globals via
the window object.
This run_test helper sets up a convention that allows
us to give really short tracebacks for errors, and
eventually we can have more control over running
individual tests. (The latter goal has some
complications, since we often intentionally leak
setup in tests.)
This fixes a set of XSS issues with Zulip's frontend markdown
processor, which is used in a limited set of contexts, such as local
echo of messages and the drafts feature.
The implementation of several syntax elements, including the <em>
syntax, user and stream mentions, and some others failed to properly
escape the content inside the syntax.
Fix this, and add tests for each corrected code path.
Thanks to w2w for reporting this issue.
Usually, to debug a small change, you have to remove some tests from JSON
because of lack of support for comments in JSON. This commit allows to
ignore some tests by setting `"ignore" : true` in the bugdown fixtures.
Also, since this is only for while developing, the complete test suite will
throw an error if we leave an 'ignored' test in a commit.
Also switches the default behaviour of the code to not translate the
emoticons. Earlier, the code was testing-aware, and used to translate
when there was no user profile data available(assuming that as a testing
environment).
The main testing of the translate emoticons code is in the
node_tests/emoji.js file. This code just checks if the setting
to enable/disable the emoticon translation is being honored.
This commit migrates realm emoji to be addressed by their `id` rather
than their name. This fixes a long standing issue which was causing
an error on uploading an emoji with same name as a deactivated realm
emoji.
Fixes: #6977.
Add `translate_emoticons` to `prop_types` and `expected_keys`.
Furthermore, create a emoji-translating Markdown inline pattern.
Also use a JavaScript version of `translate_emoticons` and then use
this function during Markdown previews and as a preprocessor. This
is only needed for previews, because usually emoticon translation
happens on the backend after sending.
Add tests for emoticon translation, a settings UI, and a /help/ page
as well.
Tweaked by tabbott to fix various test failurse as well as how this
handles whitespace, requiring emoticons to not have adjacent
characters.
Fixes#1768.
This commit prefixes stream names in urls with stream ids,
so that the urls don't break when we rename streams.
strean name: foo bar.com%
before: #narrow/stream/foo.20bar.2Ecom.25
after: #narrow/stream/20-foo-bar.2Ecom.25
For new realms, everything is simple under the new scheme, since
we just parse out the stream id every time to figure out where
to narrow.
For old realms, any old URLs will still work under the new scheme,
assuming the stream hasn't been renamed (and of course old urls
wouldn't have survived stream renaming in the first place). The one
exception is the hopefully rare case of a stream name starting with
something like "99-" and colliding with another stream whose id is 99.
The way that we enocde the stream name portion of the URL is kind
of unimportant now, since we really only look at the stream id, but
we still want a safe encoding of the name that is mostly human
readable, so we now convert spaces to dashes in the stream name. Also,
we try to ensure more code on both sides (frontend and backend) calls
common functions to do the encoding.
Fixes#4713
This enforces `**` around all the mentions including "at-all" and
"at-everyone" mentions. Hence this makes `@all` and `@everyone`
invalid mentions, resulting into proper syntax for these mentions as
`@**all**` and `@**everyone**` respectively.
Note from tabbott: This removes an old feature/syntax, which made
sense back when @Tim was also a way to mention a user with Tim as
their first name. Given how nice typeahead is now, the user part of
the feature was removed a while ago; this should have gone at the same
time.
Fixes: #8143.
Adds a check for newline that was present on backend, but missing in the
frontend markdown implementation. Updating messages uses is_me_message flag
received from server instead of its own partial test. Similarly, rendering
previews uses markdown code.
Fixes#6493.
We no longer set message.flags in the local echo path.
In the markdown parsing step, we just set message.mentioned
directly.
And then we change `insert_new_messages` to no longer
convert flags to booleans, and move that code to only
happen for incoming server message events.
Using user_group_name_dict.get() will return `undefined`.
`blueslip.error` statement caused an exception notification to the
admins.
Tweaked by tabbott to add a test for a nonexistent group.