Before this change, we would move "dormant" streams to the bottom
of your stream sidebar, but only if you had 40+ streams.
Now we do this in all cases to be more consistent.
This commit also changes the redraw strategy when we remove rows.
Before this change, we were doing incremental updates, but now we
call build_stream_list to do a complete rebuild. This was partly
motivated by adding the new divider, which would have complicated
the incrememental approach when you removed the last remaining
dormant stream.
This creates get_emoji_at_index() and
find_index_for_emoji() functions, which search for
emojis and indices in reactions_show_list. Update
maybe_select_emoji with newly created functions.
This is an incomplete cleaned-up continuation of Lisa Neigut's push
notification bouncer work. It supports registration and
deregistration of individual push tokens with a central push
notification bouncer server.
It still is missing a few things before we can complete this effort:
* A registration form for server admins to configure their server for
this service, with tests.
* Code (and tests) for actually bouncing the notifications.
This fixed the fact that the scrollbar for this popover was super ugly
on Linux, while also ensuring that we have a consistent 6 emoji per
row in the popover (an important detail for the arrow hotkeys).
In cases where old unread messages in the home view might have been
leaked (either due to bugs or unusual muting interactions), it's
theoretically possible for the first unread message in the home view
to be far older than the pointer.
Since the Zulip mobile app is loading messages following the
use_first_unread logic, we need to plug this gap.
Probably a longer-term solution will involve changing how
update_message_flags works to automatically advance the pointer, but
this change should make it possible for the mobile apps to
consistently use the `use_first_unread` mechanism for fetching the
latest home view messages.
With tweaks to the tests by tabbott.
Fixeszulip/zulip-mobile#422.
The previous logic was that anyone with a link to a file could send it
to other users, but only the owner could make a file realm-public.
This had some confusing corner cases.
The new logic is much simpler:
* Only the file's owner/uploader can include a file in a message for
the first time.
* Anyone with access to read a file can share it with others by
including it in messages they send.
* Once a file has been sent to a public stream, any user in the realm
can access it.
In this commit we fix the occasionally breaking tests for
test_home.HomeTest.test_bad_narrow which were the result of
us patching global settings in test_upload to add some new emails
to CROSS_REALM_BOT_EMAILS and not rolling back.
textsearch based full text search doesn't match text in link tag but
PGroonga based full text search can match text in link tag.
Without this change, highlighting text in link tag generates broken
HTML.
Add code to download iamcal's sprite sheets and generate CSS files required
for displaying these sprite sheets using emoji's unicode codepoints rather
than their names.
Use `emoji.json` to create a emoji catalog and add it to
`emoji_code.js` file. This catalog contains the unicode
codepoints of all the emojis grouped according to their
category. Emojis are sorted according to the `sort_order`
defined in the iamcal's dataset.
This fixes the fact that our test suites would have trouble connecting
to the other parts of the Zulip service when run with a proxy
configuration (e.g. trying to send requests to localhost through the
proxy!).
Thanks for Vishnu Ks for his work on this.
Fixes#971.
This is mostly just moving methods out of compose.js.
The variable `is_composing_message`, which isn't a boolean, has
been renamed to `message_type`, and there are new functions
set_message_type() and get_message_type() that wrap it.
This commit removes some shims related to the global variable
`compose_state`; now, `compose_state` is a typical global
variable with a 1:1 relationship with the module by the same
name.
The new module has 100% line coverage, most of it coming
via the tests on compose_actions.js. (The methods here are
super simple, so it's a good thing that the tests are somewhat
integrated with a higher layer.)
* reset the emoji popover in case of an event
regarding update of realm_emoji.
* test-node-with-js: Add dependency - popovers module;
In dispath.js to support popovers object.
* Whenever the emoji picker is opened a call is made to render
the emoji's. This rendering happend everytime the emoji picker
was opened. Thus, resulting in duplicates of emoji's getting
appended in the emoji picker over multiple open and close.
* This commit, is a fix to render the emoji's only once when the
emoji picker is opened for the first time. Further calls just
toggles the emoji picker showing the already rendered emoji's.
This enhances the performance of Emoji picker considerably
because there is no overhead of making a request to get the emoji's
from the server, each time the emoji picker is opened.
* Other changes -- on closing the emoji picker, the compose box
remains in focus.
Fixes: #4300.
See Also: #3952.