This moves the function which computes can_push and
expected_end_timestamp outside RemoteRealmBillingSession
because we might use this function for RemoteZulipServer
as well and also renames it.
This fixes the exception case on the initial
`/api/v1/remotes/server/analytics/status` case. Other exceptions from
`send_to_push_bouncer` are allowed to escape.
Co-authored-by: Alex Vandiver <alexmv@zulip.com>
This ensures determinism in these tests doing mock_send.assert_called
with - avoids producing test flakes due to a different order of
retrieval of these objects from the database.
- The server sends the list of registrations it believes to have with
the bouncer.
- The bouncer includes in the response the registrations that it doesn't
actually have and therefore the server should delete.
Given that most of the use cases for realms-only code path would
really like to upload audit logs too, and the others would likely
produce a better user experience if they upoaded audit logs, we
should just have a single main code path here i.e.
'send_analytics_to_push_bouncer'.
We still only upload usage statistics according to documented
option, and only from the analytics cron job.
The error handling takes place in 'send_analytics_to_push_bouncer'
itself.
When a self-hosted Zulip server does a data export and then import
process into a different hosting environment (i.e. not sharing the
RemoteZulipServer with the original, we'll have various things that
fail where we look up the RemoteRealm by UUID and find it but the
RemoteZulipServer it is associated with is the wrong one.
Right now, we ask user to contact support via an error page but
might develop UI to help user do the migration directly.
Adds `user.realm.string_id` as the realm name to the base payload
for notifications. Uses this realm name in the body of the alert
in the `apns_data`.
Changes the event string from "test-by-device-token" to "test".
Fixes#28075.
This commit adds code to include original name, email and avatar
for inaccessible users which can happen when a user sends message
to an unsubscribed stream.
1. When we get data and it includes realm info, we should automatically
link the new records with the appropriate RemoteRealm.
2. For old records, when we receive realm data, we have an opportunity
to update those old record to link them to the right RemoteRealm.
This logic doesn't need to always run, just after a remote server
upgrade, since that's when this shift in remote server behavior will
occur.
This is a prep commit to return, for each remote realm, the 'uuid',
'can_push', and 'expected_end_timestamp'.
This data will be used in 'initialize_push_notifications'.
This consists of the following pieces:
1. Makes servers using the bouncer send realm_uuid in requests for token
registration. (Sidenote: realm_uuid is already sent in the "send
notification" codepath as of
48db4bf854)
2. This allows the bouncer to tie RemotePushDeviceToken to the
RemoteRealm with matching realm_uuid at registration time.
3. Introduce handling of some potential weird edge cases around the
realm_uuid and RemoteRealm objects in get_remote_realm_helper.
This default setup will be more realistic, matching the ordinary
conditions for a modern server.
Especially needed as we add bouncer code that will expect to have
RemoteRealm entries for realm_uuid values for which it receives
requests.
These metadata are essentially all publicily available anyway, and
making uploading them unconditional will simplify some things.
The documentation is not quite accurate in that it claims the server
will upload some metadata that is not actually uploaded yet (but will
by soon). This seems harmless.
This may happen if there are multiple servers with the same UUID
submitting data (e.g. if they were cloned after initial creation), or
if there is one server, but `./manage.py clear_analytics_tables` was
used to truncate the analytics tables.
In the case of `clear_analytics_tables`, the data submitted likely has
identical historical values with new remote `id` values; preserving
the originally-submitted contemporaneous data is the best option. For
the case of submissions from multiple servers, there is no completely
sensible outcome, so the best we can do is detect the case and move
on.
Since we have a lock on the RemoteZulipServer, we know that no other
inserts are happening, so counting before and after will return the
true number of rows inserted (which `bulk_create` cannot do in the
face of `ignore_conflicts`[^1]). We compare this to the expected
number of new inserted rows to detect dropped duplicates.
[^1]: See https://code.djangoproject.com/ticket/30138.
This is a useful helper using the same API as
send_analytics_to_push_bouncer(), but uploading only realms info. This
is useful to upload realms info without the risk of taking a long time
to process the request due to too much of the *Count analytics data.
This makes it possible to send notifications to more than one app ID
from the same server: for example, the main Zulip mobile app and the
new Flutter-based app, which has a separate app ID for use through its
beta period so that it can be installed alongside the existing app.
This is a CountStat for tracking how many mobile notifications the
server requested.
1. On a self-hosted server, that means requesting from the push bouncer.
2. On a server that's its own push bouncer, that's just the number
directly sent.
This number has room for inaccuracy due to incrementing by the number of
user devices on a self-hosted server, as it doesn't account for errors
that may occur in the GCM/APNs low-level sending codepaths on the bouncer.
Also tests that a server that's its own push bouncer correctly
increments its mobile_pushes_sent::day CountStat, by basing it on the
values returned from the send_apple/android_push_notification functions
which tell us the actual number of successfully sent notifications.
Since the return values of send_..._push_notification are now
used in those codepaths, we need to tweak our mocks in some unrelated
tests to set up some return value to avoid errors.