The removed code path was only needed due to buggy setup code in the
test_cross_realm_scenarios test. We address that with a less buggy
workaround, and which lets us remove unnecessary complexity from this
important validation function.
Thanks for Umair Waheed for some preliminary work on this.
Fixes#7561.
Add realm setting to set time limit for message deleitng.
Set default value of message_content_delete_limit_seconds
to 600 seconds(10 min).
Thanks to Shubham Dhama for rebasing and reworking this. Some final
edits also done by Tim Abbott.
Fixes#7344.
This verifies an important case. We still have an open bug for why in
some production environments, the email_gateway_bot seems to not be
tagged as an API super user (resulting in this code path not working).
This exception class was clearly missing the part where `role` gets
stored, which was intended to be inherited from
InvalidZulipServerError.
This fixes an unnecessary 500 error in the push notifications bouncer.
Tweaked by tabbott to add a test and fix a super subtle issue with the
relative_settings_link variable having been set once the first time a
/help article was rendered.
A common path is a new user goes to realm_uri, which redirects to
realm_uri/login, and clicks the google auth button thinking it is a
registration button.
This commit just changes the wording on the page they land on to be
friendlier for that use case.
This completes the effort to ensure that all of our webhooks that do
parsing of the third-party message format log something that we can
use to debug cases where we're not parsing the payloads correctly.
The main change here is to send a proper confirmation link to the
frontend in the `confirm_continue_registration` code path even if the
user didn't request signup, so that we don't need to re-authenticate
the user's control over their email address in that flow.
This also lets us delete some now-unnecessary code: The
`invalid_email` case is now handled by HomepageForm.is_valid(), which
has nice error handling, so we no longer need logic in the context
computation or template for `confirm_continue_registration` for the
corner case where the user somehow has an invalid email address
authenticated.
We split one GitHub auth backend test to now cover both corner cases
(invalid email for realm, and valid email for realm), and rewrite the
Google auth test for this code path as well.
Fixes#5895.
This test class is basically a poor version of the end-to-end tests
that we have in `test_auth_backends.py`, and didn't really add any
value other than making it difficult to refactor.
By moving all of the logic related to the is_signup flag into
maybe_send_to_registration, we make the login_or_register_remote_user
function quite clean and readable.
The next step is to make maybe_send_to_registration less of a
disaster.
The code in maybe_send_to_registration incorrectly used the
`get_realm_from_request` function to fetch the subdomain. This usage
was incorrect in a way that should have been irrelevant, because that
function only differs if there's a logged-in user, and in this code
path, a user is never logged in (it's the code path for logged-out
users trying to sign up).
This this bug could confuse unit tests that might run with a logged-in
client session. This made it possible for several of our GitHub auth
tests to have a totally invalid subdomain value (the root domain).
Fixing that bug in the tests, in turn, let us delete a code path in
the GitHub auth backend logic in `backends.py` that is impossible in
production, and had just been left around for these broken tests.
This code path has actually been dead for a while (since
`invalid_subdomain` gets set to True only when `user_profile` is
`None`). We might want to re-introduce it later, but for now, we
eliminate it and the artificial test that provided it with test
coverage.
This commit sends the event for renaming of a private stream to
organization admins of the realm, in addition to the obvious list of
subscribers of the private stream.
Normally, admins can manage a private stream (e.g. unsubscribing a
user). But when the admin tried to unsubscribes a user from a
previously renamed stream, we previously were throwing a JS error, as
the webapp hadn't been notified about the new stream name.
Fixes#9034.
This was stored as a fixture file under zerver/fixtures, which caused
problems, since we don't show that directory under production (as its
part of the test system).
The simplest emergency fix here would be to just move the file, but
when looking at it, it's clear that we don't need or want a fixture
file here; we want a Python object, so we just do that.
A valuable follow-up improvement to this block would be to create an
actual new Realm object (not saved to the database), and dump it the
same code we use in the export tool; that should handle the vast
majority of these correctly.
Fixes#9123.
We should still short-circuit the iteration in
`add_missing_messages` if the unsubscription was the last
thing to happen to the user before unsubscription and
soft deactivation.
This extends the /user_uploads API endpoint to support passing the
authentication credentials via the URL, not the HTTP_AUTHORIZATION
headers. This is an important workaround for the fact that React
Native's Webview system doesn't support setting HTTP_AUTHORIZATION;
the app will be responsible for rewriting URLs for uploaded files
directly to add this parameter.
This commit increases the rendered_content limit from 2x to 10x of the
original message length.
Earlier, we had placed a limit of MAX_MESSAGE_LENGTH * 2 for the
rendered content (explained in commit
77addc5456). That limit was based on
the assumption that in most cases, the rendered content wouldn't cause
a large increase in message length. However, quite prominently in
syntax highlighted codeblocks, that wasn't true and this caused the
limit condition to be hit for long messages composed primarily of code
blocks.
Example: The following message would render close to 10x it's original size.
```py
if:
def:
print("x", var)
x = y
```
Because the syntax highlighted logic is extremely compressible, having
rendered_content reach up to 100KB doesn't create a network
performance problem.
This is a mobile-specific endpoint used for logging into a dev server.
On mobile without this realm_uri it's impossible to send a login request
to the corresponding realm on the dev server and proceed further; we can
only guess, which doesn't work for using multiple realms.
Also rename the endpoint to reflect the additional data.
Testing Plan:
Sent a request to the endpoint, and inspected the result.
[greg: renamed function to match, squashed renames with data change,
and adjusted commit message.]