We now do all of the main logic for starring/unstarring
a message in `message_flags.toggle_starred`:
* mark the message as read (just in case)
* update the UI (i.e. the green star in the message)
* update the server
The calling code in both the click handler and the hotkey
handler remains simple--they just handle minor details like
finding the message and clearing popovers.
For updating the server, we now call the new
`send_flag_update` helper.
And we continue to delegate some of the logic to
`ui.update_starred`, but we remove some code there that's
now pushed up to `message_flags.toggle_starred`.
This change should be mostly transparent to users, but it
does remove some inconsistent behaviors between the click
handler and the hotkey handler. Before this change, the
click handler was more aggressive about updating the UI
and marking the message as read. For people using the "*"
key to star/unstar, they probably would only have noticed
different behavior on a slow connection or in an edge
case scenario where only half of the message was onscreen.
More importantly, by simplifying how we talk to the server,
this eliminated up to a one-second lag due to the debounce
logic in the batch_updater code. The complicated debounce
logic is only really needed for batch-updating "read"
messages, and it was overkill and sluggish for starring
messages.
Last but not least, we add defensive code for the local
echo case. (Users have to wait till the message gets acked
to star it.)
This adds custom CSS through JavaScript for things that do not
scope well and will override other inherited styles.
This should ONLY be used for problematic CSS that has no obvious
or easy CSS-only solution.
(Specifically, we need this for the "default link" styling, which is
hard to override because we don't want to start winning ties due to
specificity that we would not have won in the light theme).
The `have_scrolled_away_from_top` logic goes way back
to November 2012.
Now we unconditionally load older messages when we scroll
to the top of the feed. Before this bug, you could get
"stuck." It was a bit difficult to reproduce, but with
the right combination of render window sizes and batch
sizes, you would hit the home key quickly and hit the top
of the feed in a way that the flag got in the way of
going back in history.
Fixes#6628
This commit switches to use sprite sheets for rendering emojis
in all the remaining places, i.e., message bodies and composebox
typeahead. This commit also includes some changes to notifications.py
file so that the spans used for rendering emojis can be converted
to corresponding image tags so that we don't break the emoji rendering
in missed message emails since we can't use sprite sheets there.
As part of switching the bugdown system to use sprite sheets, we need
to switch the name_to_codepoint mappings to match the new sprite
sheets. This has the side effect of fixing a bunch of emoji like
numbers and flag emoji in the emoji pickers.
Fixes: #3895.
Fixes: #3972.
Our old optimizations to prevent re-rendering of locally echoed
messages created a lot of code complexity. This commit is an
experiment to simplify the code, which it clearly does. The
danger of re-rendering messages is flicker, but our message
view has changed since the original local echo code was written.
Checking for window.bridge !== undefined is how the old desktop app
had always been tested for in the JS codebase.
Also, "Zulip Desktop" is how this should have been spelled in the first place.
Tweaked by tabbott to provide a proper commit message.
Fixes#6580.
This displays an error at the top of the screen on page load that
will inform any user with the userAgent string "ZulipDesktop" that
they should upgrade to our newer electron app
Fixes: #6551.
These are some strings I spotted in English when playing around a bit
with the UI set to German, where our translations are near complete.
It'd be great to have a more systematic way of spotting this kind of
omission. Probably a fairly simple linter could catch a lot of cases.
This makes it possible for Zulip administrators to delete messages.
This is primarily intended for use in deleting early test messages,
but it can solve other problems as well.
Later we'll want to play with the permissions model for this, but for
now, the goal is just to integrate the feature.
Note that it saves the deleted messages for some time using the same
approach as Zulip's message retention policy feature.
Fixes#135.
This focuses the body content of the informational overlay after
going to it from "?" so that you can use up and down arrows to then
scroll the content easily.
Fixes: #4480.
This commit forces the files that create modals to create their own
modal closing function instead of creating all of them in the modals
file. These functions are then passed to the modals.close object. This
is intended to remove modals.js's dependencies on these other files.
When a message update comes back from the server and replaces an
old message, it should fade in. There are two components to the fade:
1. The message fades in from opacity: 0 => 1.
2. The "edited" text will transform from X: -10 => X: 0.
This moves the implementations of error/report/message from
ui.js to ui_report.js. They had been shimmed before, so calling
modules still use the same names to call the functions, but we
no longer need the shims.
This fixes the a call being made in ui.js that prevents all scroll
events from occurring while a modal is displayed.
This used to be necessary back in 2012 as modals didn't require
scrolling and would affect background scrolling, however it isn't
required anymore.
All open modals now should have the selector ".overlay.show",
so checking if a modal is open is as simple as checking the length
of the selection ".overlay.show".
Fixes#3655.
This consolidates all actions to close modals into modals.js and
triggers the correct cleaning/collapsing function dependent on what the
data-overlay attribute is labeled as.
It also ensures these all have an e.stopPropagation().
Fixes#4029.
This fixes the mobile web experience for Chrome on iOS.
Apparently, Chrome-on-iOS silently has a `viewport` module that
overrides and user-defined module by that name, causing all of our
code that accesses the viewport module to not work on that platform.
We fix this by renaming it.
This refactors the .message_controls to stop relying on absolute
positioning and strange CSS, and throws them inline.
This also restyles so they hang to the right of the time which is now
always present.
Fixes: #3761.
Apparently, the updated version of this has a serious scrolling
performance problem in the left sidebar that basically makes scrolling
in that area unusable.
This reverts commit b683b2d3c3.
Previously, if one starred very old messages (or ones in a stream
you're not subscribed to), your other open browsers would likely throw
an exception syncing the message flag.
- Remove `jquery-mousewheel` from `static/third` and fetch it from npm.
- Upgrade `jquery-mousewheel` to 3.1.6.
- Bump up the `PROVISION_VERSION` to 4.5.
- Change some js code to comply with this `jquery-mousewheel` version.
Part of #1709.