This never made sense to be a flag on the UserMessage table, since
it's not per-user state. And in fact it doesn't need to be in a
database at all, since it's easily computed from content anyway.
Fixes#1099.
Previously, realm.uri and realm.host didn't support using a subdomain
of the empty string (""), aka using the root domain.
Also, since we're already accessing self.subdomain, we don't need to
check REALMS_HAVE_SUBDOMAINS again.
This is the first part of a larger migration to convert Zulip's
reactions storage to something based on the codepoint, not the emoji
name that the user typed in, so that we don't need to worry about
changes in the names we're using breaking the emoji storage.
zerver/message.py used it in this way previously when the type was not
a stream, so the type has been set to match usage and implementation.
Also added docstring to clarify this for the specific function.
We are adding a new list of unread message ids grouped by
conversation to the queue registration result. This will allow
clients to show accurate unread badges without needing to load an
unbound number of historic messages.
Jason started this commit, and then Steve Howell finished it.
We only identify conversations using stream_id/user_id info;
we may need a subsequent version that includes things like
stream names and user emails/names for API clients that don't
have data structures to map ids -> attributes.
ScheduledJob was written for much more generality than it ended up being
used for. Currently it is used by send_future_email, and nothing
else. Tailoring the model to emails in particular will make it easier to do
things like selectively clear emails when people unsubscribe from particular
email types, or seamlessly handle using the same email on multiple realms.
This new setting controls whether or not users are allowed to see the
edit history in a Zulip organization. It controls access through 2
key mechanisms:
* For long-ago edited messages, get_messages removes the edit history
content from messages it sends to clients.
* For newly edited messages, clients are responsible for checking the
setting and not saving the edit history data. Since the webapp was
the only client displaying it before this change, this just required
some changes in message_events.js.
Significantly modified by tabbott to fix some logic bugs and add a
test.
In this commit we are adding two new fields to the UserProfile
table. These fields are the:
long_term_idle: For storing a bool value representing status of user
being online in long time where 'long' will have a specific
definition.
last_active_message_id: For storing the message id which was last
updated into the UserMessage table for a particular user.
This system hasn't been in active use for several years, and had some
problems with it's design. So it makes sense to just remove it to declutter
the codebase.
Fixes#5655.
This new library is intended to make it easy for management commands
to access a realm or a user in a realm without having to duplicate any
of the annoying parsing/extraction code.
Once we implement org_type-specific features, it'll be easy to change a
corporate realm to a community realm, but hard to go the other way. The main
difference (the main thing that makes migrating from a community realm to a
corporate realm hard) is that you'd have to make everyone sign another terms
of service.
This field was apparently never used, perhaps because we
reread this comment and anticipated how much future pain
it was warning us to avoid. :) See commit 2de31ee28,
which deleted it.
Instead of deleting the emojis we will just mark them as `deactivated`.
This will prevent their further use but at the same time they will be
displayed properly in the reactions and messages in which they are used.
This field will be used as a flag to indicate whether the realm emoji
has been deleted or not.
Includes a database migration.
This removes an unnecessary call to get_user_profile_by_id().
We only need user_id to create a Subscription, so fetching the
full user_profile record out of cache is wasteful.
Add 'Type of bot' option for bots by adding dropdown option in
settings->"Your bots". For now, this allows creating incoming webhook
bots in addition to default bots.
This will enable users to add a bot as an incoming webhook
(in addition to add full-featured bots).
With various minor tweaks and cleanups by tabbott.
Fixes#2186.
Previously, we were incorrectly using the get_unique_open_realm
function to determine whether we're in the (common) single-realm
server case and should just display an org-info-enabled login form on
the homepage.
Now, we use a slightly different function extracted from
get_unique_open_realm that doesn't check whether the realm is
invite-only.
Fixes#4841.
Previously, all notification preference setting had a dedicated test
and setter. Now, all are handled through a modular function using the
property_types framework.