This should make it more intuitive to add
new elements to the compose box (such as
banners), and it also makes it a bit more
clear for styling purposes that the same
geometry happens whether the compose box
is open or the buttons are visible.
I lifted the #compose_container div into
the server template. It's not totally
clear to me why we need both #compose
and #compose_container, but there are
some scary comments about 1400px that
made me too timid to address that quirk.
In passing I removed a clearly redundant
click handler.
Instead of prepending the alert's content to the
navbar alert wrapper HTML it's better to pass the
rendered alert content as a parameter to the wrapper
template.
We add a popover on click which allows user to create or browse
streams too.
Reason for doing so:
At present, it is hard to discover how to join streams
and create new streams. In particular:
Users have a hard time finding the gear in the STREAMS
header in the left sidebar and realizing that it's relevant for them.
Even once a user is in the STREAMS menu, the Create
stream button is hard to spot.
Fixes#18694.
The Help Center article talks about these using similar terms, which
may need further work, but it seems clear that undoing "set
unavailable" should be "set available", not "set active".
This moves this block of HTML templates, which are dynamically
rendered with some user data, to be managed by the frontend handlebars
template system.
This migration involves only displaying active alerts in the DOM, and
thus we no longer need navbar_alerts to have display: none by default.
This changes the button text from "Reply" to "Reply to selected
message". Here's the thinking:
* The title "Reply" was a little confusing/inconsistent with the
button's label.
* If you're hovering over the button, it's because you want more
information about what it does -- not just a repeat of the button's
label.
* The "Message foo > bar" content of the button already cleanly
expresses what the button will do if you click it right now.
* The hover text "Reply to selected message (r)" explains to you what
that button's role is in all situation, not just with the current
selection, and thus documents the concept. And it also gives you
clarify if you're thinking "but how do I reply to something in
Zulip?" and try hovering over the buttons at the bottom to find out.
This commit divides the user_invite_restriction setting dropdown to
a checkbox and a dropdown.
The checkbox is used for 'realm_invite_required' setting and dropdown
for 'realm_invite_to_realm_policy'.
This separation of UI elements is fine as these two settings are
separate in database also and also helps in removing excess if-else
conditions and switch cases.
The message-editing section of settings is moved from "Organization
Settings" to "Organization Permissions", which feels like a more
natural place for these settings.
There is no clear reason to not use a button element here. According
to the spec pharasing content, which includes the <span> element,
are allowed in the button element.
Manually tested both buttons to make sure it works and made sure all
the selectors are updated by grepping all the selector classes/id in
the handlebars templates that are parents of the button or are
present on the button.
(One of the jQuery handler code got reformatted due to it fitting
the line limit due to one character deletion for the selector)
Tooltips in message action buttons for failed message were
not shown properly because they were initialized two times
first because of general tippy-zulip-tooltip class and then
because of message_control_button class. So to avoid showing
an extra empty tooltip for failed message icons we return
false from onShow() method of message_control_button class
initialization of tooltip.
We add a '?' icon besides the "GIPHY integration" label of
giphy settings dropdown.
The icon links to readthedocs page for setting up giphy API
key when api key is not set, and it points to help center
article of GIFs when the api key is added.
Previously, when a user hits 'Enter' key within a input
field it incorrectly triggers the dropdown_list_widget's
reset button.
This is because the reset button had the default type attribute of
'submit' which triggers the click event binded to it. Fixed it by
explicitly defining it's type attribute to be a button.
The inconsistent style between these three buttons looked bad.
We have to take some care with the "Starred messages" and "Edit" ones,
to make sure they live-update properly.
Previously, when the user presses 'Enter' within a input
field while keyboard focus in is in the topic edit textbox
it incorrectly opened the dropdown list widget.
This is because the dropdown button had the default type attribute of
'submit' which triggers the click event binded to it. Fix it by
explicitly defining it's type attribute to be a button.
Fixes#18415
Previously, the "Move topic" option was only displayed to organization
administrators, despite the new setting making who can move topics
between streams configurable.
Making this migration requires us to remove the text on the previous
"Admin actions" divider, and just make it an hrule, to avoid confusing
normal users, while still providing a hint that moving topics is a
non-personal operation.
We also change the ordering for consistency.
This commit adds the dropdown in 'Stream settings' section of organization
permissions page to control who can move messages between streams and
also hides the stream-edit UI in message-edit form accordingly.
Fixes#14499.
We use styling same as that of the number shown for overflow
(e.g "+3") which has a gray background.
To keep these avatars up-to-date, we need to rerender the
recent topics view after receiving a `muted_users` event.
Also update the user documentation to mention this detail.
We deliberately avoid mentioning "recent topics" because
this applies to mobile too.
The default label for empty narrows depends on whether it's a
stream/topic narrow or a PMs narrow.
We leave some default text in compose.hbs for reply label
because it take some time for the js to display the
correct label.
The browser seems to autofill the `Name` field of the add-playground
form. Most likely this behavior is a result of value of the `name`
input field being `name`, causing the browser do to something weird
here. This name is now changed to `playground_name`.
The old logic, inline in the compose area, has produced a very weird
effect where the buttons would move to fit the notification, ever
since design changes to use the full bottom row space.
We address this by just using a Tippy tooltip instead.
* Revert "frontend: Remove hover effect from small messagebox."
This reverts commit 27d9643274.
* Revert "frontend: Use placeholder style for small messagebox text."
This reverts commit 8453aac260.
* Revert "frontend: Make "Reply" button look more like a textbox."
This reverts commit 9fdd7184c6.
A modal is added to edit the realm linkifier which
supports ui_report error.
Puppeteer tests to verify linkifier update and an
invalid test to verify that linkifier error messages
are reported on the modal are added as well.
This commit adds `title` attribute and removes
`aria-hidden` attribute in `Delete` button in
linkifiers table.
`aria-hidden` attribute is used only for icons on buttons
that have a plain-text label.
Implemented dropdown_list_widget in Move topic popover which enables,
the functionality to search for streams while moving a particular topic.
The aim is to reduce the user effort by having an input
typeahead instead of haivng a dropdown list of streams.
Closes#14860.
Followup of zulip#17926.
Basically, the aim is to concise modal texts
to use 'Confirm' instead of long labels since they can
tricky for translators and can also create bad strings
having long words.
Added Help link widget within account settings for
deactivate account UI modal which redirects to
/help/deactivate-your-account within the user documentation.
* Move the extended documentation of code blocks to a separate page.
* Merge "code playgrounds" documentation to be a section of that page.
* Document copy widget on code blocks.
* This commit changes how we refer to "```python" type syntax for code
blocks. Instead of being called a syntax highlighting label, this is
now referred to as a "language tag", since it serves both syntax
highlighting and playgrounds.
* Remap all the links.
* Advertise this new page in various places that previously did not have a link.
* We show a "Click here to reveal." hyperlink in the hidden
message dialog for user to click on and read a hidden message.
* The "reveal" action is temporary, in the sense that a revealed
message will again be hidden once the broswer tab reloads or
if the user renarrows.
* When a message is revealed, we make sure to show the sender
of that message, even if it isn't the first message of it's group.
This is because the first message of that message group (which
would have otherwise shown the sender) can still be hidden.
* Reactions and background color after revealing a message are
the same as if the message hadn'e been hidden at all in the
first place.
* We hide the sender and reactions on messages sent by muted
users, and replace the content with a "This message was hidden"
dialog.
* Ideally, we should collapse a series of consequetive
messages sent by muted users into one such dialog, but
that could break the cursor behaviour and `near/<message_id`
links, so we as of now show one dialog per muted message.
* Because we hide the sender, there is a chance of the first
hidden message in a group looking like it was sent by the
author of the message above it. To tackle this, we intentionally
make the hidden message dialog float-left, so that it is clear
that this is a special type of message.
* For context, we still show the timestamp of the message.
* Starring, editing, deleting etc a message still work just like
before.
A further commit will add the ability to reveal a
hidden message.
Linked the Help Center document in places like
- zulip.yaml (/events, /register/, realm/playgrounds,
/realm/playgrounds/{playground_id})
- /help/format-your-message-using-markdown (Linked to make
users reading the markdown code block style, aware of this
feature)
- /templates/settings/playground_settings_admin.hbs (Linked
as a reference to read more about playgrounds before
configuring one)
Also showcase the feature on /features and /for/open-source.
The typeahead suggests a human-readable `pretty_name` for the
`language` field in the add-playgrounds form.
The suggestions are sorted based on the popularity of these
languages.
E.g: A `py` prefix would match with `Python` first before
matching with others like `Python 2.x` based on priority.
The UI makes use of an onclick on the trash icon to call
DELETE /realm/playground/{playground_id}. The id is
extracted from the data attribute `data-playground-id`
set on that element.
The design of the form is similar to the linkifiers page
and is styled similarly.
The introduction text for "Code playgrounds" is improved
with more details and examples.
Also, we can remove the hardcoded playground and the fix
we had previously done to prevent breaking the hardcoded
playground.
The 'reply' button shows the stream>topic or recipient(s) of the
selected message, for better UX. It also expands to fill the
remaining horizontal space in the button bar -- this should help make
it easier for new users to figure out how to reply.
Finally, it uses "Message" instead of "Reply", to better match the
compose box.
Fixes#17940.
Followup of #17926.
Basically, the aim is to concise modal texts
to use 'Confirm' instead of long labels since they can
tricky for translators and can also create bad strings
having long words.
Earlier, a user can only mute a topic from its recipient bar but can't
unmute it from there (and in fact we displayed an option to mute even
if the topic was already muted!). This commit fixes that bug and
allows a user also to unmute the topic from its recipient bar.
There are two core issues here;
* We did not have code, an icon, etc. for the "already muted" case in
the recipient bar logic at all.
* We did not rerender messages in !excludes_muted_topics views when
muting state changed.
See: 660475bd0c for background on when
we started only rerendering the streams with excludes_muted_topics
after muting changes. Rerendering of newly muted topics are important
for live rendering if a user is narrowed to that topic itself, which
are essentially all excludes_muted_topics narrows anyway.
Hence, now, we rerender by calling the `rerender` function for muted
topics (which is done just before we update the items for muting via
the function: `update_items_for_topic_muting`).
Tweaked by tabbott to add comments explaining the reasoning and
long-term plans.
Fixes#15223.
It is difficult to distinguish group PMs from 1:1 PMs, so to
improve the UI it is better to show different icon for group
PMs. Here we are using fa fa-group icon for group PMs.
Fixes#18069.