This styles the vertical scrollbar similar to the horizontal
one for <pre/> (which can be seen in narrow windows). Strictly
speaking, this change shouldn't go in rendered_markdown.scss, but
placing it there helps unify the two scrollbar stylings rather than
duplicating them.
Since both the original button svg's have their own individual height
and width, this commit tweaks it to values height=20 and width=16 which
works well for both buttons.
Z-index is added to the base class. This doesn't affect copy_code_button
in any way.
Attributes dropped/changed:
- background-color
- Base class on-hover property is now used.
- height, width, padding is now the base classes.
We can also remove the TODO now.
The base class will contain common styling which is used by both
copy_codeblock and copy_message buttons. This sets us up nicely
for following commit(s) which aims to unify the two button styling.
For streams in which only full members are allowed to post,
we block guest users from posting there.
Guests users were blocked from posting to admin only streams
already. So now, guest users can only post to
STREAM_POST_POLICY_EVERYONE streams.
This is not a new feature but a bugfix which should have
happened when implementing full member stream policy / guest users.
For the lines of code that I changed here, we were
getting field reports that the below code
was getting `undefined`:
emoji.all_realm_emojis.get(r.emoji_code)
It's not really clear to me how this could happen,
but we definitely should fail softly here. We
still report it as an error, but we let the function
return and don't trigger a TypeError.
If there's a legitimate reason for realms to delete
realm emojis, we should either downgrade this to a
warning or consider a strategy of back-fixing messages
when realm emojis get deleted.
We rename all_everyone_warn_threshold to
wildcard_mention_large_stream_threshold as we would
be adding wildcard_mention_policy and this
constant will also be used to show error
in case when wildcard_mention_policy is set
to admins only.
For dropdown elements, use bootstrap styling. The styling
was not applied by default from bootstrap since we
use a combination of dropdown + simplebar for this element.
This doesn't match the expected structure of elements by
bootstrap since simplebar inserts elements of its own.
The style is same as in bootstrap v2.3.2 for
.dropdown-menu > li > a.
There is a bug in invite flow, where the button text resets
to incorrect text after the invitation process is completed.
This bug is because we are using $().button("reset") to
reset the button text, but the data-reset-text attribute of
button is not changed when toggling between multi-use link
invite and email invites.
This bug can be fixed by setting data-reset-text attribute
in a way similar to the way we set data-loading-text attribute
on toggling between multiuse and normal invites.
But according to the bootstrap docs,"reset" method was removed
in v4.0 (https://getbootstrap.com/docs/4.0/migration/#buttons).
Though we are not using Bootstrap v4.0 as of now, but it is
good to remove such methods as it will help in future when we
would upgrade to later bootstrap versions.
So instead of fixing this by above mentioned patch, we are
fixing this by removing "reset" method and instead using simple
jquery to reset the text and enable the button after the invite
process is completed.
This commit introduces the UI model for the 'view in playground' feature.
The option is a 1-click UX if only one playground link has been configured
for the programming language in the code block. If multiple such playgounds
have been configured, we display a popover with the different playground
options.
The actual code extraction logic occurs here and we set the target href
combining the url_prefix and the extracted code for both these scenarios.
Fixes: #11618
In case of previews, we tweak the positioning a bit more
to the right.
The previous styling also had the focus-within action
which isn't needed here as hovering over the codeblock
is enough to display both the icons.
The Pygments language used is extracted from the data-attribute attached
to the outer `div` element. This option is displayed if the playground
mapping for that language can be found.
The UI model which does the actual code extraction and displaying the
popover is done in a future commit.
This is being hardcoded just for the prototype, post which we should add
support for realm admins to configure their own choices. The structure
here is similar to what we eventually want in the configuration API.
In c563cdba61 we imported the generated
pygments data from outside `/shared` folder. This had a couple of
problems:
* Using `require` was the wrong way to do the import in ES6 modules.
* Since we get the data from outside `/shared`, clients like
zulip-mobile would not receive it - this case had to be handeled.
Here, we fix the above problems by receiving the data when initializing
through fenced_code.initialize, and when the pygments data structure is
empty (for zulip-mobile) we fallback to the old header structure without
the data-code-language tag.
Also, this commit does a small refactor to improve the way we fetch
canonicalized_alias from pygments_data.
Tests amended.