This currently only supports this in emoji reactions, not in actual
emoji in message bodies, but it's a great start for people who want a
text-only view.
Tweaked to update the text by tabbott.
Fixes#3169.
Modify the `bot_list` to hold all the bots owned by an user
irrespective of whether the bot is active or inactive. Also
include the `is_active` field in `active_bot_dict_fields` to
distinguish between inactive and active bots.
This changes the time render to be done on the client-side and
therefore take advantage of knowing the client’s timezone, along with
being formatted in a more human-parseable way.
This adds to Zulip support for a user changing their own email
address.
It's backed by a huge amount of work by Steve Howell on making email
changes actually work from a UI perspective.
Fixes#734.
This fixes a performance regression loading the Zulip homepage.
While it decreases the utility of the display of messages, it's only
so much loss (because the display recipient for PMs was totally broken
anyway).
In some cases here we simplify things by calling avatar_url()
instead of get_avatar_url(), when we have a user_profile record
handy. For other cases we pass in an extra avatar_version
parameter to get_avatar_url(), including from avatar_url().
In Zulip, we mark messages that you send to yourself as read if and
only if they were sent from a known client that represents a human
user use case. The purpose of this logic is to (1) mark messages
humans send as read while (2) still making it convenient to have a bot
that sends messages to yourself for something like Google calendar,
where you actually want to read those messages.
It's possible that we want to move the control for this behavior into
a client-specific flag rather than doing this off User-Agent.
Fixes#3694.
Disallows you from putting the characters @, *, `, and > and " in
your name. Added test cases similar to the MAX_NAME_LENGTH check
Copied initial code from:
https://github.com/zulip/zulip/pull/2473
Previously, huddles were created outside of a transaction (and then
the actual initialization of the huddle object was done inside). This
made the huddle visible to other threads of execution while the
related data was still invisible due to transaction commit latency.
Finishes the refactoring started in c1bbd8d. The goal of the refactoring is
to change the argument to get_realm from a Realm.domain to a
Realm.string_id. The steps were
* Add a new function, get_realm_by_string_id.
* Change all calls to get_realm to use get_realm_by_string_id instead.
* Remove get_realm.
* (This commit) Rename get_realm_by_string_id to get_realm.
Part of a larger migration to remove the Realm.domain field entirely.
This adds support for only allowing normal users with account age
equal or greater than a "waiting period" threshold to create streams;
this is useful for open organizations that want new members to
understand the community before creating streams.
If create_stream_by_admins_only setting is set to True, only admin users
were able to create streams. Now normal users with account age greater
or equal than waiting period threshold can also create streams.
Account age is defined as number of days passed since the user had
created his account.
Fixes: #2308.
Tweaked by tabbott to clean up the actual can_create_streams logic and
the tests.
This commit adds the following:
1. A reaction model that consists of a user, a message and an emoji that
are unique together (a user cannot react to a particular message more
than once with the same emoji)
2. A reaction event that looks like:
{
'type': 'reaction',
'op': 'add',
'message_id': 3,
'emoji_name': 'doge',
'user': {
'user_id': 1,
'email': 'hamlet@zulip.com',
'full_name': 'King Hamlet'
}
}
3. A new API endpoint, /reactions, that accepts POST requests to add a
reaction to a message
4. A migration to add the new model to the database
5. Tests that check that
(a) Invalid requests cannot be made
(b) The reaction event body contains all the info
(c) The reaction event is sent to the appropriate users
(d) Reacting more than once fails
It is still missing important features like removing emoji and
fetching them alongside messages.
Django reverts all the changes after running a test but the
client cache retained the deleted value, this caused the
subsequent tests to fail due to invalid foreign key constraints.
This commit fixes the issue by prefixing the cache name in
client cache with KEY_PREFIX which is bounced after every test.
Currently refactoring the Realm and RealmAlias portions of models.py to no
longer use Realm.domain. Move various functions related and not-related to
the two model objects to more conventional places in the file.
No change to behavior.
This makes it possible to configure only certain authentication
methods to be enabled on a per-realm basis.
Note that the authentication_methods_dict function (which checks what
backends are supported on the realm) requires an in function import
due to a circular dependency.
Removes the uniqueness constraint on RealmAlias.domain, and adds a function
can_add_alias that checks for uniqueness conditional on
settings.REALMS_HAVE_SUBDOMAINS.
Previously, we set restrict_to_domain and invite_required differently
depending on whether we were setting up a community or a corporate
realm. Setting restrict_to_domain requires validation on the domain of the
user's email, which is messy in the web realm creation flow, since we
validate the user's email before knowing whether the user intends to set up
a corporate or community realm. The simplest solution is to have the realm
creation flow impose as few restrictions as possible (community defaults),
and then worry about restrict_to_domain etc. after the user is already in.
We set the test suite to explictly use the old defaults, since several of
the tests depend on the old defaults.
This commit adds a database migration.
Step 0 of a two step process:
1. Replace all occurances of get_realm(domain) with
get_realm_by_string_id(string_id)
2. Rename get_realm_by_string_id to get_realm.
Adds a database migration, adds a new string_id argument to the management
realm creation command, and adds a short name field to the web realm
creation form when REALMS_HAVE_SUBDOMAINS is False.
Does a database migration to rename Realm.subdomain to
Realm.string_id, and makes Realm.subdomain a property. Eventually,
Realm.string_id will replace Realm.domain as the handle by which we
retrieve Realm objects.
This is a first step towards implementing a message retention policy
feature.
- Add Realm model message_retention_days field to setup
messages expired period for realm.
- Add migration.
- Add tool to get expired messages for each Realm.
- Add tests to cover tool for getting expired messages.
Passes the allowed domains for a realm to the frontend, via
page_params.domains. Groundwork for allowing users to add and
remove domains via the admin setting page, rather than via the
realm_alias.py management command.
This is a preliminary step towards eliminating the realm.domain field
in favor of realm.subdomain. Includes a database migration to create
these for existing realms.
This is some of the code we'd need if we wanted to have Zulip generate
avatars for things. Since it is so little useful code, and it's not
clear we will need this feature ever, we can remove this code to make
the codebase less confusing. It'd be easy to dig this out of history
if we ever want it.
Fixes#2101.
Adds a new field org_type to Realm. Defaults for restricted_to_domain
and invite_required are now controlled by org_type at time of realm
creation (see zerver.lib.actions.do_create_realm), rather than at the
database level. Note that the backend defaults are all
org_type=corporate, since that matches the current assumptions in the
codebase, whereas the frontend default is org_type=community, since if
a user isn't sure they probably want community.
Since we will likely in the future enable/disable various
administrative features based on whether an organization is corporate
or community, we discuss those issues in the realm creation form.
Before we actually implement any such features, we'll want to make
sure users understand what type of organization they are a member of.
Choice of org_type (via radio button) has been added to the realm
creation flow and the realm creation management command, and the
open-realm option removed.
The database defaults have not been changed, which allows our testing code
to work unchanged.
[includes some HTML/CSS work by Brock Whittaker to make it look nice]
The command to render old messages now looks for all messages
not matching the bugdown version, and it no longer directly calls
into model code. We should still be extremely cautious about
using this code.
This pulls message-related code from models.py into a new
module called message.py, and it starts to break some bugdown
dependencies. All the methods here are basically related to
serializing Message objects as dictionaries for caches and
events.
extract_message_dict
stringify_message_dict
message_to_dict
message_to_dict_json
MessageDict.to_dict_uncached
MessageDict.to_dict_uncached_helper
MessageDict.build_dict_from_raw_db_row
MessageDict.build_message_dict
This fix also removes a circular dependency related
to get_avatar_url.
Also, there was kind of a latent bug in Message.need_to_render_content
where it was depending on other calls to Message to import bugdown
and set it globally in the namespace. We really need to just
eliminate the function, since it's so small and used by code that
may be doing very sketchy things, but for now I just fix it. (The
bug would possibly be exposed by moving build_message_dict out to the
library.)
I move these three functions to lib/cache.py:
to_dict_cache_key_id
to_dict_cache_key
flush_message
This will prepare us for a more significant refactoring that
eventually breaks down some circular dependencies with
Message and bugdown.
This removes some unused code on Attachment. Some of these
methods might be useful in a manage.py shell, but without tests,
they are not very trustworthy, and the Attachment model isn't that
complicated to write raw Django queries against.
This adds support for running a Zulip production server with each
realm on its own unique subdomain, e.g. https://realm_name.example.com.
This patch includes a ton of important features:
* Configuring the Zulip sesion middleware to issue cookier correctly
for the subdomains case.
* Throwing an error if the user tries to visit an invalid subdomain.
* Runs a portion of the Casper tests with REALMS_HAVE_SUBDOMAINS
enabled to test the subdomain signup process.
* Updating our integrations documentation to refer to the current subdomain.
* Enforces that users can only login to the subdomain of their realm
(but does not restrict the API; that will be tightened in a future commit).
Note that toggling settings.REALMS_HAVE_SUBDOMAINS on a live server is
not supported without manual intervention (the main problem will be
adding "subdomain" values for all the existing realms).
[substantially modified by tabbott as part of merging]
Sorry, couldn't resist wording the commit message like that. :)
The remove_unreachable() method on Message was no longer being
used, and the commit history made it fairly clear we won't need it
in the future.
We can now rely on UserProfile.last_reminder being time zone
aware, or even if it isn't, it's a self-correcting problem the
first time a reminder is sent. (It's a non-problem to be off
by a few timezones if somebody still has an old value there, because
they will still be outside the 1-minute nag window even with the
timezone disparity.)
This is partly a concession to testing; it's really hard to test
that we are flushing the cache properly if tests need to look
at a global variable in models.py that can be re-assigned on every
request. Extracting this function makes it easy for tests to know
whether a domain is in the local cache.
We no longer use all the alert words for all the users in the
entire realm when we look for alert words in a newly sent/edited
message. Now we limit the search to only all the alert words
for all the users who will get UserMessage records. This will
hopefully make a big difference for big realms where most messages
are only sent to a small subset of users.