Commit Graph

9271 Commits

Author SHA1 Message Date
Abhishek-Balaji 0ec1710fec css: Reorder elements in `.rendered-markdown` in night_mode.scss.
Some styling elements associated with '.rendered-markdown' were
present separately. Reordering them so that they are together.
2020-03-25 15:10:34 -07:00
Abhishek-Balaji da818e16ed css: SCSS nesting for `.top-messages-logo` in night_mode.scss. 2020-03-25 15:10:34 -07:00
Abhishek-Balaji f2e6c5b317 css: SCSS nesting for `.hotspot.overlay` in night_mode.scss.. 2020-03-25 15:10:34 -07:00
Abhishek-Balaji b5dd58415e css: SCSS nesting in night_mode.scss for `.alert`. 2020-03-25 15:10:34 -07:00
Abhishek-Balaji 694035171d css: SCSS nesting for `.alert-box` in night_mode.scss. 2020-03-25 15:10:34 -07:00
Abhishek-Balaji e7b7a644ea css: SCSS nesting for `.rendered_markdown` in night_mode.scss. 2020-03-25 15:10:34 -07:00
Siddharth Varshney 05865b3eb3 css: Reorder css for `.help .sidebar h1` in portico.scss. 2020-03-25 10:57:14 -07:00
Siddharth Varshney fe0bda565a css: Reorder `.help .app-main` in portico.scss. 2020-03-25 10:57:14 -07:00
Siddharth Varshney fcb875421d css: Use SCSS nesting for `.app.help` in portico.scss. 2020-03-25 10:57:14 -07:00
Siddharth Varshney a4fa2bd52d css: Use SCSS nesting in `.app.help .sidebar.show` in portico.scss. 2020-03-25 10:57:14 -07:00
Siddharth Varshney 8c2fb3f8e1 css: Use SCSS nesting for `.app.help .markdown` in portico.scss. 2020-03-25 10:57:14 -07:00
Siddharth Varshney 5157faa7f3 css: Reorder `.help .sidebar .content:not(.shown)` in portico.scss. 2020-03-25 10:57:14 -07:00
Siddharth Varshney d25b71b405 css: Reorder `app.help .hamburger` in portico.scss. 2020-03-25 10:57:14 -07:00
Siddharth Varshney ca8c6d023b css: Use SCSS nesting for `.api-center .code-section` in porticos.scss. 2020-03-25 10:57:14 -07:00
Siddharth Varshney d7ada65967 css: Use SCSS nesting for `.navbar.footer .nav` in portico.scss. 2020-03-25 10:57:14 -07:00
Siddharth Varshney 630b43964a css: Reorder `html` below `body` in portico.scss. 2020-03-25 10:57:14 -07:00
Anders Kaseorg 77ce5841b9 info_overlay: Fix keyboard accessibility of keyboard shortcuts modal.
Commit 03393631bd (#14142) regressed the
keyboard accessibility of the keyboard shortcuts modal.  Fix it by
moving tabindex="0" to the scrolling element of the SimpleBar.

Fixes #14320.

Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
2020-03-24 20:41:24 -07:00
Steve Howell 6d03b82dcb bot_data: Remove set_can_admin.
We stopped needing this with
0329b67048
(Dec 2016).

The function sets `bot.can_admin`,
which was only used in `bot_data.get_editable`.

We removed two tests (and then put back
some test setup that needed to leak down
to the last test).
2020-03-24 20:40:19 -07:00
Steve Howell 4a78b54c53 bot settings: Simplify code for bot owners. 2020-03-24 20:40:19 -07:00
Steve Howell 58b72a2194 refactor: Make bot owner hovers more robust.
This is code simplification motivated
by a recent bug that we fixed with some
server changes, but which was really
caused in some sense by our client code
using an overly finicky
condition to check falsiness.

For cross-realm bots, the value of
`user.bot_owner_id` may be `null`, or it
may simply be `undefined`, depending
on whether the server passes `None`
or simply omits the field.

We don't want out client code to be
coupled to that rather arbitrary
decision.

We were doing a `!== null` check instead
of checking for falsiness, which led to
blueslip errors in the past.  Because a
bot owner id could be plausibly 0, a falsiness
check would be brittle in a different way.

Now we avoid that ugliness by calling
`get_bot_owner_user`, which either returns
an object or `undefined`.

And then the caller can just do a concise
check for whether `bot_owner` exists.

And we also fix up the crufty code that
was putting `bot_owner_full_name` on to
the object instead of using a local.

We have a bug report for this again, although
it might be on an old branch.

Fixes #13621.
2020-03-24 20:40:19 -07:00
Steve Howell d916cbbb70 cosmetic: Remove ugly bot_data__* names. 2020-03-24 20:40:19 -07:00
Tim Abbott d9bb6d0081 compatibility: Add more strict desktop app blocking.
This allows us to block use of the desktop app with insecure versions
(we simply fail to load the Zulip webapp at all, instead rendering an
error page).

For now we block only versions that are known to be both insecure and
not auto-updating, but we can easily adjust these parameters in the
future.
2020-03-24 20:33:11 -07:00
Pragati Agrawal 6fb438277e settings_notifications: Use single `.on()` instead of multiple `.click()`.
By this change we don't need to loop over each input element to attach the
handler, instead, we can use single `.on()` which takes care of changes.
2020-03-24 16:06:45 -07:00
Pragati Agrawal 0080499b08 settings_notifications: Use get_input_element_value for input values.
settings_org.get_input_element_value function returns values of input
elements in proper format based on their data-setting-widget-type.
2020-03-24 16:06:45 -07:00
Pragati Agrawal 53294928c4 settings: Fix toggling push notification checkbox when disabled.
We know that by default the value of `enable_stream_push_notifications` is
true, so on some server if push notifications are disabled then due to
```
{{#unless show_push_notifications_tooltip}}
```
the `enable_stream_push_notifications` checkbox is rendered as unchecked
and when we update any other setting in the "Stream notifications" section,
due to `settings_notifications.update_page()` all checkboxes are changed to
current values which means above checkbox get checked.

We can deal with this bug either making changes in
`settings_notifications.update_page()` but we should show check/uncheck
state of checkboxes anyway so removing this `unless` condition fixes this
bug.
2020-03-24 16:06:45 -07:00
Pragati Agrawal 83933034a4 settings: Simplify logic to show push notification tooltip in templates.
Instead of having logical expressions in templates, it's always preferred
to calculating them in javascript and pass the results as a context. It
also enhances the readability of templates and testing of such logic is
easier in js over templates.
2020-03-24 16:06:45 -07:00
Pragati Agrawal 1871443d10 settings_notifications: Rename variable to all_notification_settings.
`all_notification_settings_labels` is misleading that this variable is a
list of notifications setting labels so changed it to
`all_notification_settings`.
2020-03-24 16:06:45 -07:00
Pragati Agrawal b8945bafb4 settings_org: Extract get_input_element_value function.
The reason for extracting this function is that getting the text, integer,
boolean value from the input elements (like checkboxes, dropdowns) is a
common task, and later we can use this function to get the input element
value in `settings_notifications` in the upcoming commit.
2020-03-24 16:06:45 -07:00
Ryan Rehman f439bd7c36 list_render: Reset Data for sorted tables.
This is a bug fix where, if a list_render
object with the given name exists and it's items
have been sorted, then the filtered_list's data
does not get updated on re-rendering.

This line was present in the original commit
9576d5caef.
2020-03-24 16:06:45 -07:00
Ryan Rehman 1c605366ed list_render: Remove requirement of filter in opts.
The use case for this are small or fixed tables, which do not need
filtering support. Thus we are able to not include the unnecessary
search input inside the html parent container.
It is not used at present, but will be required when we refactor
the settings pages.

We also split out exports.validate_filter function for
unit testing the above condition.
2020-03-24 16:06:45 -07:00
shubhamgupta2956 6ab1908214 settings: Reword setting name in settings menu.
Rewords "User list on left sidebar in narrow windows" in settings menu
to "Show user list on left sidebar in narrow windows".
2020-03-24 10:47:00 -07:00
Siddharth Varshney 328961a4fc settings: Reorganize options/sections in `Organization Permissions`.
As a consequence of too many options in the bottom `Other permissions`
subsection, the `Save` button could end up too far up from the bottom,
such that it might appear offscreen on low-height laptops.

We fix this by reorganizing the settings in a way that is both more
intuitive and also ensures that none of the subsections are too tall.

Fixes: #14274.
2020-03-24 10:36:40 -07:00
shubhamgupta2956 24603134f4 css: Use SCSS nesting for ".header-main".
Used SCSS nesting for ".header-main" in archive.scss.
2020-03-24 10:27:11 -07:00
Steve Howell 3e199ed559 reactions: Remove name from local_id.
Adding the emoji name, which can have multiple aliases,
to the `local_id` key seemed to needlessly complicate
the code here.
2020-03-23 17:30:18 -04:00
Steve Howell f59cca2dcd reactions: Rewrite code to use clean reactions.
Before this commit, the reactions code would
take the `message.reactions` structure from
the server and try to "collapse" all the reactions
for the same users into the same reactions,
but with each reaction having a list of user_ids.
It was a strangely denormalized structure that
was awkward to work with, and it made it really
hard to reason about whether the data was in
the original structure that the server sent or
the modified structure.

Now we use a cleaner, normalized Map to keep
each reaction (i.e. one per emoji), and we
write that to `message.clean_reactions`.

The `clean_reactions` structure is now the
authoritatize source for all reaction-related
operations.  As soon as you try to do anything
with reactions, we build the `clean_reactions`
data on the fly from the server data.

In particular, when we process events, we just
directly manipulate the `clean_reactions` data,
which is much easier to work with, since it's
a Map and doesn't duplicate any data.

This rewrite should avoid some obscure bugs.

I use `r` as shorthand for the clean reaction
structures, so as not to confuse it with
data from the server's message.reactions.

It also avoids some confusion where we use
`reaction` as a var name for the reaction
elements.
2020-03-23 17:30:18 -04:00
Tim Abbott f644f5fc2c css: Change emoji size within text to 20x20px.
We've often gotten the complaint that Zulip's emoji are a bit too big;
this should address the worst consequences of that (line-wrapping
being off with large emoji present) while still making it possible to
easily see what a given emoji is.

The right place to change this is in rendered_markdown.scss, not the
main emoji definition in zulip.scss, as the latter is also used in
places like the emoji picker where a larger size is valuable.

Closes #12731, an older PR that did this with slightly different
parameters (and without a comment).
2020-03-22 15:09:49 -07:00
Siddharth Varshney 5a1b27bf32 css: Merge `.help .sidebar h2` in portico.scss. 2020-03-22 12:48:51 -07:00
Siddharth Varshney 0c8b7161df css: Merge `.help .sidebar h1` in portico.scss. 2020-03-22 12:48:49 -07:00
SiddharthVarshney b9eda45c0b css: Merge `body` in portico.scss. 2020-03-22 12:47:53 -07:00
Siddharth Varshney 962684f189 ui: replace all mute icons from eye/eye-slash with bell/bell-slash.
eye/eye-slash icon is generally used for toggling hiding actions and we are using that same icon for mute action which can be a bit confusing
2020-03-22 12:31:48 -07:00
Steve Howell 9c027e76bb search/hash_util: Parse negated searches properly.
Fixes #14254

You can test this on dev:

    * do "-stream:Verona" in the search bar (the minus
      sign negates the search here)
    * reload the browser

You should see the same search (all streams besides Verona).
2020-03-22 11:29:02 -07:00
Steve Howell 778d457bf7 Avoid blueslip error for empty streams.
We simplify the code for deciding whether
we show a subscribe button or not, and in
doing so avoid a blueslip error where we
were passing `undefined` into `get_sub()`.
2020-03-22 11:29:02 -07:00
shubhamgupta2956 304b538b33 css: Reorder ".support-search-button". 2020-03-22 11:24:44 -07:00
shubhamgupta2956 9823226a49 css: Use SCSS nesting for ".table-striped". 2020-03-22 11:24:44 -07:00
Steve Howell f0c99b42ec Rename people.add_in_realm to people.add().
We had this API:

    people.add_in_realm = full-fledged user
    people.add = not necessarily in realm

Now the API is this:

    people.add = full-fledged user
    people._add_user = internal API for cross-realm bots
        and deactivated users

I think in most of our tests the distinction between
people.add() and people.add_in_realm() was just an
accident of history and didn't reflect any real intention.

And if I had to guess the intention in 99% of the cases,
folks probably thought they were just creating ordinary,
active users in the current realm.

In places where the distinction was obviously important
(because a test failed), I deactivated the user via
`people.deactivate`.

For the 'basics' test in the people test suite, I clean
up the test setup for Isaac.  Before this commit I was
adding him first as a non-realm user then as a full-fledged
user, but this was contrived and confusing, and we
didn't really need it for test coverage purposes.
2020-03-22 10:55:11 -07:00
Steve Howell 25d2e2e122 Rename get_realm_persons() to get_realm_users().
The function's name was misleading, since it includes
any bots in your realm.
2020-03-22 10:55:11 -07:00
Steve Howell 7ac5d0602b minor: Rename function to get_active_humans().
Saying `human_persons` is a bit redundant (although
kind of an artifact of our legacy use of `person`
when we really mean `user`.)
2020-03-22 10:55:11 -07:00
Steve Howell 26daeeb358 minor: Optimize get_active_human_persons().
This is used in a few settings panels.  We
optimize it by avoiding creating an intermediate
list of all users.
2020-03-22 10:55:11 -07:00
Steve Howell 156ff33d22 stream edit: Extract stream_data.potential_subscribers().
We want to move more logic to stream_data to facilitate
testing.

Both before and after this commit, we essentially build a
new list of users for typeahead, but now the new list
excludes subscribed users.  We can do even better than
this in a follow-up commit.
2020-03-22 10:55:11 -07:00
Steve Howell 7088d09094 presence/people: Use people.get_active_human_count().
Before this commit, presence used get_realm_count()
to determine whether a realm was "small" (and thus
should show all human users in the buddy list, even
humans that had not been active in a while).

The `get_realm_count` function--despite a very wrong,
misleading comment--was including bots in its count.

The new function truly counts only active humans
(and no bots).

Because we were overcounting users before this change,
we should technically adjust `BIG_REALM_COUNT` down
by some amount to reflect our original intention there
on the parameter.  I'm leaving it alone for now, though,
since we've improved the performance of the buddy list
over time, and it's probably fine if a few "big" realms
get re-classified as small realms (and show more users)
by virtue of this change.

(Also note that this cutoff value only affects the
"normal" view of the buddy list; both small realms
and large realms will show long-inactive users if you
do searches.)

Fixes #14215
2020-03-22 10:55:11 -07:00