I was hoping this would make things faster... it does, but sadly only
by about 70ms, 5% of this file's test runtime.
It sure does make this file rather less action-at-a-distance, though,
as well as fixing some duplication.
If we make a practice on the Zulip server of always explicitly setting
the desired priority, then when an old server doesn't set the priority
we can reasonably have the bouncer make a guess.
We need to move the update_group_date_divider call to run when a
message group is created. This achieves a few things:
* Fixes calling this multiple times useless for long message groups.
* It will soon no longer be correct to assume that every message
within a group has the same date, and in that case, we want to process
the date of the first message in the group, not of the last.
We only generate message_containers in one place, and that code path
already calls update_timestr. And update_timestr's effect only
depends on the message. Thus, this code was useless.
Commit 7d12e2019d (#10994) broke fresh
provisions by importing zproject.settings before we were done
modifying settings. Fix it by moving the generate_secrets invocation
to the earliest reasonable place.
Signed-off-by: Anders Kaseorg <andersk@mit.edu>
That is, this allows a Zulip server to now set the `priority`; but if
it doesn't, we use upstream's default value, which has the same effect
as we've always previously had by not setting it at all.
But when this is deployed to the push notifications bouncer server, it
does allow another server to set priority when pushing notifications
through the bouncer.
If the caller has access to a Stream object, it is wasteful to
query a database for a stream by ID or name. In addition, not
having to go through stream names eliminates various classes of
possible bugs involved with re-fetching the Stream object by name.
If the caller has access to a Stream object, it is wasteful to
query a database for a stream by ID or name. In addition, not
having to go through stream names eliminates various classes of
possible bugs involved with getting a Stream object back.
In small screen sizes, when the user presses shortcut `w` to search
for another user, the hide_all function calls in the search code path
would hide the right sidebar, immediately after opening it, making the
hotkey basically unusable.
We fix this by extracting a separate hide method that hides all true
popovers, but not the user list sidebar.
Fixes#11463.
The `uploadFinished` code switches on the composing mode, if we aren't
in the composing mode already. This causes the focus to be incorrect
when this code path runs due to an upload from the message edit
box. This commit fixes that logic to turn on the composing mode or
switches focus to the message edit box, depending on where the upload
was triggered.
So the top navbar is above the left sidebar
on the z-axis, not the y-axis.
So it doesn't make sense to use the top
navbar in calculating the size of the left
sidebar.
It kind of coincidentally works, since these
two numbers are closely related:
left sidebar top margin = 50
navbar height = 40
Calculating `bottom_sidebar_height` correctly
decreases its value by 10.
And then the only value that depends on it
is `stream_filters_max_height`. We were
subtracting out 10 there to make it work,
since `bottom_sidebar_height` was inaccurate
by +10. Now that's fixed.
The comment there was inaccurate--the
`stream_filter` div actually has a bottom
margin of 22px. The bottom margin does
have some consequences for scrolling,
but the main goal here is to make the
calculation return the same value but
be more accurate about what happens
toward the top of the screen.
We have always intended to have 10px of whitespace
below the navbar, and this enforces it directly
and explicitly in the CSS.
Note that the three major panels still should
have a margin of 50px, which is equal to
the safe outer height of the header (40px + 10px).
The name for_stream_name is more appropriate here. The name
for_stream is more suitable for a function that takes in a Stream
object, which we're about to add.
Our hash-naming of production assets interacted badly with the "look
at files in a directory" algorithm used to determine what sound
options exist for the "notification sound" feature. For lack of a
better solution, we fix this by excluding files with an extra `.` in
their name.