Previously, Zulip did not correctly handle the case of a mobile device
being registered with a push device token being registered for
multiple accounts on the same server (which is a common case on
zulipchat.com). This was because our database `unique` and
`unique_together` indexes incorrectly enforced the token being unique
on a given server, rather than unique for a given user_id.
We fix this gap, and at the same time remove unnecessary (and
incorrectly racey) logic deleting and recreating the tokens in the
appropriate tables.
There's still an open mobile app bug causing repeated re-registrations
in a loop, but this should fix the fact that the relevant mobile bug
causes the server to 500.
Follow-up work that may be of value includes:
* Removing `ios_app_id`, which may not have much purpose.
* Renaming `last_updated` to `data_created`, since that's what it is now.
But none of those are critical to solving the actual bug here.
Fixes#8841.
We now allow outgoing webhooks to provide us a
"content" field, which is probably a more guessable
name than "response_string", particularly for folks
that use our other bot-related APIs. And we don't
modify content as we do response_string, i.e. no
"Success!" prefix.
If we're not too concerned about backward compatibility,
we can do a subsequent commit that makes "content"
and "response_string" true synonyms and get rid of
the "Success!" prefix, which was probably accidental
to begin with.
This commit starts by changing the third
argument of send_response_message to be a Dict
instead of a string, so that the data can be more
structured going forward.
That change makes the 2nd/3rd parameters both be
dicts, so to be defensive, I now have all the callers
pass in explicit keyword names. And then I rename
message to message_info, so that the callers have
more clear code.
And that changes the implementation inside of
send_response_message() a bit.
Sorry this commit is a bit coarse, but the intermediate
commits would have been kind of ugly, too.
At the end of the day, it's pretty simple:
bot_id: never changed
message_info: just renamed from message
response_data: is a Dict with the key of "content"
And the innards of send_response_message() are basically
simply dictionary lookups and function calls.
There's no reason to return a failure message in
process_success(), since it's implied to be part of
the success codepath. I didn't look at the full history
of how the strange API evolved, but the second element
of the tuple was clearly noise by the time I got here.
Neither of the subclasses ever set it, and none of the
consumers used it.
This two-line function wasn't really carrying its
weight, and it just made it harder to refactor the
overall codepath.
Eliminating the function forces us to mock at a slightly
deeper level, which is probably a good thing for what
the test intends to do. The deeper mock still verifies that
we're sending the message (good) without digging into
all the details of how we send it (good).
Note that we will still keep around the similarly named
`fail_with_message` helper, which is a lot more useful.
(The succeed/fail scenarios aren't really symmetric here.
For success, there are fewer codepaths that do more complex
things, whereas we have lots and lots of failure codepaths
that all do the same simple thing of replying with a canned
message.)
Before this change subclasses of OutgoingWebhookServiceInterface
would return a raw string as the first element of its return
tuple in process_success(). This is not a very flexible
design, as it prevents the bot from passing extra data like
`widget_content`.
It's also possible in the future that we'll want to let outgoing
bots reply directly to senders who mention them on streams, and
again the original design was overly constrained for that.
This commit does not actually change any functionality yet.
The code was needlessly querying the DB to get full
objects for entities where we only needed user_id,
realm_id, and stream_id.
With my test data of ~1000 records this sped up the
function from ~8s to ~0.5s. The speedup would probably
be even more for larger data sets.
Fixes the urgent part of #10397.
It was discovered that soft-deactivated users don't get mobile push
notifications for messages on private streams that they have configured
to send push notifications.
Reason: `handle_push_notification` calls `access_message`, and that
logic assumes that a user who is a recipient of a message has an
associated UserMessage row. Those UserMessage rows are created
lazily for soft-deactivated users, so they might not exist (yet)
until the user comes back.
Solution: Ensure that userMessage row is created for
stream_push_user_ids and stream_email_user_ids in create_user_messages.
At some point as part of the process of supporting renumbering data,
we changed the structure of our file uploads to expect `path` to match
`s3_path`, with both having the relative path within the overall
hierarchy (including the realm ID). This change updates the more
rarely-used S3 export code path to use that model, fixing a crash when
messages reference an Attachment object with a rewritten path_id.
If any user had sent the reply to the welcome bot recommended by our
tutorial, then the Zulip export/import process didn't work properly,
because we weren't including (and then remapping) the recipient ID for
sending PMs to the cross-realm bots. This commit fixes that gap, by
recording the necessary data on the export side, and doing the
appropriate remapping on the import side.
Previously, our realm import logic only did the special remapping
logic for the original notifications_stream_id; when we added the new
signup_notifications_stream_id field, we neglected to handle it in the
same way.
In the event that two processes are racing to be the
first to load data from zulip.yaml, we now make the
race scenario be duplicated effort instead of having
the second racer get an attribute error on `data`.
We do this by declaring victory only after setting
`data`. "Declaring victory" in this case is a matter
of setting `last_update`.
We are still possibly vulnerable to corrupted data
here, so we should investigate a mutex, or just
read the data on every call (but it's strangely
expensive, almost 3.5s on my instance), or converting
the YAML to code before launching the server.
We start by stripping the ids in front of the name before the database
lookup. This has the advantage of not mentioning anyone if an incorrect
user id and full name combination is specified, as well as not having
the query the database twice, once by fullname and next by id.
Previously, we were storing only the most recent person with the same
full name as others; this commit adds new keys to the dict such that
simply looking by name would get you the newest user with this name,
and the get_user_by_id function can index the remaining users.
We also remove some unreachable code. Calling
split() always returns at least one token, even
if it's just the empty string. This is tested
directly on this commit, plus messages with
empty content get rejected pretty early in
the execution path.
In user type custom field, field value is list of user ids. We weren't
converting list to json object in update event payload. This throws
error in frontend, cause we store stringify representation of custom
field value. Therefore, after update event is recieved field-value-
type gets updated to array from string which throws json parsing error.
Having HTML (or HTML-like) content in the examples was making parts of
the content invisible, since the browser identified them as HTML tags
rather than verbose text.
There are some endpoints that don't fall into the currently available
categories, so this new function will be used for calling the tests for
server and realm-related endpoints.