The most notable change here is that when you are adding
subscribers to a stream as part of creating the stream,
you can now use the same essential pill-based UI for
adding users as we do when you edit subscribers for an
existing stream.
We don't try to exactly mimic the edit-stream UI or
implementation, since when you are adding subscribers
during create-stream, we are just updating a list in
memory, whereas in the edit-stream UI, we immediately
send info to the server.
Fixes#20499
We want to avoid submit handlers here, because we may
have embedded widgets that have their own forms or
buttons.
We use "finalize" here to distinguish the two Create
buttons related to streams. You hit one button to
start the UI and then the second button to finalize
the process.
I also fix the bad test idiom of clicking on the
sea-green button.
We use Venice instead of Verona, just in case some other
test is mutating Desdemona's subscription to Verona. (That's
unlikely, but it at least reduces some grep noise for any
future person with that hypothesis.)
And then we try to make sure that Venice is even in the
list of streams.
Since do_create_realm also creates general and core team streams,
we rename general to verona right after the realm is created. Mostly
because we dont really want two additional streams and this might
probably make it easy to review things.
There are puppeteer test changes because, we have a new "core team"
stream in tests as well as there is a new default notification stream
"Verona". Because of this tests in message-basics for example have
to be changed since the newly added core team affects the order in
which we navigate through the streams using arrow keys.
The extra await for selector was added in subscriptions test to make
the tests wait. Without the await the tests were passing ocassionally
and failing in some other times.
Fixes#6967
The current system to change stream information like Stream name and
description isn't consistent with what we use everywhere else. It's
also slightly difficult to maintain.
Co-authored-by: Pragati Agrawal <pragati22066@gmail.com>
The reason for this flake is it missed clicking on the Set
All button (`.subs_set_all_users`) because it calculated
its position before/during it starts scrolling.
There are two scrolling events caused by typing `ot`,
* First is due to internal focus call before typing
which scrolled down the page to bring input in the view.
* Second is after it typed `ot` the user list is updated to
one value, which caused the modal height to decrease rapidly.
Note: It theory, there is three scrolling event,
First is of course internal focus then, after it typed `o`
the list is updated to two values and one is after `t` the
list is updated to a single value.
But as puppeteer is very quick it directly jumped to the
scrolling event after it typed `ot`.
For a more detailed explanation read,
https://chat.zulip.org/#narrow/stream/43-automated-testing/topic/master.20failing/near/1173996.
This commit just temporarily fixes this flake, it's not the
best approach to use time-based delays as they can't be
robust (e.g If the machine is super slow then time-based
delays can fail.).
This commit fixes a rare flake which was most probably
caused when we clicked on the `Check All` button, and
we instantly cleared the filter when it was still marking
the user `checked`, which nullified the effect of clicking
on `Check All` button.
This improves the UX of creating a stream for atleast 1000+ users
realm by showing the the stream creation form much faster than
before.
Search, user addition, scrolling worked smoothly on 15k+
users realm as tested on dev setup.
Also, simplebar is used to replace the default scrollbar.
Fixes#16805
The only downside of this is that it makes it harder to control the
order of these tests; which isn't that important. And the structure
of naming each with its test order fundamentally requires renaming
files when adding/deleting tests, so if we want to control the default
test order, we'd be better off doing that by just hardcoding a list in
the test runner code.