This verifies that the client passed a last_event_id that actually
came from the queue instead of making up an ID from the future. It
turns out one of our tests was making up such an ID, but legitimate
clients are expected not to do so.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
Following recent testing flakes that were traced down to this not
having been called causing `receiver_is_off_zulip` to depend on test
ordering, it makes sense to centralize this.
I think it should always have been in ZulipTestCase; it appears the
reason it wasn't from the beginning was that originally only
test_events.py interacted with it, and do_test there still needs to
call this directly (because it can be called multiple times within a
single test). And then we did the wrong thing as expanded use of
Tornado event_queue code in tests to more of the codebase.
Apparently, we weren't calling the proper clear functions inside the
Tornado tests, which resulted in unexpected behavior in other tests
that were relying on the Tornado event queue system being empty.
(In this case, a new test for mobile push notifications that assumed
receiver_is_off_zulip() was always true failed after this was run).
This commit allows clients to register client_gravatar=True, and
then we recognize that flag for message events. If the flag is
True, we will not calculate gravatar URLs and let the clients do
it themselves. (Clients can calculate gravatar URLs based on
emails with just a little bit of code.)
I pushed a bunch of commits that attempted to introduce
the concept of `client_message_id` into our server, as
part of cleaning up our codepaths related to messages you
sent (both for the locally echoed case and for the host
case).
When we deployed this, we had some strange failures involving
double-echoed messages and issues advancing the pointer that appeared
related to #5779. We didn't get to the bottom of exactly why the PR
caused havoc, but I decided there was a cleaner approach, anyway.
We are deprecating local_id/local_message_id on the Python server.
Instead of the server knowing about the client's implementation of
local id, with the message id = 9999.01 scheme, we just send the
server an opaque id to send back to us.
This commit changes the name from local_id -> client_message_id,
but it doesn't change the actual values passed yet.
The goal for client_key in future commits will be to:
* Have it for all messages, not just locally rendered messages
* Not have it overlap with server-side message ids.
The history behind local_id having numbers like 9999.01 is that
they are actually interim message ids and the numerical value is
used for rendering the message list when we do client-side rendering.
- Add base tornado test case class.
- Add test for websocket connection.
- Add test for websocket authentication.
- Add test for sending private message with websocket.
- Add test for sending stream message with websocket.
Fixes#2230