Commit 68335d9124 removed the ability to tab
into this field, since it was a hidden field. This field is no longer
hidden, and this commit restores the ability to tab into it.
In continuation to #13250
CHANGES:
-the stream name edit button is now visible for long names too.
-ellipsis are removed when you click on edit name option.
-added border while editing name to give a text-box feel.
REASONS:
-added border while editing the name to give a textbox-esque feel.
-text overflow was changed from ellipsis to clip (while editing) as
ellipsis prevented editing the entire name (clip provides better
functionality).
The last two changes are reverted back to original (i.e. ellipsis and
no border) once you finish editing the stream name.
P.S.- clicking on anywhere else updates the new name perfectly
Here we have migrated checkboxes of all general notifications to the table.
By general notifications we mean, Mobile, Email, Desktop audio, and visual
notifications.
This is a part of a bigger migration to simply our notifications setting
changing infrastructure for all streams and individual streams. Later we
will add more row to this for different categories of notifications in
addition to the current ones ("Streams" and "PMs, mentions, alerts").
Fixes: #12182.
When you select a typeahead, it shouldn't
immediately do the action for you; you should
have to hit enter first. Even though 99% of
the time you're gonna confirm the typeahead,
it's jarring when you don't expect it.
You can still add a bunch of default streams
quickly, using only the keyboard, because
we have always had support for the enter
key saving. (and tab and enter also works)
This is a full-stack change:
- server
- JS code
- templates
It's all pretty simple--just use stream_id instead
of stream_name.
I am 99% sure we don't document this API nor use it
in mobile, so it should be a safe change.
We now only use `page_params.realm_default_streams` during
initialization, and then after that we use `stream_data`
APIs to get default stream ids and related info. (And
for the event that replace the data, we just update our
internal data structures as well.)
Long term we should have the server just send us ids here,
since we are now hydrating info from stream data in all places.
This code is a bit simpler.
The previous code was concatenating two lists
and then removing duplicates by calling filter().
Now we just have two loops that append to a single
list, and the second loop detects duplicates
before inserting into the list.
We also now use `default_stream_ids` instead of
`page_params` data, which is convenient for two
reasons:
- working with sets of ids is convenient
- we don't need to maintain `page_params`
data any more
We now use the up-to-date info from stream_data
to hydrate the default stream ids. All we need
here in the template is `invite_only` and `name`.
Since we are no longer using data from `page_params`,
we can remove `maybe_update_realm_default_stream_name`.
(If you are wondering if we still get live updates,
we get that via a more upstream call to
update_default_streams_table in the event
dispatching codepath.)
We only used get_default_stream_names() in a
test, so now it's being replaced with a function
that just gets ids.
We'll have use for get_default_streams_ids()
in an upcoming commit.
Now if a default stream gets deleted, we just
redraw the table. We always have a small number
of default streams, and the way that we were removing
rows without the actual consent of `list_render` was
really janky (and just a vestige of pre-list-render
code that never got fully ported).
This also makes us consistent with how we handle
added streams (i.e. just call
`update_default_streams_table`).
ASIDE:
Ideally we will update `list_render` at some point to
have an API for adding and removing elements. It does
allow you now to call `data()` to reset its data, but
for now we just build a new `list_render` object every
time.
Commit 03393631bd (#14142) regressed the
keyboard accessibility of the keyboard shortcuts modal. Fix it by
moving tabindex="0" to the scrolling element of the SimpleBar.
Fixes#14320.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
We stopped needing this with
0329b67048
(Dec 2016).
The function sets `bot.can_admin`,
which was only used in `bot_data.get_editable`.
We removed two tests (and then put back
some test setup that needed to leak down
to the last test).
This is code simplification motivated
by a recent bug that we fixed with some
server changes, but which was really
caused in some sense by our client code
using an overly finicky
condition to check falsiness.
For cross-realm bots, the value of
`user.bot_owner_id` may be `null`, or it
may simply be `undefined`, depending
on whether the server passes `None`
or simply omits the field.
We don't want out client code to be
coupled to that rather arbitrary
decision.
We were doing a `!== null` check instead
of checking for falsiness, which led to
blueslip errors in the past. Because a
bot owner id could be plausibly 0, a falsiness
check would be brittle in a different way.
Now we avoid that ugliness by calling
`get_bot_owner_user`, which either returns
an object or `undefined`.
And then the caller can just do a concise
check for whether `bot_owner` exists.
And we also fix up the crufty code that
was putting `bot_owner_full_name` on to
the object instead of using a local.
We have a bug report for this again, although
it might be on an old branch.
Fixes#13621.
This allows us to block use of the desktop app with insecure versions
(we simply fail to load the Zulip webapp at all, instead rendering an
error page).
For now we block only versions that are known to be both insecure and
not auto-updating, but we can easily adjust these parameters in the
future.
We know that by default the value of `enable_stream_push_notifications` is
true, so on some server if push notifications are disabled then due to
```
{{#unless show_push_notifications_tooltip}}
```
the `enable_stream_push_notifications` checkbox is rendered as unchecked
and when we update any other setting in the "Stream notifications" section,
due to `settings_notifications.update_page()` all checkboxes are changed to
current values which means above checkbox get checked.
We can deal with this bug either making changes in
`settings_notifications.update_page()` but we should show check/uncheck
state of checkboxes anyway so removing this `unless` condition fixes this
bug.
Instead of having logical expressions in templates, it's always preferred
to calculating them in javascript and pass the results as a context. It
also enhances the readability of templates and testing of such logic is
easier in js over templates.
`all_notification_settings_labels` is misleading that this variable is a
list of notifications setting labels so changed it to
`all_notification_settings`.
The reason for extracting this function is that getting the text, integer,
boolean value from the input elements (like checkboxes, dropdowns) is a
common task, and later we can use this function to get the input element
value in `settings_notifications` in the upcoming commit.
This is a bug fix where, if a list_render
object with the given name exists and it's items
have been sorted, then the filtered_list's data
does not get updated on re-rendering.
This line was present in the original commit
9576d5caef.
The use case for this are small or fixed tables, which do not need
filtering support. Thus we are able to not include the unnecessary
search input inside the html parent container.
It is not used at present, but will be required when we refactor
the settings pages.
We also split out exports.validate_filter function for
unit testing the above condition.
As a consequence of too many options in the bottom `Other permissions`
subsection, the `Save` button could end up too far up from the bottom,
such that it might appear offscreen on low-height laptops.
We fix this by reorganizing the settings in a way that is both more
intuitive and also ensures that none of the subsections are too tall.
Fixes: #14274.
Before this commit, the reactions code would
take the `message.reactions` structure from
the server and try to "collapse" all the reactions
for the same users into the same reactions,
but with each reaction having a list of user_ids.
It was a strangely denormalized structure that
was awkward to work with, and it made it really
hard to reason about whether the data was in
the original structure that the server sent or
the modified structure.
Now we use a cleaner, normalized Map to keep
each reaction (i.e. one per emoji), and we
write that to `message.clean_reactions`.
The `clean_reactions` structure is now the
authoritatize source for all reaction-related
operations. As soon as you try to do anything
with reactions, we build the `clean_reactions`
data on the fly from the server data.
In particular, when we process events, we just
directly manipulate the `clean_reactions` data,
which is much easier to work with, since it's
a Map and doesn't duplicate any data.
This rewrite should avoid some obscure bugs.
I use `r` as shorthand for the clean reaction
structures, so as not to confuse it with
data from the server's message.reactions.
It also avoids some confusion where we use
`reaction` as a var name for the reaction
elements.
We've often gotten the complaint that Zulip's emoji are a bit too big;
this should address the worst consequences of that (line-wrapping
being off with large emoji present) while still making it possible to
easily see what a given emoji is.
The right place to change this is in rendered_markdown.scss, not the
main emoji definition in zulip.scss, as the latter is also used in
places like the emoji picker where a larger size is valuable.
Closes#12731, an older PR that did this with slightly different
parameters (and without a comment).