This commit changes the code to use container id in the
selector of the status element of presence_enabled setting
such that the correct element is selected because we will
add another element with same class in the realm-level
presence_enabled setting.
This is a prep-commit which simplifies changes when we add
web public streams condition here. Since our linter forces us
use switch then, we use it beforehand to simplify changes.
We pass user_settings object to all_notifications and
get_notifications_table_row_data such that we can use these
functions for realm-level settings also.
The container element and settings object are passed as
parameters to update_notification_sound_source. This change
is done so that we can use the same function for updating
the realm-level notification sound source.
This commit changes the click handler for playing
notification sound to use a variable instead of
directly using the element id such that we can
use the same code for realm-level settings also
by just setting the variable accordingly.
This commit creates a new module user_notification_settings.js
for user-level notification settings and the settings_notification.js
will be used as a common module for both user-level and realm-level
settings.
We also add parameters to the functions in settings_notifications.js
to pass container elem and settings object for the same purpose.
Notification settings uses '.on("change", "input, select")' to
handle changes to all types of input elements. But for realm-level
settings page, both display and notification settings have the
same container unlike the user-level settings, so we use inner
form element ".notification-settings-form" such that this handler
is for changing input of notification settings and not display
settings.
We set settings_object variable to user_settings object and then
use settings_object everywhere. This change will help us in using
the same code for realm-level settings also by setting the
appropriate value for settings_object.
We refactor the change_notification_setting function to have a url
parameter instead of directly using "/json/settings" directly.
This change will help us in using the same code for realm-level
settings also.
We add code for live updating notification batching period
setting. This commit also adds 'continue' statement in the
else-if condition of update_page function such that we do
not execute the code of checkbox settings for notification
sound and email batching period settings.
We also update the other_notification_settings list in
settings_config.ts to remove email_notifications_batching_period
and instead have email_notifications_batching_period_seconds
which is the correct name of setting used in backend and in
the events sent to the clients such that the live-update is
done correctly.
This commit removes the id from email notification batching period
setting dropdown and adds class such that we can use same template
for the realm-level settings as well. We also add 'setting_'
prefix as we do for other settings and modify the JS code accordingly.
In some non-English languages, including Russian, the translation of
EDITED does not properly fit. The best solution is probably something
bigger or having translators abbreviate this string, but it's worth at
least this minimal change to fix extremely ugly overlap behavior for
this widget.
Actual CSS written by Greg Price.
We do not have any system user groups as of
now, but this commit is just a prep commit
to prevent any change in user-facing pages
to avoid confusion till this feature is
completed.
This change was initially made in 6117c38,
but it was reverted in 1543775a due to merge
conflicts with the typescript migration of
user_groups.js.
This change was inspired by the problem of translators needing to
translate "Subscribe" to languages that use different forms depending
on the identity of the noun being subscribed. In most places in the
app, a button with that as the entire label should be translated in
the "subscribe myself" form; but in this one it should be "subscribe
someone else".
Thinking about this, the current label is a bit misleading in English
for someone who ignores the error message text and just reads the
button, so the best fix is to just change the string, which of course
also makes things unambiguous for translators as well.
Fixes#19641. There was no whitespace between the 'checked' and 'disabled'
attribute, leading to muted checked checkboxes being neither checked nor
disabled (since `checkeddisabled='disabled'` didn't do anything).
This bug was introduced in 747e797.
This change adds a new line before the disabled template code, so that both
the checked and disabled attributes are added properly.
Tested manually to ensure the following cases didn't change when reopening
the stream settings view:
* unchecked disabled checkboxes
* checked enabled checkboxes
* checked disabled checkboxes
This commit adds code for live-updating the realm-level default
settings page which contains only display settings as of now.
This commit also adds realm_user_settings_defaults object to
zpage_params so that we can write the tests.
This commit adds a new module settings_defaults.js which calls
the functions in settings_display passing appropriate container
element and settings object as parameters.
We also add one more parameter for_realm_settings to some of the
functions in settings_dislay to differentiate between the user
and realm-level settings.
This commit refactors the code in settings_display.js
by modifying the functions to receive the container
element and settings object as parameter such that
we can use the same functions for realm-level
settings by passing appropriate container element
and settings object.
This change is needed as settings_display will be
used as a common module for user settings and realm
level settings.
We also rename the default_language_name variable in
settings_display to user_default_language_name as we
would add a separate variable for realm-level setting
in future.
We want the saving indicator to be sticky in the cases
where we ask user to reload after changing settings.
This used to work correctly before 9e08c6db93, as
'if(remove_after)' returned false if remove_after was
null, but the condition was changed in 9e08c6db93
to 'if(remove_after !== undefined)' and thus the
condition returned true when remove_after was null.
This commit change the remove_after value to undefined
for sticky cases.
The previous phrasing used incorrect terminology (E.g. "stream
members", not "stream subscribers", which is really confusing given
that we have a "member" role which is also relevant in this text).
This block didn't work consistently across .night-mode and
.color-scheme-automatic classes, and the default style for
this field already works for the day and night themes both.
We add postcss-import for night_mode.css only. This plugin inlines
the imports of external files, instead of letting the file go via
our usual webpack toolchain.
We do this so that we can use the postcss-prefixwrap plugin to scope
the third-party CSS properly and use it inside our night-mode class.
Fixes#10607.
[anders@zulip.com: Replace postcss-wrap with postcss-prefixwrap.]
Co-authored-by: Anders Kaseorg <anders@zulip.com>
Signed-off-by: Anders Kaseorg <anders@zulip.com>
This commit changes the settings_display.js code to reference the
user_setings object using settings_object variable. This will help
to easily use the same code for realm-level defaults where instead
of user_settings realm_user_settings_defaults object will be used.
Instead of passing user settings directly as user_settings
variable to the settings templates, we pass them using
settings_object variable.
This change is important so that we can use the exisiting
display_settings and notification_settings template for
realm-level default settings by passing realm-level
settings using settings_source variable.
We would have the UI for default language and time settign only for
user settings for now and not for realm-level settings because we
still need to migrate the backend to support the new model and will
be done in further commits.
We need to show the stream-specific notification settings only in
user notification settings and not for realm-level default settings.
This commit is a prep commit and adds a condition to make sure that
stream-specific settings are shown only for user-settings.
This commit splites email notification settings in two
parts - one with heading "Email message notifications"
containing batchning period, message-content and
organization-name settings and the other with heading
"Other emails" containing login, digest and marketing
emails settings.
Fixes#19717.
We remove the 'Other notification settings' heading and increase the
font size of 'Desktop message notifications' and 'Mobile message
notifications' headings as these are now on the same level with
'Notification triggers' heading.
We also add status elements to show saving indicator along the mobile,
desktop and email headings which was previously shown with the
"Other notification settings" heading.
This commit renames 'desktop' and 'mobile' headings in
notification settings UI to 'desktop message notifications'
and 'mobile message notifications' respectively.
This commit changes the behavior of how we show
animated emojis in the buddy list. We now show still
image of animated emoji and when hovered show the
animated emoji.
Fixes#19521
This commit displays a banner at the top for demo orgs letting the
user know that the org will be automatically deleted in the
specified number of days. The alerts are prioritized as follows:
- If there are <=7 days left till deletion, the alert is prioritized
above desktop notification queries and is colored red.
- If there are more then 7 days left till deletion, the alert is
prioritized below desktop notification queries.
This is a part of #19523.
This commit increases the width of message edit and delete limit
dropdowns to 325px to make them consistent with most of the other
settings in the page and also such that there is enough space
for all options in German translation.
We change the label of various organization settings
to specify moderators.
Labels for 'admins only', 'admins and moderators'
and 'nobody' are still same.
The updated labels are -
- 'Admins, moderators and full members'
- 'Admins, moderators and members'
- 'Admins, moderators, members and guests'
These options will be replaced by user groups in
future but this is an intermediate fix.
Fixes#19562.
We can use this format to display text in plural form or not based
on a number. This helps translators easily translate text and
users get a better formatted text.
We are renaming stream to stream_name in formatted draft object
just to be more explicit and be clear that we are storing that
stream name in this variable.
This commit changes snapshot_message to store stream_id for
drafts along with stream names. The stream_id field is
undefined if draft is for empty or invalid stream name.
After this change:
- If draft has a valid stream_id stored and it maps to
a stream, then we display the stream name from the
obtained stream object.
- If draft.stream_id is undefined or doesn't map to a stream,
then we display the name stored in draft.stream, which can
be invalid (no stream of this name existed ever), can be
empty and can also be name of a deactivated stream.
This change helps us to show correct stream-name for drafts
in case of renaming a stream.
Fixes#15155.
Along with the extraction, we do some simplifications of inserting
text in compose too. This same function can now be used in
compose formatting popover too.
We use "text-field-edit", which has good cross-browser `undo` /
`redo` support, to do the text replace for us instead of writing
that logic ourselves.
There is a bug when multiple message edit forms are opened at the
same time where undefined value of stream_id is sent to the server.
This happens because a global variable stream_widget is used to get
the id of stream selected in dropdown and value of stream_widget
variable keeps on changing when we open multiple message edit forms.
Thus, stream_widget can have the dropdown widget of already closed
edit form resulting in undefined value of stream id.
This commit changes the save_message_row_edit function to access
the dropdown element directly using message id instead of using
stream_widget.value() and thus we always use the correct dropdown
element to get the stream id.
We also move the stream_widget variable to be inside edit_message
function instead of being global variable for the module.
Fixes#19663.
Before this commit, the message or any draft is deleted as soon
as the compose box is closed. So, it removes that by removing
delete_active_drafts and instead this commit will add the deletion
process of drafts in reify_message_id that is called when a
message is successfully sent and received.
Now, see there are two types of messages, one that are locally
echoed and the second ones are that aren't locally echoed but
sent directly to server. This commit only saves the message in
draft if it is locally echoed as they are the only messages
that show message failed in message list. The non locally echoed
ones aren't remove from the compose box until they are
successfully sent. Now as the draft-id is stored in the message
data for locally echoed messages, as they are echoed from the
server, they are deleted using that draft-id.
This also adds node tests for echo reify_message_id for testing
this feature that this commit is adding.
Fixes#17697
Since, the filter button is replaced with a different button
after click, the `current_focus_elem` points at incorrect
element. `revive_current_focus` follows a good
method to locate the filter button, hence
we use it to correct the element `current_focus_elem` points at.
This commit fixes the live update of notification sound
setting dropdown. We already update the notification sound
source to play the correct sound after changing the setting.
We set the class name to be same as the one used in move topic
to stream popover so that a single class can be used to control
the look of both dropdowns.
Extracted by tabbott from the original pull request, with additional
changes to document the surprising margin-top in our current
implementation and avoid a bit of unnecessary CSS.
On our Markdown help docs, ordered lists that aren't encapsulated
in tabs don't have custom CSS that tells them how to display
themselves with proper indentation. An example of a doc that has
this issue is /help/saml-authentication. This commit adds some CSS
that targets such ordered lists.
This will be used to check if the narrow being requested by
spectator requires authentication without requesting the server.
Having this check locally, makes this process look snappy to
the user and doesn't result in 404s in the browser log.
For spectators, without sending any request to the server,
check locally if the hash requires authentication or which
shows a feature that requires authentication;
if it does, we show login_to_access modal to the user.
We will use this modal for any narrow / hash or other UI element that
requires an actual account to use, to provide something reasonable to
occur when a user clicks on those things.
We ideally will also add a /help/ page explaining these with an
example, but it seems appropriate to make the labels frame it around
what sort of emails we actually intend to send (newsletters with
updates about Zulip, not a "drip campaign").
It’s not helpful for the browser to substitute another font for the
icon font while it’s loading.
This suppresses a warning from the Lighthouse performance analyzer.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
We rename class of notification settings except checkboxes
by prefixing them with 'setting_' for clarity.
We do not change class of checkboxes because settings_checkbox
is used by other templates also and if we only change class
of those using notification_settings_checkboxes then live
update code will break and will need to add separate condition
for differentiating between which partial template is used.
This is a prep commit for adding UI for realm-level defaults
of user settings.
This commit renames notification-sound-audio element to
user-notification-sound-audio because we will be adding similar
element for realm-level default of user settings also.
We also change the child elements to have current id as their
class for the same reason.
This commit adds prefix paramter with value "user_" to the
settings_checkbox and notification_settings_checkboxes references
in notification_settings.hbs such that ids are unique when we use
notification_settings.hbs for realm-level settings UI.
This commit creates a new template user_notification_settings.hbs
for user notification settings and notification_settings.hbs will
be used as a common template for user-level and realm-level
settings.
This is a prep commit for adding UI for realm-level default
of user settings. We refactor the code to use classes
instead of ids such that we can use the common code for the
new settings.
This commit refactors change_display_setting function to accept
url as a paramter instead of directly using '/json/settings'
such that we can use the same function for realm-level settings.
This commit refactors change_display_setting function to
accept container element as a paramter and then determine
the correct status element from it. This is the prep commit
for adding realm-level default settings UI.
We add a prefix to id of default_language_modal.hbs
such that we can use the same code for user settings
and realm-level settings.
We also add a class "default_language_modal" to the
modal div to avoid duplicate css.
This commit adds prefix paramter with value "user_" to the
settings_checkbox references in display_settings.hbs such
that ids are unique when we use display_settings.hbs for
realm-level settings UI.
This commit creates a new template user_display_settings.hbs
for user display settings and display_settings.hbs will be
used as a common template for user-level and realm-level
settings.
This is a prep commit for adding UI for realm-level
default of user settings. We refactor the code to use
classes instead of ids such that we can use the common
code for the new settings.
We were using incorrect element as we changed the input from
select to radio buttons in 439bc2920a.
This code was originally added in 6cb03ea78e (though in a
different file) and was removed from sometime and then added
again in e7311cdf5d. But in the meantime the input was
changed to radio, which resulted in incorrect code.
We were using emojiset_spinner element in destroy_indicator, but
there is no such element and emoji-settings-status element is used
in make_indicator, so destroy_indicator should also use the same
element.
This was added originally in 6cb03ea78e (though in a different
file) and was removed for sometime and then readded in e7311cdf5d.
But between these two commits, the setting was changed to be a
radio element and thus the spinner elements were also changed.
On mobile, when the sidebar is toggled, the following three issues
are encountered:
- When none of the sidebar menus are expanded, the sidebar has no
scrollbar, which is expected. But if you scroll, the background
content scrolls, which is a bug.
- When some of the sidebar menus are expanded such that the content
overflows and is "scrollable", once you get to the end of the
sidebar content, the background content keeps scrolling in a weird
way.
- If the mobile screen is wide enough, if you scroll the sidebar
content, it scrolls as expected. But if you move the pointer to
the side of the background content that is still visible, you
can scroll the background content even though it should be fixed.
This commit fixes all of the above issues.
This commit updates both the stream-level and realm-level message
retention setting to use 'unlimited' instead of 'forever' to set
message retention setting to "retain messages forever".
Earlier copy to the link present above the composebox (which
appears when a message is sent outside the current narrow), it
used to provide the link to the home page which is fixed now.
Now, copy to the link gives the link of the narrow where message
is sent.
When one resizes the window and tries to switch to the vertical
sidebar menu, the CSS transition flickers in and out. This is
less than ideal.
This commit implements a solution to this problem. The solution is
inspired by the following helpful article:
https://ishadeed.com/article/layout-flickering/
We found a bug in our top-level nav on certain Samsung phones where
tapping on the dropdowns didn't do anything. As it turns out, trying
to figure out whether touch is enabled on a device using CSS media
queries such as `(hover: none)` is very tricky business! While it
may work on some devices, it may break spectacularly on others.
This commit presents a potential solution to this. Media queries
about widths are a lot more device-independent than hover media
queries. So, this is what we do now:
- We fire click events regardless of whether the top-level nav is in
the vertical sidebar orientation or the horizontal orientation.
Since we are no longer dependent on hover media queries for click
events, this fixes the mobile bug mentioned above because taps or
clicks will always work regardless of device.
- The mouseover/mouseout events are only fired when the header is
in the horizontal orientation and the primary input mechanism
supports hovering over elements. This allows us to support hovering
over menus on desktop. However, since mouseout/mouseover events are
irrelevant for mobile, we are fine on that front since clicks/taps
will still work.
NOTE that the above approach also takes care of weird edge cases where
you have a horizontal orientation on a device such as the iPad Pro that
is flipped in the horizontal position. Since clicks work anyway, these
edge cases are largely taken care of.
Right now, some of our horizontally spaced out top-level dropdowns
(such as "Solutions") get truncated on screen widths less than
1024 px. We switch to the vertical sidebar menu at widths less than
686px.
Looking at a lot of mainstream websites, a few of them switch to a
vertical sidebar menu on much wider widths than we do. Plus,
switching to a vertical orientation is a much cleaner way to fix
this issue than playing around with legacy Bootstrap code. Therefore,
we should toggle on the sidebar menu at width <= 1024px.
Commit 9049fb3bd4 (#19176) broke these
by changing {page_params} to {...page_params}. We could change it
back, but it’s better to be explicit about which items we use from
page_params.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
This commit makes the compose.update_fade as an exported
function and adds the listener to update the fade manually
as deleting the pill was not calling this functions.
Fixes#18865
We want to avoid passing opaque messages around to
low-level functions that only need certain fields.
This sets us up to handle mark-as-unread messages
that aren't necessarily full messages.
We only care about ~8 fields from a Zulip message
when we're tracking unread counts. For example, we
don't care about the "content" field. This also sets
us up to pull up the "display_recipient" logic in an
upcoming commit.
We rework the landing page for companies in the same way we've
recently revamped the landing pages for other use cases.
This implementation unfortunately duplicates a lot of content from
/plans; we should clean that up at some point.
This reverts commit 1965584eec.
This syntax has a bad interaction with table syntax and needs to be
rethought.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
The call-to-action ("Experience Zulip today!") section on our
landing page has a lot of superfluous margin around it that takes
up a lot of space. This commit decreases that margin as a part of
our efforts to restructure the bottom nav in general.