Previously, if someone updated his/her name from accounts page and closed
the modal and then reopen the modal, the page still had the old name as
we use `page_params.full_name` in `accounts-settings.handlebars`. This
commit fixes this bug.
Fixes: #10529.
This commit prepares the frontend code to be consumed by webpack.
It is a hack: In theory, modules should be declaring and importing the
modules they depend on and the globals they expose directly.
However, that requires significant per-module work, which we don't
really want to block moving our toolchain to webpack on.
So we expose the modules by setting window.varName = varName; as
needed in the js files.
This is preparation for enabling an eslint indentation configuration.
90% of these changes are just fixes for indentation errors that have
snuck into the codebase over the years; the others are more
significant reformatting to make eslint happy (that are not otherwise
actually improvements).
The one area that we do not attempt to work on here is the
"switch/case" indentation.
On uploading new avatar, user avatar in settings page doesn't
get updated. Cause we have set `src` attribute of wrong html
element instead of image element in user settings page.
Fixes#8680.
This restores the property that changing one's name in on browser's
"account settings" also changes the user's name in other browser windows'
"account settings" pages.
This moves the avatar_ fields in page_params to come from
register_ret. Unlike many fields, changing this had a bit of
complexity, because the avatar update events didn't actually contain
some of the details required for moving these into register_ret to
work correctly without races.
We fix that as part of this change.
Modified significantly by tabbott.
Despite the length of this commit, it is a very straightforward
moving of code from narrow.js -> narrow_state.js, and then
everything else is just s/narrow.foo()/narrow_state.foo()/
(with a few tiny cleanups to remove some code duplication
in certain callers).
The only new functions are simple setter/getters that
encapsulate the current_filter variable:
narrow_state.reset_current_filter()
narrow_state.set_current_filter()
narrow_state.get_current_filter()
We removed narrow.predicate() as part of this, since it was dead
code.
Also, we removed the shim for narrow_state.set_compose_defaults(),
and since that was the last shim, we removed shim.js from the app.
Add neccesary UI in #administration and #settings for
changing the bot owner. The bot owner select control
is rendered dynamically in order to avoid performance
issues in case of large number of users.
Fixes: #2719.
We now sweep all active messages for avatar changes and update
the message items and re-render, rather than patching the
DOM. This avoids some quirks that happen when subsequent messages
get sent and we re-render previous messages out of the message
store.
Our approach here is similar to how we do full-name updates.
We use to have client-side logic that would append timestamps
or random numbers to avatar URLs to force browsers to
refresh their cache.
We no longer need this now that the back end maintains
versions for avatar changes and puts the version in the URLs.
For our user administration, we now primarily work with user ids
that get put into data-user-id attributes. We still put emails in the
tags to make our Casper tests easy to maintain.
This requires a minor change to the back end to pass down user ids
for the /users endpoint (in get_members_backend).
We now trigger an event in user_events.js, and we dynamically
build the list of names in pm_list.js by calling out to
people.get_recipients().
We have a few variations of functions that build lists of names
for huddles, which should be cleaned up eventually. They are
called at different times in the code path, so the different
functions, while doing mostly the same thing, start with different
data sources.
Note that this only works for people who are currently logged in.
Folks that log in after you may pick up the old full name from
the message. (I'll address this in a separate commit.)
Most of the magic happens in message_live_update.update_avatar().
The prior code was buggy, as it was using person.id instead of
person.user_id, and it was not setting the image resolution.