This is an old script that could be used to literally print the Zulip
codebase to a PDF. It hasn't been run since ~2013, and probably never
will be used again. Since it's probably not interesting enough to be
its own open source project, we should just delete it.
Since new mypy versions frequently break old versions, this check is a
useful way to help prevent problems where mypy output is wrong.
We could probably tighten this by checking explicitly the expected
mypy version from requirements.txt, but that's work.
Replaces #5026.
This fixes the lightbox zoom issues that occurred on some browsers
due to the units of `deltaY` being in lines rathern than pixels,
making it incredibly slow to zoom.
Since we can use both perfer_offline=True and False in a since build
prefer_offline shouldn't be used as a cache key or it will confuse the
cleanup script. Since yarn install (if successful) should be idempotent.
This will probably be ok.
It's hard to find literature with the community tone we're going for, that
is consistent with the Zulip code of conduct, etc.
This commit removes the special tooling for Gutenberg plays, and changes the
text to be some mixture of scigen, Communications From Elsewhere,
chat.zulip.org, and various books from the public domain.
We apparently were not correctly clearing the user_profile's email
address from caches when changing email addresses, which meant that
trying to look up the old email in the user_profile caches would still
work.
Fixes#6035.
This no longer does the correct thing (in terms of onboarding emails,
default streams, etc), and is tempting for new server admins to use.
Once we remove it we'll also have the invariant that we can't have a realm
without a user, which will simplify accounts_register a bit.
The "all" option for 'message/flags' was dangerous, as it could
apply to any of our flags. The only flag it made sense for, the
"read" flag, now has a dedicated endpoint.
This change simplifies how we mark all messages as read. It also
speeds up the backend by taking advantage of our partial index
for unread messages. We also use a new statsd indicator.
By the time we render messages, we will have set message.unread,
so we don't need to calculate it from flags.
We add a line to the local-echo path to make this explicit
in that code.
When we learn about updated message, a bunch of flag/boolean
fields concern us:
starred
mentioned
alerted
is_me_message
We now set booleans consistently with how we set new incoming
messages.
This code adds 'read' to message.flags and sets message.unread
to false.
It's not clear that the boolean message.unread is used in any
meaningful way, but we set it to false to avoid confusion. The
bankruptcy code was not doing this before.
Another quirk that existed before was that you could get two
'read' flags in a message when you declared bankruptcy. It's
also plausible that this could happen if you marked a message
as read via two different ways. It probably did not cause
user-facing bugs, but it would be confusing for troubleshooting.
Fixes#5032.
The new method borrows some code from the event loop
and unread_ops.mark_messages_as_read, and it is now
flexible about message_ids being marked as unread
even when there is no corresponding message in the
message store. For that scenario we still want to
update our data structures, which wasn't happening
before this change. (Generally, this was a non-issue
up until now, but it will become a bigger issue when
we start loading unread message ids from the server.)
This function allows us to see whether unread.js thinks a message
id is unread (as opposed to looking at the message itself). This
method is useful when we get notifications from the server that a
message has been read. In the future, we may not actually have
a local copy of an unread message, but we'll still know that it is
unread based on page_params. We'll want to update the data in that
case.
Going forward, we'll want to deprecate message.flags for most use
cases and just use the unread.js data structures to track unread
messages.
This now breaks the process of cleaning up unread counts for
non-active streams into a three step process.
This allows us to use our unread message flags index, at least
in testing on dev. Here is the relevant excerpt from explain
analyze:
Bitmap Index Scan on zerver_usermessage_unread_message_id
This makes supervisor see the service as cheerfully running
and let it alone, rather than constantly retry starting it.
Because the crash/restart loop means repeatedly spending a
couple of seconds loading Django and the app, separated by
brief periods while supervisor notices the crash and acts
on it, it was actually consuming about 30-50% CPU on the
zulipchat.com staging server.