The list_render class "list" prop was immutable so when the
data prop would be updated it would not appropriately update
the data inside the primary list for filtering.
This commit also fixes an issue where if a jQuery selection was
passed in, all the nodes rather than just the first get copied over.
This doesn't completely fix settings responsiveness, but it's a big
step along the way. Outstanding issues include:
1. When switching tabs from settings to organization, it will launch
the first item which is more annoying in this view since it brings you
into that tab. Haven’t decided on an elegant solution to this yet.
2. Sidebar scrolling doesn’t work. I have to restructure how the top
section and bottom sections of content are displayed to fix this.
Likely by enforcing min-height of 100% - bottom height on the top piece.
3. Most of it is actually reasonably responsive but some isn’t, and
should be fixed on a case-by-case.
This focuses the body content of the informational overlay after
going to it from "?" so that you can use up and down arrows to then
scroll the content easily.
Fixes: #4480.
This was a regression introduced in ba7b7a9. The ID of the
edit boxes were changed in that commit, but this event
listener was not updated to reflect that.
This fixes an issue where browsers without local storage (aka the
Zulip ancient QT-based desktop app) would throw an exception trying to
reload in modern Zulip.
Previously, we'd log an exception whenever an invalid hashchange
reload token appeared, which is probably a bit excessive given that
this can happen without anything being wrong.
We instead just log something for debugging in the blueslip log and
make sure the #reload hash is cleared.
This is the first part of handling an annoying race that would cause
us to try drawing the right sidebar using (in part) users that we
haven't learned about yet (because we were offline/suspended when they
were created, and we haven't quite realized our event queue is gone yet).
The avatars were previously their natural width, however the avatars
should always be 100% width since the height and width of the images
are known to always be equal.
Before this commit, hovering over the blank area of a stream
would not reflect its "clickability". This behavior is
inconsistent with other clickable lists, such as the user sidebar.
This commit changes the cursor to a pointer when hovering over a
stream and removes annoying pointer-default-pointer changes when
hovering with the mouse over multiple users in the user sidebar.
This removes scaling from the emojis by changing the background size to
a lower value and then allowing for the widths and heights of the
emojis to be proportionally smaller.
The transform: scale property would cause many more repaints in Chrome
and other browsers than should have been necessary which would render
messages above and below the feed light grey boxes that would
momentarily flash as blank before filling with content.
Modified by tabbott to use a percentage in the background-size.
Fixes#4660.
Without changing how we render emoji in messages or changing the data
set used for emoji names, this switches us to the superior
percentage-based system for choosing which emoji from the spritesheet
to select and the iamcal sprite sheets.
It requires some small changes to CSS to ensure emoji are centered
properly in the new design.
Based on Harshit Gupta's work on "Interrelated emoji infrastructure changes".
Tables were previously improperly using the <tbody> to show the headers
so it was not obvious that the styling for <thead> did not represent
the styling of the rest of the tables anymore, so this normalizes
the styling to be consistent with how it looked when the first row
was in the <tbody>.
If we pin a stream, we now scroll up as needed to make sure the
stream is still in view after pinning it. (Note that we don't do
this in the un-pinning case, since users un-pinning stuff may be
doing cleanup on pinned streams they no longer care about.)
Fixes#1714.
When we activate a stream (or one of its topics), we now scroll
the sidebar so that the stream comes into view. We scroll it
just enough to get it to the top or the bottom, depending on
where it had been offscreen before.