This flag is used to track which user/message pairs correspond to an
active mobile push notification, that should potentially be cleared
when the user reads the message.
This flag should never appear on a message that is also marked as
read; eventually we may want a cron job to check for that condition.
We include a partial index on UserMessage for this flag.
This adds a new function called handle_remove_push_notification in
zerver/lib/push_notifications.py which requires user_profile id and
the message id which has to be removed in the function.
For now, the function only supports GCM (and is mostly there for
prototyping).
The payload which is being delivered needs to contain the narrow
information and the content of the message.
This should make it much simpler for the mobile apps to line up the
data from server_settings against the data in the notifications.
Addresses part of #10094.
This ensures that the format of this data structures matches that for
in-realm bots in the main users data structure (including avatars,
etc.).
Fixes#10138.
For realms that don't have any presence-active users, we know for a
fact that there aren't any active clients that will be reloading just
after the server restarts, so we can skip filling the cache with data
related to that realm.
For zulipchat.com, this results in a significant performance
optimization for the recipient and stream caches, and a moderate
performance improvement for the user caches as well.
Private messages make up the bulk of Recipient objects. While private
messages are ~50% of messages, if you weight by messages received
(which is what is important for message-loading performance), it's
pretty strongly balanced towards stream messages.
We don't need to include long-term idle or other inactive users here,
since fetching them consumed to vast majority of the time.
(On chat.zulip.org, this decreased the runtime for populating the user
cache by 5x, removing only users we're unlikely to need to access).
This doesn't seem to have a huge performance downside (less than 1s
extra time for loading / on chat.zulip.org), and it means the
possibility of users having so many unreads that we get weird/buggy
behavior is much more unlikely to exist.
We'll still want a better experience for users who somehow go over
this limit, but it can be pretty firmly "you need to go mark some
things as read".
This renames Realm.show_digest_email field to
digest_emails_enabled, for greater clarity as to what it does
just from seeing the setting name, without having to look it up.
Fixes part of #10042.
We set the keep=false for the narrow_to_row callack so that it is deleted
once the subs modal is opened. Previously, this callback would cause issues
when you then tried to open the All Streams Settings as it would narrow to
the stream row.
In 47aaa73f96, we fixed one issue, which
is that server_events_dispatch.js was calling `update_starred` with
the wrong arguments, but created a new one (toggle_starred wasn't
updated) and missed another (which is that we weren't ever updating
message.starred, and thus if you toggle a message's star-state in one
browser, and then tried to toggle it back in a second, it would feel
like the click didn't work, because it was trying to toggle
e.g. off->on a second time).
This is the typical configuration in /etc/zulip/settings.py for a site
using S3, since there's no obligation to set the setting to None
directly, and we're not importing the main `settings.py` (and thus not
getting DEFAULT_SETTINGS applied).
Apparently, our Python 3 conversion for the early-migrations logic
here was incorrect, and as a result we never set
need_create_large_indexes to True (because we were checking whether a
`bytes` was inside a list of `str`s).
The simplest fix would be to just add a `.decode()` in one place, but
this refactor to just decode at the beginning is a lot more readable.
We were getting event-handling exceptions in JS in production if a new
user was created and then went and set a custom profile field, because
there was no `.profile_data` on their user object. We were able to
trace the issue down to the fact that our events didn't include that
field when creating a new user.
This was supposed to be suppressed when a reload is in progress,
however, the logic was accidentally checking that
reload.is_in_progress was a defined function, not whether a reload was
actually in progress.
There was previously a race condition where reload.is_in_progress was
set after `activity.js` sent the presence request to the server, but
before we process the response; in that race condition, we still
shouldn't send blueslip errors to the server.
This renames Realm.restricted_to_domain field to
emails_restricted_to_domains, for greater clarity as to what it does
just from seeing the setting name, without having to look it up.
Fixes part of #10042.