Currently this uses a Union type for connection_id; we need to figure
out what actually sets that and what its type is and fix that later
(see https://github.com/zulip/zulip/issues/896).
This fixes an exception where client_id was never set in an error code
path. It shouldn't be needed, but I think this makes the code clearer
and this will help in debugging the actual problem.
Related to #753.
django commit 596564e80808 stores the user id in the session as a
string, which broke our code that extracts the user id and compares
it to the id of a UserProfile object.
(imported from commit 99defd7fea96553550fa19e0b2f3e91a1baac123)
There will be browser errors on staging when this is deployed due to the socket
protocol changing.
(imported from commit f1eda5b5c2ec9c60c23b3ca96277a61debadf5bb)
I believe there may also be others. I'm still not sure why clients would be
sending open requests without session or csrf values in their cookies, though.
(imported from commit 7e9660c1c4d5c2abf55ff21b433ba0117180eb82)
We also now separate out the times for the socket overhead, the
request service time, and the queuing delays.
(imported from commit e1683f7f28b968b86ebb701b0ac29b00ac6d67c3)
One quirk here is that the Request object is built in the
message_sender worker, not Tornado. This means that the request time
only counts time taken for the actual sending and does not account
for socket overhead. For this reason, I've left the fake logging in
for now so we can compare the two times.
(imported from commit b0c60a3017527a328cadf11ba68166e59cf23ddf)
This will hopefully help with the send dialog being stuck on
"sending" as well as allowing us to not show errors to the user on
reconnect.
(imported from commit 31ee889853f348e486863073dc130cdfb4e1338d)
Clients can only have one connection at a time, anyway, so we can
just keep track of a client id, instead. This makes reconnections
easier.
It's a little funny to use queue ids for the client id, but we know
they should exist by the time the client is connecting and they are
guaranteed to already be unique and authenticatable. We will also
eventually be integrating the event system and the socket code closer
anyway.
(imported from commit 1f60e06fb16d31d6c121deafd493fb304d19a6c2)
The register_json_consumer() function now expects its callback
function to accept a single argument, which is the payload, as
none of the callbacks cared about channel, method, and properties.
This change breaks down as follows:
* A couple test stubs and subclasses were simplified.
* All the consume() and consume_wrapper() functions in
queue_processors.py were simplified.
* Two callbacks via runtornado.py were simplified. One
of the callbacks was socket.respond_send_message, which
had an additional caller, i.e. not register_json_consumer()
calling back to it, and the caller was simplified not
to pass None for the three removed arguments.
(imported from commit 792316e20be619458dd5036745233f37e6ffcf43)
Because our authentication system reads cookies from the initial
connection attempt, several SockJS transports can't be used.
(imported from commit 34b9571225d39072985b8223fb12c43c7235841f)
New dependency: sockjs-tornado
One known limitation is that we don't clean up sessions for
non-websockets transports. This is a bug in Tornado so I'm going to
look at upgrading us to the latest version:
https://github.com/mrjoes/sockjs-tornado/issues/47
(imported from commit 31cdb7596dd5ee094ab006c31757db17dca8899b)