These changes should be included in bd9b74436c,
as it makes sure that Zulip limited plan realm won't be able to change the
`message_retention_days` setting.
We now no longer have to remember that
`is_guest` is on `user` but `is_current_user`
is in `..`.
And we no longer have to remember that
`full_name` is on `user` but `display_email`
is in `..`.
We now gather all the bot info in one place, rather
than grabbing some of it during the triage phase and
then some of it later.
We also explicitly copy over the fields that we
need for the template, in preparation for two
efforts:
- We want to get data from `people.js` and
avoid the round trip to `<server>/json/users`.
- We want to simplify the template by
flattening our data. (It's really somewhat
arbitrary whether `is_admin` is a calculated
value, for example, but we currently leak
that implementation detail to the template.)
We can't flatten this data quite yet, since we
share the same template for bot users as human users,
so we'll fix the human data in a bit.
We now close on status_field in our event handlers,
so that there's no chance of writing to the wrong
status field if somebody switches panels before
we have a status to report.
We can't eliminate `get_status_field` yet, but that
will go away in a future commit.
We now create the event handlers directly in
`set_up()`, and we explicitly tie them to
each of the three tables.
The goal here is to allow us to set up
the three tables individually, and this gets
us closer to that goal.
This is a purely lexical move (apart from changing
a closure variable to an argument), which is
simply designed to make less indentation for the
reader and to de-clutter `handle_human_form`.
When editing a bot, there are only two fields
that are similar to humans--full name and
email--which are trivial.
Before this commit we used a single codepath
to build the human form and the bot form.
Now we have two simple codepaths.
The tricky nature of the code had already led
to ugly things for the bot codepath that
fortunately weren't user facing, but which
were distracting:
- For bots we would needlessly set things
like is_admin, is_guest in the template
data.
- For bots we would needlessly try to update
custom profile fields.
The code that differs between bots and humans
is nontrivial, and the code was both hard to read
and hard to improve:
- Humans don't have bot owners.
- Bots don't have custom profile fields.
The bot-owner code is nontrivial for performance
reasons. In a big realm there are tens of thousands
of potential bot owners. We avoid the most egregious
performance problems (i.e we don't have multiple
copies of the dropdown), but we may still want
to refine that (at least adding a spinner).
The custom-profile-fields code is nontrivial due
to the dynamic nature of custom profile fields,
which can bring in specialized widgets like
pill fields.
Now each form corresponds to a single endpoint:
* human -> /json/users
* bot -> /json/bots
Before we had a lot of conditional logic in
the template, the code to build to views, and
the code to submit the data. Now everything is
much flatter.
The human code is still a bit messy (more work
coming on that), but the bot code is fairly
pristine. All three components of the bot code
fit on a page, and there are no conditionals:
- admin_bot_form.hbs
- open_bot_form
- handle_bot_form
We may want to grow out the bot code a bit
to allow admins to do more things, such as
adding services, and this will be easier now.
It would also be easier for us now to share
widgets with the per-user bot settings.
Note that the form for editing human data will
continue to be invoked from two panels:
- Users
- Deactivated users
There are some minor differences between
users and deactivated users, but the shape of
the data is the same for both, so that's still
all one codepath.
We eliminate `reset_edit_user` here, since
it was never used.
One nice thing about these forms was that they
had very little custom CSS attached to them
(at form-level specificity), and it turned out
all the custom CSS was for the human-specific
form.
This is purely refactoring.
The new call tree is:
on_load_success
populate_users
handle_deactivation
handle_reactivation
handle_user_form
handle_bot_owner_profile
handle_bot_deactivation
The actual sequence of operations should be
identical to before.
When reading the calling code, it's helpful to know
that we're really just passing in a selector. The
calls to open_modal/close_modal are nicer now to
reconcile with surrounding code, and you don't have
to guess whether the parameter is some kind of
"key" value--it really just refers directly to a DOM
element.
There is nothing user-visible about this change, but
the blueslip info messages now include the hash:
open modal: open #change_email_modal
The pointer doesn't get updated when a user is only reading messages in
narrowed views. But, we use the pointer position to determine the
furthest read time, which causes the bankruptcy banner to show up even
for users who have been actively reading and sending messages.
This commit switches to using the time of the last update_message_flags
activity by a user to determine the time of last activity.
Since production testing of `message_retention_days` is finished, we can
enable this feature in the organization settings page. We already had this
setting in frontend but it was bit rotten and not rendered in templates.
Here we replaced our past text-input based setting with a
dropdown-with-text-input setting approach which is more consistent with our
existing UI.
Along with frontend changes, we also incorporated a backend change to
handle making retention period forever. This change introduces a new
convertor `to_positive_or_allowed_int` which only allows positive integers
and an allowed value for settings like `message_retention_days` which can
be a positive integer or has the value `Realm.RETAIN_MESSAGE_FOREVER` when
we change the setting to retain message forever.
This change made `to_not_negative_int_or_none` redundant so removed it as
well.
Fixes: #14854
It's a preliminary step to enable message_retention_setting in org settings
UI, which is a non-limited plan only feature. So we require a page_param
property that tells us the limited-plan state of the Zulip realm.
This change makes `.get_input_element_value()` return a `undefined` instead
of `null` when `input_type` is not defined. Which also make sense
logically, as
> null: absence of value for a variable;
> undefined: absence of variable itself;
Source: https://stackoverflow.com/q/5076944/7418550
Popular email clients like Gmail will automatically linkify link-like
content present in an HTML email they receive, even if it doesn't have
links in it. This made it possible to include what in Gmail will be a
user-controlled link in invitation emails that Zulip sends, which a
spammer/phisher could try to take advantage of to send really bad spam
(the limitation of having the rest of the invitation email HTML there
makes it hard to do something compelling here).
We close this opportunity by structuring our emails to always show the
user's name inside an existing link, so that Gmail won't do new
linkification, and add a test to help ensure we don't remove this
structure in a future design change.
Co-authored-by: Anders Kaseorg <andersk@mit.edu>
Previously, we had a restriction that we could only
edit and move the topics of 7 days old messages.
This buggy behaviour is now removed as in this
commit.
Fixes#14492.
Part of #13912.
We use cloud-config for setting up the SSH keys and executing
some commands. When cloud-config sets the SSH key it doesn't override
the existing keys. So we need to set the SSH keys manually using a command
instead. This means we no longer require cloud config. We can instead
pass a bash script as the user data instead of cloud-config.
I also included a command to set the SSH key of the root.
size_slug represents the plan the droplet should be created on.
Since the new base droplet is created on the cheaper but more
feature rich new plan we have to update the slug_size as well
to take advantage of the cheaper plan.