Instead of treating false differently from undefined, our
function is now a regular boolean function, and we limit our
code comments to the one corner case where the true/false
decision is kind of arbitrary and possibly confusing.
The buddy list never includes yourself nor bots, so we
remove the special case handling for those situations.
If we were to put bots or the current user back in the list,
I'm not convinced the old logic was what we'd want in either
case going forward.
For example, we might want to fade bots that aren't subscribed
to public streams, since they might otherwise confuse people,
but then again they would receive messages. And then "yourself"
is a recipient in the technical sense but they're kinda
not and either way it doesn't provide much signal either way.
We don't need to special-case the stream cog handler when we
handle the click event for the surrounding header. The browser
will fire the event for the cog first, which stops propagation.
The new list_cursor class is more generic and saves the state
of your cursor across redraws.
Note that we no longer cycle from bottom to top or vice versa.
The node test code that was removed here was kind of complex
and didn't actually assert useful things after calling methods.
When we populate the buddy list or update it for activity, we now
have buddy_data set a faded flag that is rendered in the template.
This avoids some re-rendering overhead and is on the eventual path
to having our widget be more data-oriented (and all rendering happens
"behind" the widget).
We still do direct DOM updates when the compose state changes or
when we get peer subscription events.
This introduces a generic class called list_cursor to handle the
main details of navigating the buddy list and wires it into
activity.js. It replaces some fairly complicated code that
was coupled to stream_list and used lots of jQuery.
The new code interacts with the buddy_list API instead of jQuery
directly. It also persists the key across redraws, so we don't
lose our place when a focus ping happens or we type more characters.
Note that we no longer cycle to the top when we hit the bottom, or
vice versa. Cycling can be kind of an anti-feature when you want to
just lay on the arrow keys until they hit the end.
The changes to stream_list.js here do not affect the left sidebar;
they only remove code that was used for the right sidebar.
The blur_search() function was removed in this commit:
See da06832837
We now no longer attempt to call it. It's not completely clear
to me what this did before, but we are rewriting a lot of the
keyboard navigation for search anyway.
In this cleanup I make it so that all jQuery selector references
are toward the top of the module, and we do all finds relative
to the container ('#user_presences').
This will make it easier to make a better list abstraction for
the buddy list, for things like progressive rendering.
This was a bit more than moving code. I extracted the
following things:
$widget (and three helper methods)
$input
text()
empty()
expand_column
close_widget
activity.clear_highlight
There was a minor bug before this commit, where we were inconsistent
about trimming spaces. The introduction of text() and empty() should
prevent bugs where users type the space bar into search.
A recent change filtered out offline users from the buddy list
whenever the list size would otherwise exceed 600.
This commit reverts half that change--we can now show 600+ users
again, but only when searching.
This is because we cover the case of `realm_allow_message_editing` by
`realm_msg_edit_limit_setting` after the conversion into dropdown.
This commit also contains a minor variable renaming.
Add realm setting to set time limit for message deleitng.
Set default value of message_content_delete_limit_seconds
to 600 seconds(10 min).
Thanks to Shubham Dhama for rebasing and reworking this. Some final
edits also done by Tim Abbott.
Fixes#7344.
This fixes an issue where with very tall messages (more than about a
screen in height), one would end up scrolled to the bottom of the
message if you clicked on it, which usually felt annoying.
Fixes#8941.
Previously, we did a rerender without first re-computing which
messages were muted; this was incorrect, because whether a message is
muted can change if the topic changes.
Fixes#9241.
This was only called from two places in one function, and we can just
check muting_enabled in the caller.
This refactor is important, because we might need to update muting
after other changes (specifically, message editing to move a topic to
be muted/non-muted).
This is a slight change in the responsive design, moving the 975px
cutoff to 1025px; the main effect is that for windows that just barely
had a right sidebar, we now hide the ride sidebar. This is pretty
beneficial for the user experience specifically in the common size of
1024px, where that sidebar was making things feel a bit too
constrained.
This function replaces part of compose_fade.would_receive_message(),
which has a real janky interface of returning true, false, or
undefined.
We don't need to couple the semantics of compose fading to whether
we help subscribe a mentioned user. They're mostly similar, but they
will probably diverge for things like bots, and the coupling makes
it difficult to do email -> user_id conversions.
One thing that changes here is that we get the stream name from
compose_state, instead of compose_fade.focused_recipient. The
compose_fade code uses focused_recipient for kind of complicated
reasons that don't concern us here.
This coverts the "checkbox" for `realm_allow_message_editing` and
"input" for `realm_message_content_edit_limit_seconds` into a
dropdown with the option for custom time limit option.
If the browser is in the progress of reloading when it finishes
fetching some messages, it's not really a bug, and we shouldn't report
it as such.
This should help make Zulip's browser error reporting less spammy.
If you visit a narrow that has unread messages on it that aren't part
of the home view (e.g. in a muted stream), then we were never calling
`message_util.do_unread_count_updates`, and more importantly,
`unread.process_loaded_messages` on those messages. As a result, they
would be unread, and moving the cursor over them would never mark
those messages as read (which was visible through the little green
marker never disappearing).
I can't tell whether this fixes#8042 and/or #8236; neither of them
exactly fits the description of this issue unless the PM threads in
question were muted or something, but this does feel related.
We consistently either pass a `then_select_id` into narrow.activate,
or were using the select_first_unread option. Now, we just compute
select_first_unread based on the value of then_select_id.
In the very early days of Zulip, we didn't have unread counts; just
the pointer, and the correct behavior when opening a new tab was to
place you near the pointer. That doesn't make any sense now that we
do have unread counts, and this corner case has been a wart for a long
time.
This commit does the main behavior change here. However, there's a
bug we need to fix, where we might end up trying to pre-render a view
of the narrow based on the `all_msg_list` data before `all_msg_list`
is caught up). We need to fix that bug before we can merge this; it
should be possible to determine that using `FetchStatus` on
`all_msg_list`, or with better performance by using the `unread_msgs`
structure to determine whether the message we should be selecting is
present locally.
Fixes#789.
Fixes#9070.
Apparently, we were incorrectly passing through something related to
opts.use_initial_narrow_pointer as the value for `use_first_anchor`.
If you read the logic in narrow.js carefully,
use_initial_narrow_pointer was unconditionally false.
The correct value for this attribute is when we're trying to narrow to
the first unread message in a given context. There are two things to
check:
* then_select_id is -1; i.e. we don't have a specific message ID we're
trying to narrow around.
* select_first_unread is True, i.e. we're trying to narrow to the
first unread message.
A bit more work should allow us to get rid of the second condition,
but I'm not quite confident enough to do that yet.
This prevents us from using const in our JS code, with exceptions
for test code and the portico. Hopefully this is just a temporary
rule until we make our pipelines with work with ES6.
I tried to prevent "let", but that was too noisy.
This adjusts the one false-negative case of using const in a comment.
This change makes a common code path for these two operations:
* clicking on a user
* hitting enter when a user is highlighted
The newer codepath, for the enter key, had some differences that
were just confusing. For example, there's no need to open the
compose box, since that's already handled by the narrowing code.
For possibly dubious reasons, I let each handler still call
popovers.hide_all() on its own, since it makes the code a bit
more consistent with existing code patterns.
If we would have more than 600 people in a buddy list, it's kind of
cumbersome to scroll through it, and it's also expensive to render
it (short of doing progressive rendering, which adds a lot of
complexity).
So, as a short term measure, we filter out offline users whenever the
list would exceed 600 users. Note that if you are doing a search that
narrows to fewer 600 users, the offline users will appear again.
We now have components.toggle simply return an object, without
putting the object into a lookup table. The consumers of the
objects have all been changed to just store the object in their
own module scope.
The diff is a bit hard to read here, but it's mostly de-denting
code and removing these things:
- we don't have opts.name
- we don't have __toggle.lookup
- we don't have keys
- we don't create a sibling object to the prototype object
In this commit:
Two new URLs are added, to make all realms accessible for server
admins. One is for the stats page itself and another for getting
chart data i.e. chart data API requests.
For the above two new URLs corresponding two view functions are
added.
We used uploadStarted for drop callback which is kind of confusing
for new contributors as there is a big difference between uploadStarted
and drop like uploadStarted is called for each file in an upload whereas
the drop is called once when the file(s) are uploaded.
This commit introduces a helper function called
maybe_select_tab() that goes to the correct tab in the
toggler widget.
It avoids the "lookup" mechanism, which I am hoping to
deprecate, and it handles hypothetical startup issues
by warning instead of crashing.
Before this commit, this sequence would lead to errors:
* Open streams page via the gear menu.
* Go to "All" tab.
* Leave streams settings.
* Re-open stream settings via the gear menu.
After doing this, the tab would show "Subscribed" but the list
would be of all messages.
Now we explicitly goto the first tab.
I added a long comment explaining how subs.js contributed
to this bug--in short, we re-build the widget instead of just
re-opening this.
We may also want the toggle component to simply default the
initial tab to the first tab.
We now make sure our toggler exists before invoking its `goto`
method. Usually a toggler exists pretty early during app
startup, but _setup_info_overlay is wrapped in i18n.ensure_i18n,
which asynchronously fetches translation data.
This commit also simplifies how we find the toggler, by just
storing it in the module where it gets created and consumed.
Fixes#9085.
If you started composing a message to a topic, and then the topic was
edited, we would update the compose box and message list state, but we
didn't correctly update the fade state after updating your compose box
(and the message list), resulting in the messages being incorrectly
faded.
The refactor in 12509515ae had a subtle
bug, which is that we switched from accessing the message list "this"
(aka the message list being rerendered) to current_msg_list. This
meant that when the narrowed_msg_list was in view and code needed to
modify home_msg_list, we accessed the wrong `selected_row` to preserve
the scroll position of (namely, the one in current_msg_list, not the
one in home_msg_list).
Fix this, by moving the function to be a property of the
message_list_view object, which makes more sense structurally, anyway.
We may, in the future, want to do a similar migration for more of
message_viewport.js.
Fixes#8854.
If muting, topic editing, or deletion causes a narrow loses its last
message, we should show the empty-narrow notice; similarly, if
un-muting adds the first message, we should hide the notice.
We do this in `rerender()` since that's the common code path for
re-rendering the message list after events that might change this.
This has likely been broken since the very first muting
and topic editing implementations.
This commit exposes some inner variables of notifications.js to make
them easily testable. The first test added simply checks whether the
showing and closing of notifications works properly, and doesn't yet
verify the main code logic of the notification generation.
In 7b8da9b we have introduced some other checkmark icons
which aren't necessary as old icons still make sense there.
So removing them as they don't add any extra value.
Fixes: #8995.
Zulip's search typeahead had a security bug, where when autocompleting
a specially crafted stream name, and then hitting space, code within
the stream name would be executed.
Zulip was doing HTML escaping correctly in the main code path using
Filter.describe to describe a narrow, but the escaping function was
not called in a few parallel code paths. We fix this in a way that
should protect all of these code paths, by making Filter.describe
return properly escaped HTML, rather than depending on its callers to
do so.
Thanks to w2w for reporting this issue.
This fixes a set of XSS issues with Zulip's frontend markdown
processor, which is used in a limited set of contexts, such as local
echo of messages and the drafts feature.
The implementation of several syntax elements, including the <em>
syntax, user and stream mentions, and some others failed to properly
escape the content inside the syntax.
Fix this, and add tests for each corrected code path.
Thanks to w2w for reporting this issue.
This fixes an XSS issue with Zulip's muting UI, where if a stream or
topic name contained malicious HTML containing JavaScript, and the
user did a muting interaction, the malicious JavaScript could run when
rendering the "you just muted a topic" notification.
We did an audit for similarly problematic use of `.html`, and found
none; for the next release we'll be merging a series of changes to our
linter to prevent future instances of this being added.
Thanks to Suhas Sunil Gaikwad for reporting this issue.
There was already a progress bar set up, but it became non-functional
after refactoring. This fixes it.
The default animation was getting cut off when `uploadFinished` is
called, so we add a delay before removing the upload bar to make it
get to the end.
Tweaked by tabbott to have a more natural feeling animation setup
(where we don't animate the width adjustments; just the disappearance
of the bar).
Fixes#8863.
This reverts commit 6e048c5d3f.
See #8963 for the main issue we need to fix before re-enabling this;
basically, some combination of toMarkdown and the way text/html gets
written was introducing a lot of bonus/bogus whitespace, both in the
form of newlines and spaces converted to ` `.
`@everone` and `@all` will have a megaphone icon from FontAwesome in
place of the avatar.
Also, fix the `composebox_typeahead` tests to account for the images.
Fix#6635.
Currently, stream subscriptions aren't getting updated without
hard reload when user is deactivated in realm.
Fix this issue by updating stream subscription widgets on user
deactivation event.
Fixes#5623
This commit adds a new helper func to check if sub settings tab
is active or not and remove function `add_me_to_member_list`
function from `static/js/stream_edit.js`, cause we don't need to
render subscribers for particular case, as we are already doing that.
Currently, even after unsubscribing from private/public stream
email address of stream is still present in html widgets hidden.
Cause we don't clear email address on unsubscription event.
This clears email address from widget when user unsubscribe
from any stream.
Introduced a new checkmark icon in the settings page
from entypo ( www.entypo.com ) to make icons more
consistent between user and organization settings.
This commit changes the way the save and discard buttons on the
organization profile, settings and permissions tabs look and fades
them out after a delay. It also cleans up the code a bit in the
settings_org.js file. It introduces changes to the css in
settings.css as well as the template for save-discard buttons.
It also fixes a bug on the user settings whereby if an option
that requires reload is clicked before clicking an option that does
not require reload, the reload message is erased. This could create
an issue where the user is not aware that a reload is required.
The loader is also changed to using fa-icon as loading spinner on
user settings and the colors are tweaked a little bit.
This commit adds the ability to pass the sticky option to
in the change_display_setting function in order to have the
feedback element remain visible instead of fading out which
is the default behavior. Also passes true for that option in
two instances on the page.
This commit changes the do_settings_change function so that it
defaults to showing the loading spinner for 500ms before fading
out the the feedback element. It also adds a sticky option so you
can override the fading out of the feedback element and have it
remain visible.
This tweak to our compose on-topic-narrow logic may help make it a bit
easier to do quick replies without needing to re-open compose. I'm
not 100% confident this actually makes Zulip better, but it's worth
testing and getting some feedback.
Fixes#6473.
For a non-empty compose box, we previously considered closing the
compose box when switching topic narrows with content in the compose
box; now we leave it open unconditionally.
Part of #6473.
Fixes#8965.
Mark_message(s)_as_read is used in marking a message as having been
read by the browser, rename it to notify_server_message(s)_read to
avoid any confusion.
We've had a longstanding bug where the streams settings code
was getting an i18n'ed value in the middle of a callback from
the toggle component, so it would have been broken for
non-English sites. And then a recent cleanup of the toggle
code introduced a bug where the callback-in-the-callback was
getting stale state, so English sites broke too.
This fix just simplifies everything by using the key that
comes into our callback to determine whether we filter or not.
Fixes#8945
This is a recent regression where we I refactored the toggle
component. For some reason the old code was waiting until
after the callback to set some of its state, and I did the
same thing when I simplified how the state was stored.
Under the old code, this didn't manifest as a bug, although
the old code was problematic for other reasons.
This "fix" doesn't actually change anything user facing, as the
follow up commit fixes the proximal problem more directly. And
the toggle component is still prone to people writing code that
tries to inspect the state of the widget as it's being built.
For info overlays (keyboard/markdown/search help) we now let
the modal portions of the widget have focus, so that you can
page around. And then tab switching still works with the arrow
keys.
This is a pretty thin abstraction to prevent having to put
magic numbers in code, doing the which/keyCode hack, and remembering
to all preventDefault.
Hopefully we'll expand it to handle things like shift/alt keys
for components that want their own keyboard handlers (vs. going
through hotkey.js).
Currently, long textual fields are rendered as short textual fields
in UI, this bug was introduced because of our recent changes in
custom fields type.
It removes code related to custom profile field's placeholder styling
and related to numeric custom fields, as recently we removed support
for numeric custom fields.
This commit adds support for '+' and 'Z' for "zoom in" and '-' and 'z'
for "zoom out" shortcut keys in the lightbox image viewer for Pan and
Zoom.
Fixes: #8689.
Apparently, since 1948cb6a89, we've been
sending requests by an administrator to change a user's name to the
/json/bots endpoint, which would end up changing the "bot owner" of
these objects to some random user.
We fix this by re-splitting the views code.
Fixes#8853.
In certain cases, the browser is not able to look up the message.
Include the recipient data for the message in the delete_message event,
so look up of those attributes by the browser isn't required.
Replace mark_message_as_read with process_read_messages_event as the
latter function is only correct for marking a message as having been
read by this browser.
(It is a preliminary change for deduplication of org settings template.)
This adds org settings labels as a context to admin templates so that
they can be used as a context variables in admin templates.
The reason we did this in JS code because of translation issue when
passed (as a context in `partial` handlebars helper) directly within
template.
This splits "Language and notifications" section into "Default user
settings" and "Notifications".
With this, we can easily add other default user settings in the
same place.
In our new system for updating realm settings, we don't need to create
separate functions to update the input elements for each feature.
Most of the work is done automatically by
`settings_org.sync_realm_settings`.
We are having a same code in `render_notifications_stream_ui`
and `render_signup_notifications_stream_ui` functions aside from
the HTML element. So this commit will remove the duplicate code in
`render_signup_notifications_stream_ui` and make use of
`render_notifications_stream_ui`.
Fixes#8886.
On IE11, ClipboardData isn't defined; one can instead access it with
`window.clipboardData`, but that doesn't support text/html, so this
code path couldn't do anything special anyway.
So we instead just let the default paste handler run on IE11.
Fixes#8850.
This reverts commit bcdd12773e.
We need to do some improvements in handling FetchStatus for initial
narrows before this will be safe to deploy in production.
There are several ways we open help for keyboard shortcuts,
markdown help, and search operators.
- from the gear menu
- from the compose box
- from the search box
- hitting ? for keyboard help
- arrowing/clicking through the tabs
This just moves the relevant code into a module and changes a
bunch of one-line calls in various places.
This adds some helpers to avoid some duplication, and we also
now track the selected idx directly, since it's all under our
control.
The main addition is `select_tab`, which we now use for some
things that used to simulate clicks.
Now that we have support for displaying custom profile fields, this
adds administrator-level support for creating them.
Tweaked by tabbott to fix a few small bugs and clean up the commit message.
Fixes#1760.
This initializes the bot_creation_policy_values after the page
is loaded.
Previously we initialize these values in `settings.js` when settings page
is loaded at least once, so if we open two tabs, one(1) in which we
haven't opened the settings page yet and if in another tab (2) we
update the `bot_creation_policy` value, then because of the event
which calls `settings_bots.update_bot_permissions_ui` causes exception
in (1) because `bot_creation_policy_values` isn't initialized yet.
Fixes: #8852.
This fixes a minor bug in which the value of `input` element of
`realm_waiting_period_threshold` don't get updated because in
`set_create_stream_permission_dropdwon` we don't change the
value of the input.
So, this minor refactor handles this more carefully.
This moves `sync_realm_settings` function out of `_setup` so that
we can call `settings_org.sync_realm_settings` without opening
settings page at least once.
This also fixes a minor bug in which if we have two tabs opened and
in one we haven't opened settings page at least once and in
another we change an org setting, then we get an exception in
the former tab because of the event as `sync_realm_settings`
isn't defined yet.
Changing the selected value of dropdown by `val` has more advantage
over `attr` especially in the case when dropdown value is chnaged
multiple times like due to events and discarding changes.
Though it is applicable to other elements but in this commit it is just
used for `id_realm_create_stream_permission` dropdown.
There are many question about this at stackoverflow:
https://stackoverflow.com/a/22093618/7418550https://stackoverflow.com/a/4837162/7418550
Since we don't have any string needed to be translated in
property_types we can move it outside `_setup` function to
get to the safe side if they needed to get accessed before
`_setup` is called.
This is a preliminary commit which includes settings' (checkboxes)
label as a context for rendering template.
The reason we did this in JS code because of translation issue when
passed (as a context in `partial` handlebars helper) directly within
template.
Currently this is done for notifications' settings.
(There will be no UI change)
Note from tabbott: This is a somewhat surprising feature to be adding
this late in Zulip's development, but the model we've had of what
narrows are easy to access via clicking around has meant that it was
fairly difficult to get into a narrow that didn't include the very
latest messages in that narrow.
Fixes#3465.
If individual messages arrive before we get the latest
messages from the server, they can create gaps in rendering,
and would often be offscreen anyway, so we just ignore them.
Earlier, we used to convert all occurrences of an emoticon on the
frontend. That behavior has been altered to do conversions only
when the emoticon has some terminal symbols around them, and not
any alphabet or number. Also adds tests for emoji conversions for
the above logic.
Fixes#8585.
With this we have the same way to save changes done in org profile
subsection, i.e. show "Save" button beside header of subsection,
add "Discard changes" button for org profile subsection and
show "Save" and "Discard" button only when needed.
Also, there is so much code which become obsolete which is removed
in this commit.
Based on extensive manual testing with print-debugg (the exact
situation here was highly reproducible), in the absence of this line
here or slightly above here, Chrome 64 will consistently trigger an
extra scroll-forward-by-12000-pixels size downward scrolling event
immediately after it finishes rendering the 5th batch of ~100 messages
one gets from hitting the End key in `near:1` narrows.
I don't understand clearly why this change would protect against such
a Chrome bug, but my best guess is that Chrome was doing some sort of
incorrect optimization, and querying the scrollTop was forcing it to
come to a clear conclusion about the scrolling position before
appending more content.
But runs with the scrollTop() line not present in that function show a
scrollTop of around 25K in `append()` just before the call to
`render()`, and 37K at the end; while runs with this scrollTop line
always show 25K both before and after, so it does seem to work.
Previously, when unnarrowing, we were calling this on the wrong
selector (this was missed years ago when we refactored Zulip to use
divs rather than table rows in the main message feed).
Noticed while debugging #5312.
Previously, if you started out with a very small window, loaded the
Zulip webapp, and then resized the window to be larger, you'd get the
condensed "[More]" links on essentially every message. This failure
mode was most visible with multi-protocol Electron apps like Rambox
that would sloppily start with a tiny window and then resize it when
loading Zulip.
The Rambox experience was essential to our being able to track this
down; once we knew what was happening, the fix was simply to
re-compute the condense state on resize.
Commit message rewritten by tabbott to explain the debugging and
context involved here, since this was one of our longest-lived mystery
bugs.
Fixes#5312.
This commit is similar to the prior commit, in that we are
more disciplined about setting up handlers. We set them up right
as the widgets get rendered, and the handlers only delegate
up to the container div (id="stream_creation").
We now wire up the handlers that correspond to elements in
the 'new_stream_users' template when we render that template,
rather than at startup time.
We also delegate the events only up to #people_to_add, rather
than all the way up to body/document.
This cleans repeating code in error callback in settings.
We made a generic function in `ui_report.js` which require two
arguments `xhr` and `btn`; we preferred `btn` over `row` as argument
because a row may have more than one buttons.
Fixes: #8788.
This replaces the previous logic of triggering change() event.
(Also, when we trigger the change() event whole path for detecting
changes in a subsection are triggered which isn't good.)
This makes use of `settings_ui.disable_sub_setting_onchange` for
handling dependent `id_realm_disallow_disposable_email_addresses`
checkbox when `id_realm_restricted_to_domain` is changed.
On discarding changes made for `realm_create_stream_permission` always
"by_admin_user_with_custom_time" get selected because
`create_stream_by_admins_only` isn't a valid page_param.
This reverts success callback extension for `do_settings_change` function
because it seems it is better to make the request directly rather
than calling `do_settings_change`.
And hence `error` callback extension is also removed for the same
reason, but a error_continuation is added to do additional tasks when
errors happened.
For forms that are built early in setting up the settings panel,
we don't want to attach multiple submit handlers every time we
go into the gear menu, so we use "off" to clear any old handlers.
We also attach handlers directly to the form, instead of
using delegation up to the container div.
We only have one possible email hint, so there's no reason
to create one for each stream row, especially since we don't
clean them out when we close stream settings.
We don't have any consumers for this event after removing
some obsolete code related to subscribe buttons.
Handling this event reliably consumed about 75% of the time
spent in _post_process_dom_messages, and maybe a percentage
point or two of overall rendering, so this will be a minor
speedup.
In 18e43895ff we replaced
stream subscribe buttons with stream links. The new feature
has been well tested and well received for over a year now,
so it's safe to remove the older feature at this point.
Older sites will have super old messages that still have the
rendered markup; this commit does not attempt to address those
situations. Most likely, clicking on an old button in the old
message will either do nothing or look like a message reply.
Also, we remove unnecessary tips regarding modification settings.
Remove 'Only organization administrators can edit these settings'.
Remove 'Anyone in this organization can add user groups'.
Before this commit when we press enter in the text-input field the
first subsection get saved because a click event is triggered for
the first save button (of first subsection) irrespective of the
location of text input field in the whole form which is expected
as a default behavior of the forms.
The simple fix is to make the button of type "button" and override
action of "enter" in an input field.
More info at https://stackoverflow.com/a/12914700/7418550 and
https://stackoverflow.com/a/7060762/7418550
This makes each subsection of org-permissions independent from the
perspective of saving changes.
All the behavior we have for org-settings are also ultimately
reflected here as well like individual "Save" button for each
subsection, "Discard" button for discarding changes done in a
subsection and appearance of this button only when required.
In the new function, property values are handled more carefully i.e.
we first check whether property_name refers to a property values
which we can't get from the value of input elements like we have in org
permissions section for properties like realm_add_emoji_by_admins_only
where we have used dropdown and hence we get a string value but we
expect a true/false (check/uncheck) value.
Also, it is better to trigger a `change` event after changing a value
because we have properties which are dependent on the values of another
settings. Previously we trigger `click` event for checkboxes but
there exist some settings other than checkboxes like dropdown
for realm_create_stream_permission where realm_waiting_period_threshold
only appears after selecting custom values for threshold value from
dropdown.
Applies the logic to allow community members to edit topics
of others' messages if this setting is True. Otherwise,
only administrators can update the topic of others' messages.
This logic includes a 24-hour time limit for community topic editing.
In this refactor property values are handled more carefully i.e.
we first check whether property_name refers to a property values
which we can't get from the input elements like we do have in org
permissions section for properties like realm_add_emoji_by_admins_only.
Small refactor in property_value_element_refers is to prevent many
return statements on further addition of property names.
This changes failed status element to use class
`.admin-realm-failed-change-status` rather than id so that we can use
the same code in `save_organization_settings()` in future to refer to
failed-status element of that section.
To keep click handler for "save" button clean, we extracted the
the `if` statements where we complete request data for certain fields
which aren't mentioned in `property_types`.
This change mostly de-duplicates code, but it also prevents
some unnecessary backfills if you're in the home view and
happen to scroll back while the idle loop is right in the middle
of a backfill fetch, or if the idle loop has taken you back
to the oldest message already. This is a consequence of
do_backfill() calling msg_list.fetch_status functions.
Everything else should work pretty much the same, since
do_backfill() computes anchor essentially the same way we
originally doing it in the onIdle() function.
This slightly changes the order of operations of what we do in
the `cont` callback, so that we update fetch status earlier.
The order is somewhat arbitrary here, but we generally want to
update data structures first.
The "all" list and "home" list are basically kept in sync, and
the former is a superset of the latter.
Whenever we are backfilling, we want to backfill "all", so we use
it as the anchor, even though home_msg_list is the message list
we are actually rendering.
This commit migrates realm emoji to be addressed by their `id` rather
than their name. This fixes a long standing issue which was causing
an error on uploading an emoji with same name as a deactivated realm
emoji.
Fixes: #6977.
Update perfect-scrollbar to fix stutter space-scrolling in #8544. Also
reworked deprecated `element.perfectScrollbar` to `new
PerfectScrollbar(element)`. Lastly, updated provision version and
changed node module path to new path.
This also refactors perfect-scrollbar in help.js to work with updated
version of perfect-scrollbar. Because the update also changed
perfect-scrollbar's css selectors for all scrollbars in zulip, we
update those too.
Fixes#8544.
Algorithm for copying messages from serveral topics was changed:
- if there are selected messages from more than 1 recipient block
then the recipient bar headers are copied;
- If there are multiple messages from only one recipient block
then recipient bar header is not copied.
Fixes#7217.
Also adds a full suite of Casper tests for the copy-paste functionality.
This has a small stylistic change. The load_more function
is recursive, and we now early-exit when the recursion is
finished (i.e. when we've found the newest row).
This will reset the changes done in a subsection to the current ones
in page_params.
It will only appear when there are some user-provided changes to be reset.