Moved `admin_export_list` template to `/templates/settings/` folder as
earlier, it was inaccurately placed within the `/templates` folder
rather than the `/templates/settings` folder.
Moved `admin_emoji_list` template to `/templates/settings/` folder as
earlier, it was inaccurately placed within the `/templates` folder
and should have been within the `/templates/settings` folder.
Moved `admin_default_stream_list` template to `/templates/settings/`
folder as earlier, it was inaccurately placed within the `/templates`
folder and should have been within the `/templates/settings` folder
instead.
Moved `admin_bot_form` template to `/templates/settings/` folder as
earlier, it was inaccurately placed within the `/templates` folder
and `settings` folder is specifically for storing administrative
UI templates.
It's better to just raise JsonableError here, as that makes this error
processed in the central place for this kind of thing in do_rest_call:
---------
except JsonableError as e:
response_message = e.msg
logging.info("Outhook trigger failed:", stack_info=True)
fail_with_message(event, response_message)
response_message = f"The outgoing webhook server attempted to send a message in Zulip, but that request resulted in the following error:\n> {e}"
notify_bot_owner(event, failure_message=response_message)
return None
----------
which does all the things that are supposed to happen -
fail_with_message, appropriate logging and notifying the bot owner.
These aren't good mocks of a good reponse - a good response is supposed
to contain valid json that doesn't trigger error-handling in the
codepath. Without this change, all these actually trip up on
json.loads(response.text) in process_success_response.
This involves in two changes for styling.
1. The alert class is moved from alert.css to app_components.css as this
class serves nothing but to default .alert elements to be hidden. This
is only required in the webapp but not portico pages (where .alert
elements are preferred to be shown by default).
2. The import statement for alert.css is moved from app.js to common.js,
so that both the webapp and the portico pages can share the styles. This
will be fine to share the styles as .alert-display, .alert-animations,
.alert-box are more specific then .alert and they use nested class to
define styles for inner elements.
Undoes #17936 properly.
This improves the UX of creating a stream for atleast 1000+ users
realm by showing the the stream creation form much faster than
before.
Search, user addition, scrolling worked smoothly on 15k+
users realm as tested on dev setup.
Also, simplebar is used to replace the default scrollbar.
Fixes#16805
When moving a topic within a stream that is deactivated, the stream
may not be present in stream_data. Avoid throwing an exception in
this situation by leaving stream_name as undefined; existing logic
seems to anticipate that as a possibility, so we don't need a broader
change.
Longer term, we may want to just send to clients basic data about
archived streams that the user has access to.
Fixes: #17271
Remove content edit keys if present in edit_history_event
when passing to update_messages_for_topic_edit.
Since content edit is only applied to the edited_message,
this shouldn't be part of the rest of the messages for which
topic was edited. This was a bug identified by
editing topic and content of a message at the same time
when more than 1 message is affected.
This commit adds a helper function: `mute_or_unmute_topic`
in `click_handlers.js` to mute and unmute a topic. This function
is called when a user mutes/unmutes a topic from its recipient bar
or `recent topics`.
This is a prep commit for `Allow unmuting of a topic from its recipient bar`.
Related issue: #15223.
The bug happens in the case when the topic name is not set and the
user clicks on always_visible_topic_edit button results into unusual
behaviour of the always_visible_topic_edit button. To fix this, this
commit fix the behaviour by hiding and showing the
always_visible_topic_edit button in the appropiate situations, at the
same time we hide/show similar buttons.
Fixes#17813.
This allows us to use different "Show password" and "Hide password"
for these labels, which is more consistent with how other products
implement this.
It also lets us delete N duplicate copies of these strings in the HTML.
The "Save failed" standard text is appropriate for many of our
settings, but for changing one's password, we can go with just the
"Wrong password" part provided by the server.
The show password feature is a functionality to
toggle the visibility of the password fields in forms
so that one can check if they have entered the correct
password or not. We implement this using an eye icon
toggling which converts input field type from password
to text and vice-versa.
Fixes part of #17301.
This allows us to hide tooltips automatically when the
parent container is hidden while tooltip is active.
In an overlay, when a tooltip is active and `esc` is pressed,
the tooltip will remain active without this commit.
This has side effects of some properties of parent applying to
tooltips if property is directly set to `div`. Through manual testing,
only area where this was found was fixed.
We destroy the tooltips for which `reference` was either removed
from DOM or is hidden.
We only need to do this for tooltips
contained in simplebar containers for which tooltips can
overflow the boundary of the simplebar container.
There are 4 approaches we could have done this:
1. Asked tippy.js maintainers to do this for us.
In https://github.com/atomiks/tippyjs/issues/938 the
maintainer said that it is the responsibility of
the user to do so.
2. Tracked whenever we update the DOM for such elements and hide
tooltips when we were hiding the `reference` elements. This had
various problems like it is hard trigger events when certain elements have
been removed from DOM when `html()` method is used to render
new content.
3. Run an `optimized` periodic job to destroy tooltips when
`reference` elements are hidden. This isn't a good method to
do this since it sucks power and adds latency.
4. Use a `MutationObserver` on the parent element and watch
for changes. This methods seems to work well with no bad
side effects. We use this approach.
Instead of inserting tooltip inside `body`, we directly insert
it inside the `reference` element. This helps us to automatically
hide the tooltip when we hide the `reference` element.
This avoids the bug of tooltip persisting when the message reaction
is removed while the tooltip is active.
To reproduce:
* React 👍 to a message.
* Hover over the reaction.
* Press `+` from keyboard.
You will see reaction tooltip persisting while the reaction is hidden,
also "Add emoji" icon is displayed with tooltip.
Doing the same for elements which are inside a simplebar container
and for which tooltips can span outside the simplebar container,
makes the tooltips not visible or cut at the edges of simplebar
container since simplebar containers have overflow set to `hidden`.
This is something that cannot fixed as per
https://github.com/Grsmto/simplebar/issues/347
So, for simplebar contained elements we insert the tooltip to
`body`.
`reference` element: Element for which tooltip is displayed.
model__id syntax implies needing a JOIN on the model table to fetch the
id. That's usually redundant, because the first table in the query
simply has a 'model_id' column, so the id can be fetched directly.
Django is actually smart enough to not do those redundant joins, but we
should still avoid this misguided syntax.
The exceptions are ManytoMany fields and queries doing a backward
relationship lookup. If "streams" is a many-to-many relationship, then
streams_id is invalid - streams__id syntax is needed. If "y" is a
foreign fields from X to Y:
class X:
y = models.ForeignKey(Y)
then object x of class X has the field x.y_id, but y of class Y doesn't
have y.x_id. Thus Y queries need to be done like
Y.objects.filter(x__id__in=some_list)
There exists a logic bug (see #18236) which causes duplicate
usermessage rows to be inserted. Currently, this stops catch-up for
all users.
Catch and record the exception for each affected user, so we at least
make catch-up progress on other users.
In general, `./scripts/restart-server` will already work in any
circumstance where the server is already stopped and needs to be
started. However, it will output a couple minor warnings, and it is
not readily obvious that it *will* work correctly.
Add an alias for `restart-server` named `start-server`, for
parallelism with `stop-server`, which omits the steps of
`restart-server` which would stop the server first.
Using `supervisorctl stop all` to stop the server is not terribly
discoverable, and may stop services which are not part of Zulip
proper.
Add an explicit tool which only stops the relevant services. It also
more carefully controls the order in which services are stopped to
minimize lost requests, and maximally quiesce the server.
Locations which may be stopping _older_ versions of Zulip (without
this script) are left with using `supervisorctl stop all`.
Fixes#14959.