Sentry allows adding simple webhooks without going through the process
of creating an Internal Integration in Sentry's Integration
Platform[1] (which our docs recommend).
The payload from sent from such a (simple) webhook integration is
slightly different from the payload sent by an Internal Integration
webhook. This commit tries to wrangle this payload into a form that is
usable by our webhook handler to send a notification message.
[1]: https://sentry.io/integration-platform/
This commit fixes a bug in marked.js which caused it to double-escape
HTML when rendering messages of the form: *[text](url)*.
This fixes a bug introduced in
3bdc8bbaa5, where an unnecessary
escape() call was added for the <em> code path, likely just because it
was adjacent to the others that needed it in the file.
Fix this, and add tests to verify that things are still being escaped
once after removing this extra escape.
Fixes#14845.
The code we deleted here was no longer
doing anything.
Maybe the code was always dead, or maybe it
was written during a time when topics_by_diversity
and topics_by_length actually had different keys.
But now it's clearly cruft.
If we have 4 or more topics, then the code above
it would already have populated the list with 4
elements, and the `if num_convos < 4` condition
would evaluate to False.
And if we had 3 or fewer topics, then we would
have already put all possible topics into our
result, and the `topics_by_diversity[num_convos:4]`
slice would be empty.
It's possible that we should just have a simple
heuristic for topic hotness like `10*num_senders
+ messages`, so we don't have to maintain this
fiddly function, and we can just do something like
`topics_by_score[:4]`.
I now use sets for stream_ids in more of the digest
code.
As part of this I replaced exclude_subscription_modified_streams
with streams_recently_modified_for_user.
It's easier for the caller to just ask for ids
to delete from its callee than it is to pass
in a set/list to mutate.
The simpler boundary between the functions makes
the tests easier to write--you can see the
`filtered_streams` logic goes away in this diff.
I also make the tests a bit more thorough by using
combinations of Cordelia/Othello and Verona/Denmark
to try to find multiple possible flaws.
And I make the time intervals longer than 1s to
avoid false negatives from slow CI boxes.
Currently, the Stream Name change isn't reflected in the streams
sidebar when a stream is renamed if the order of streams in the
sidebar remains unchanged, because the optimization to avoid
rerendering when nothing changes about the order prevents the
rerendering code from running.
We fix by this adding a flag in build_stream_list and
update_streams_sidebar functions to force a rerender, and pass that
when a stream is renamed.
Fixes#16026.
The comment explains the problem statement in some detail, but
basically this algorithm ensures that the top items in "Recent Topics"
on page load are always the very most recent topics the user has
received messages in (well, ignoring muted topics in this iteration).
The line number was outdated and was linking to totally unrelated
section. I think the best way to handle this case would be to
link directly to search.
If we have multiple users, this reduces the amount
of queries we need to do, because we get all
subscriptions for all users in a single query
to Subscription.
For the single-user case, we are introducing an
extra query hop, but the database is doing
roughly the same work, because we are just breaking
up this complex query into two hops:
messages =
select ... from message
where recipient__type_id in (
select stream_id from subscription
where ...
)
Now it's more like:
stream_ids =
select stream_id from subscription
where ...
messages =
select ... from message
where recipient__type_id in stream_ids
Note that we are not changing anything semantically
or algorithmically yet. The only overhead here
for the single-user case is boxing and unboxing
data into single-item dicts and lists.
The interfaces for callers in the view and the
queue processor remain the same for now.
We didn't need the enough-traffic mock.
We also continue to prep for testing multiple users.
I also finally remove a comment that is about to
be addressed (and which inaccurately refers to huddles).
This extraction will make a bit more sense when
we start doing bulk operations on a realm to
get digests, but even now, it encapsulates the
slightly complex way we cherry-pick the top 4
topics for a user.
This prep step is mostly for diff hygiene; the next
commit will make the code a bit nicer.
The original code here had the nice property that
most (but not all) of the DB work happened up
front in `handle_digest_email`, and none of the
DB work was delegated to the callers. But I
prefer the tradeoff of making the helpers a bit
more cohesive--let them get the data they need.
And we have query-count coverage in our tests,
so there's no real danger of having helpers
down in the stack insidiously doing a bunch of
extra DB hops.
In 709493cd75 (Feb 2017)
I added code to render_markdown that re-fetched the
sender of the message, to detect whether the message is
a bot.
It's better to just let the ORM fetch this. The
message object should already have sender.
The diff makes it look like we are saving round trips
to the database, which is true in some cases. For
the main message-send codepath, though, we are only
saving a trip to memcached, since the middleware
will have put our sender's user object into the
cache. The test_message_send test calls internally
to check_send_stream_message, so it was actually
hitting the database in render_markdown (prior to
my change).
Before this change we were clearing the cache on
every SQL usage.
The code to do this was added in February 2017
in 6db4879f9c.
Now we clear the cache just one time, but before
the action/request under test.
Tests that want to count queries with a warm
cache now specify keep_cache_warm=True. Those
tests were particularly flawed before this change.
In general, the old code both over-counted and
under-counted queries.
It under-counted SQL usage for requests that were
able to pull some data out of a warm cache before
they did any SQL. Typically this would have bypassed
the initial query to get UserProfile, so you
will see several off-by-one fixes.
The old code over-counted SQL usage to the extent
that it's a rather extreme assumption that during
an action itself, the entries that you put into
the cache will get thrown away. And that's essentially
what the prior code simulated.
Now, it's still bad if an action keeps hitting the
cache for no reason, but it's not as bad as hitting
the database. There doesn't appear to be any evidence
of us doing something silly like fetching the same
data from the cache in a loop, but there are
opportunities to prevent second or third round
trips to the cache for the same object, if we
can re-structure the code so that the same caller
doesn't have two callees get the same data.
Note that for invites, we have some cache hits
that are due to the nature of how we serialize
data to our queue processor--we generally just
serialize ids, and then re-fetch objects when
we pop them off the queue.
The visual noise from the blue border has bothered me forever and I
finally decided to do something about it. I don't know if this is the
best solution, but I do think it's a lot better than the status quo!
This prevents Zulip CI from eventually consuming large amounts of
storage on one's GitHub account.
I picked a longer retention period for the Puppeteer artifacts because
humans look at those; the production tarballs are unlikely to be used
10 minutes after the run completes as they are just for the next stage
fo the build; certainly 14 days seems ample for any debugging.
The passwords generated for our development environment / test suite
include the `+` character, which needs to be quoted when encoded as an
HTTP POST parameter.
This is hopefully sufficient to fix the CI failures we've seen with
the tests for POST /api/v1/fetch_api_key; I haven't reproduced the
failure so am not completely sure.
This tells users how autofix errors for linters which support it.
This is important since only way to fix prettier errors is
running lint with `--fix` which now the linter will gladly print
with the error.
Steve asked me to remove this, since the tictactoe game was always
intended as a proof of concept. Now that we have poll and todo
widgets, the sample code for tictactoe has much less value.
We replace the content and type in test_widgets.py to maintain
coverage.