This was added by commit 7f174213ed, and
appears to have been designed for responses that are *successful* but
falsy. Logically, these should not implicitly represent a failure to
be retried if it were.
Note from tabbott: The background is that this idempotent retry loop
was a hacky workaround for a bug we never understood but saw daily in
production. Especially during server restarts / client reloads,
something would result in 200 responses with no data being seen by the
frontend, despite the Django server not having received/processed the
request. Fortunately, this strange failure mode appears to have
stopped happening in late 2019, so we can delete this hack.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
The mobile app was never able to use the shared
version of emoji.js, because, among other problems
with our code organization, the emoji.js module
is strongly based on a mutate-the-data paradigm
that doesn't play nice with React. The way
that we mutate data and violate encapsuation
here is something that we would mostly want to fix
without even trying to shared code with mobile, so
subsequent commits will try to extract some pure
functions into a shared module.
Previously, if a user had a realm emoji set as their status emoji and
someone deleted the realm emoji, the app would fail to initialize,
because of the error we throw from `./shared/js/emoji.js`.
This commit fixes this by just displaying the deactivated emoji,
similar to how we do when realm_emoji used as reactions are deleted.
As part of the fix, we add a function get_emoji_details_for_rendering,
which duplicates some of the logic used in `reactions.js`, we can
refactor to remove the duplication in `reactions.js` in future
commits.
Note that the following behaviour is a part of our design:
If a user sets their emoji to a particular realm emoji, say for
example "octo-ninja", and "octo-ninja" was then deleted, and a new
emoji was added with the name "octo-ninja", the user's status emoji
would change to show the new emoji instead of the deleted emoji.
Also note that in the `user_status.js` node test, we were able to
change the name for the 991 realm_emoji because it had not been
previously used anywhere in the test (possibly added as just a copy
paste artifact?).
Fixes: #20274.
emoji: Use reaction_type parameter to analyze emoji.
The reason for this was we were not loading extra
parameters while storing the status emoji object.
For this we also need the emoji module to be initialized
early because the right sidebar would need it to display
the status emoji.
In this commit, we only update the existing architecture
to support the status emoji feature:
* We add the `user_status_emoji_info` map so we can
keep track of the users' staus emoji.
* Listen to the server event to update/set the
`user_status_emoji_info` map.
* Add `status_emoji_info` field, when getting user's data.
This is a prep commit to add the status emoji feature.
This function will add missing/extra parameters to the
emoji info object, that would need by the template to
render an emoji.
Co-authored-by: Yash Rathore <33805964+YashRE42@users.noreply.github.com>
ES and TypeScript modules are strict by default and don’t need this
directive. ESLint will remind us to add it to new CommonJS files and
remove it from ES and TypeScript modules.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
Prettier would do this anyway, but it’s separated out for a more
reviewable diff. Generated by ESLint.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
This cleans up the handoff of page_params
data between ui_init and modules that
take over ownership of page_params-derived
data.
Read the long comment in ui_init for a bit
more context.
Most of this diff is actually test cleanup.
And a lot of the diff to "real" code is
just glorified `s/page_params/params/`
in the `initialize` functions.
One little oddity is that we don't actually
surrender ownership of `page_params.user_id`
to `people.js`. We could plausibly sweep
the rest of the codebase to just use
`people.my_user_id()` consistently, but it's
not a super high priority thing to fix,
since the value never changes.
The stream_data situation is a bit messy,
since we consume `page_params` data in the
initialize() function in addition to the
`params` data we "own". I added a comment
there and intend to follow up. I tried
to mostly avoid the "word soup" by extracting
three locals at the top.
Finally, I don't touch `alert_words` yet,
despite it also doing the delete-page-params-data
dance. The problem is that `alert_words`
doesn't have a proper `initialize()`. We
should clean that up and have it use a
`Map` internally, too.
This commit was originally automatically generated using `tools/lint
--only=eslint --fix`. It was then modified by tabbott to contain only
changes to a set of files that are unlikely to result in significant
merge conflicts with any open pull request, excluding about 20 files.
His plan is to merge the remaining changes with more precise care,
potentially involving merging parts of conflicting pull requests
before running the `eslint --fix` operation.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
With webpack, variables declared in each file are already file-local
(Global variables need to be explicitly exported), so these IIFEs are
no longer needed.
Signed-off-by: Anders Kaseorg <andersk@mit.edu>
You can now pass in an info field with a value
like "out to lunch" to the /users/me/status,
and the server will include that in its outbound
events.
The semantics here are that both "away" and
"status_text" have to have defined values in order
to cause changes. You can omit the keys or
pass in None when values don't change.
The way you clear info is to pass the empty
string.
We also change page_params to have a dictionary
called "user_status" instead of a set of user
ids. This requires a few small changes on the
frontend. (We will add "status_text" support in
subsequent commits; the changes here just keep
the "away" feature working correctly.)