There is no reason for either render_incoming_message() or
render_markdown() to require full UserProfile objects just to
triage alert words.
By only asking for user_ids, we save extra queries in two
callpaths and we make it easier to start using user_ids in
do_send_messages().
This never made sense to be a flag on the UserMessage table, since
it's not per-user state. And in fact it doesn't need to be in a
database at all, since it's easily computed from content anyway.
Fixes#1099.
This is the first part of a larger migration to convert Zulip's
reactions storage to something based on the codepoint, not the emoji
name that the user typed in, so that we don't need to worry about
changes in the names we're using breaking the emoji storage.
This field is convenient for bankruptcy checks. Clients could
calculate it from page_params.unread_msgs before this change, but
it would kind of a painful calculation.
To add count, we had to simplify the mypy annotations, which weren't
really accurate before.
We were exiting this function in certain cases before updating
mentions. This bug was always there, but it was flaky in terms
of database setup whether the tests would fail, so now the
relevant test sends three consecutive messages.
We also avoid putting duplicate message ids in mentions.
We are adding a new list of unread message ids grouped by
conversation to the queue registration result. This will allow
clients to show accurate unread badges without needing to load an
unbound number of historic messages.
Jason started this commit, and then Steve Howell finished it.
We only identify conversations using stream_id/user_id info;
we may need a subsequent version that includes things like
stream names and user emails/names for API clients that don't
have data structures to map ids -> attributes.
Instead of using dict's `get()` method use the subscript syntax
so that we can assert correctly that the reaction row contains
all the fields and if not raise the `KeyError` instead of silently
returning None.
This fixes a major performance issue, where we would fetch
user_profile objects inside a code path that had already bulk-fetched
the necessary user objects.
Like the similar related changes we just made, the fix is to marshall
and pass the data into the avatar library directly.
Also puts them into a processing queue, though the queue processor
does nothing.
Rewritten by tabbott to avoid unnecessary database queries in
do_send_messages.
In some cases here we simplify things by calling avatar_url()
instead of get_avatar_url(), when we have a user_profile record
handy. For other cases we pass in an extra avatar_version
parameter to get_avatar_url(), including from avatar_url().
This changes bugdown to use the realm passed in by the caller (if any)
for rendering, fixing a problem where bots such as the notification
bot would have their messages rendering using the admin realm's
settings, not the settings of the realm their messages are being sent
into.
Also adds a test for the notification bot case.
Fixes#3215.
This moves the realm_filter_key variable, primarily used for clarity,
up from Bugdown into the render_markdown function.
We'll need this for the upcoming commits.
This should substantially improve the clarity of the code, since
inside bugdown, this is only being used as a hash key that happens to
usually be a realm ID, not used as a Realm ID.
This change adds support for displaying inline open graph previews for
links posted into Zulip.
It is designed to interact correctly with message editing.
This adds the new settings.INLINE_URL_EMBED_PREVIEW setting to control
whether this feature is enabled.
By default, this setting is currently disabled, so that we can burn it
in for a bit before it impacts users more broadly.
Eventually, we may want to make this manageable via a (set of?)
per-realm settings. E.g. I can imagine a realm wanting to be able to
enable/disable it for certain URLs.